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ELDRITCH MOON UPDATES IN SECOND HALF OF DESCRIPTION

I've won two local tournaments using this deck without breaking too much sweat, so I'm excited to post it here for others to give ideas, improve upon, or use for themselves.

While this deck is capable of winning very fast with some great opening hands, it also can go toe-to-toe for a long-game win thanks to Goblin Dark-Dwellers + Read the Bones as well as other high-value creatures.

You'll notice I run a lot of removal. At first I was unsure if it was too much, but it feels alright based on the games I've played so far. Every creature provides some kind of additional value outside of having a form of evasion, so you shouldn't feel like you ever truly run out of gas before a game ends. The only thing I'm concerned about is running in to multiple Languishes, so thoughtful advise on that would be appreciated.

ELM UPDATES:

I think my deck got a few cool new tools to spice things up with the latest set release.

Distended Mindbender represents an incredibly powerful tool against control decks, and the potential to get it out by turn 4 is there thanks to Sin Prodder and another new addition...

Hanweir Garrison will probably be ok in this deck. It will probably feel pretty lackluster against certain matches, but the benefit of having more fodder for a turn 4 Distended Mindbender as well as melding with Hanweir Battlements is why I'm most excited.

Hanweir Battlements looks sweet, if all it did was give my creatures haste, it'd still be a great card. If I ever end up in top-deck mode, having my creatures come in with haste will give me the edge during attrition.

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Date added 8 years
Last updated 8 years
Exclude colors WUG
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 3 Mythic Rares

21 - 2 Rares

9 - 0 Uncommons

12 - 1 Commons

Cards 60
Avg. CMC 2.89
Tokens Energy Reserve, Human 1/1 R
Folders Old Standard
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