Dr.Woodenstein says... #1

Ok, so first I've just got to ask, how does this deck work for you? How fast is it, do you normally win, etc.

I too absolutely adore Eldrazi (I have one that consistently gets my first Eldrazi out turn 3-4, and that can be any Eldrazi including the titans which I use one of each in the deck), but this deck looks to me like it has a lot of unnecessary cards. Oh and before I offend you I in no way am saying your deck is bad, I've never played it how would I know how good it is, these are just suggestions I have. First off, cut down to at most 2 colors. My personal preference for an Eldrazi deck is mono green, after all green is all about dropping huge creatures. White can be useful if you need life gain to keep yourself alive while you build up to your Eldrazi. Red is good for adding Eldrazi Spawn and creature destruction so that your opponent has to sacrifice lands to your annihilator ability. Blue is good for preventing your Eldrazi from being countered and just countering in general. Black is useful for creature destruction and reanimating Eldrazi. With that out of the way, lets get to the nitty gritty.

Basically I'm just going to give suggestions on how to make a mono green Eldrazi deck so that it can be faster and more Eldrazi oriented. As I said earlier my Eldrazi deck can drop even Emrakul turn 3, which at a glance I would guess is faster than your deck. The first thing that would make the deck good would be the inclusion of mana ramping elves. Llanowar Elves , Elvish Mystic , Arbor Elf , Priest of Titania , Devoted Druid , and Elvish Archdruid all allow for huge mana ramp early game. There's also some enchantments and sorceries that can allow you to ramp up quickly. Nature's Lore , Wild Growth , and Rampant Growth are all good. I like Wild Growth because it's just one mana and Nature's Lore is good because it puts the land into play untapped. Past that there are several ways to actually get your Eldrazi out even faster than hard casting them Summoning Trap is what I use, but Elvish Piper can also do the trick and works well with Elvish Archdruid and Priest of Titania . A little trick I like to use once I've ramped up enough mana is Fauna Shaman + Artisan of Kozilek . You discard an Eldrazi to search for an Artisan and the when you cast the Artisan you bring back your discarded Eldrazi. So between Artisan's casting cost and Shaman's ability you paid 10 mana for 2 Eldrazi.

If you care to hear more just let me know. I figured you were probably bored by this point, but if you're interested in the idea of building a mono green Eldrazi deck I can give more advice.

April 4, 2014 1:45 a.m.

G-frizz says... #2

Thanks for the advice, I have actually never played this exact deck before in a game (the description is kind of misleading I know haha). I'm liking those elves combinations though. It seems like they could work well.

Before I made a lot of these changes, the main focus of my deck was mana and included 3 Dark Ritual , a Seething Song , Emrakul's Hatcher , and 2 Infernal Plunge . I think I am actually going to go back to that focus and will make some changes to this current list soon.

As far as color goes, I enjoy playing a 5 color deck and for the most part I don't have to wait to play anything because of waiting to draw to the right mana but I think I will reduce the main colors to maybe 2 or 3 and rely on Transguild Promenade or similar cards Vivid Crag etc...

For speed, before I made these changes, which now I'm realizing dilute the deck so it is not nearly as efficient, I was getting any of the eldrazi I have ( It That Betrays being the most expensive one for me) out by turn 5 consistently. I was having problems with flying though. So I added those Kjeldoran Skyknight Mesa Pegasus Levitation Chaosphere .

Overall, I think I will go back to the Dark Ritual Seething Song in combo with Channel Mul Daya Channelers Fist of Suns Sol Ring and add the Levitation Chaosphere combo and see how it goes. Oh yeah, I'm thinking about getting a Quicksilver Amulet too. Thanks for that advice though, it opened up some possibilities to make my deck more effective. I will have to consider getting some of those elve cards.

April 4, 2014 10:13 a.m.

G-frizz says... #3

I have updated the decklist with its current cards and went back to more of a mana focus (kind of)

April 4, 2014 6:41 p.m.

Dr.Woodenstein says... #4

Well as far as flying goes, you could always try Gravity Well . Typically in this type of a deck you don't worry about flying. You just try to make your deck so fast that your opponnent doesn't have the chance to be on the attack.

April 6, 2014 1:27 a.m.

Dr.Woodenstein says... #5

Oh by the way, from the cards you were saying you used to get out Eldrazi by turn 5 I was curious if you were able to continue dropping Eldrazi every turn after the first one comes into play.

April 6, 2014 1:29 a.m.

G-frizz says... #6

Yeah, it's just frustrating to me to drop an amazing creature and have someone just fly over you and hit you for 5 or something. But I do like Chaosphere as an alternative to Gravity Well . After I get the first one out on turn 4 or 5 it takes a few more turns to get another one out. That was with my old deck though, I haven't had a chance to thoroughly play test this one with friends so I'm not sure how it typically does yet. But, if I dropped a cheap one early like Artisan of Kozilek then I could typically get another one out sooner after that.

April 7, 2014 10:16 p.m.

G-frizz says... #7

Oh yeah, we play of multiplayer games so even if you get an eldrazi out early you can still be vulnerable to other players. However, I just got some Strionic Resonator so I think those will help with that.

April 7, 2014 10:20 p.m.

Dr.Woodenstein says... #8

Use Lightmine Field to decrease the number of creatures your friends can attack you with. I mean at turn 5 they can't swing with very many creatures without killing their own creatures but a Artisan of Kozilek isn't going to be phased by the one damage dealt to it every time it swings.

April 7, 2014 11:08 p.m.

G-frizz says... #9

hmmmmm I don't usually get attacked with more than one or two creatures creature but Master of Cruelties can be a major problem for me. My friend plays demons and he can get them out really quickly and can be hitting me with Lord of the Void on turn 3 and that's just not okay. I don't think a Lightmine Field would help with that =/

April 9, 2014 9:11 a.m.

It wouldn't. I didn't think your friends were ramping too, Lightmine Field is just good to keep down the number of attackers. I would definitely up the number of Chaosphere cards to stop Lord of the Void (or add a Gravity Well for more mana diversity).

April 9, 2014 12:24 p.m.

G-frizz says... #11

Yeah, good call. Here when I get some money I think I'm going to replace some Dark Ritual s and Seething Song with Quicksilver Amulet and Defense of the Heart and add Pithing Needle and yeah probably more Chaosphere and another Strionic Resonator . Oh yeah, and an Oath of Druids too.

April 9, 2014 10 p.m.

Oath of Druids may not be a good idea. You really have to build your deck around that kind of card to make sure that your opponent doesn't use it against you. Quicksilver Amulet can be good though. What I like about Defense of the Heart is that it actually adds an element of control by dictating what your opponent can play. However if your opponent is just using Dark Ritual and the like to drop Lord of the Void then they really don't need 3 or more creatures and Defense of the Heart becomes a dead card.

April 11, 2014 9:04 p.m.

G-frizz says... #13

maybe something like Kismet could help with Oath of Druids ? I am also trying to make this deck versatile so it can handle a lot of different situations because my friends have multiple decks that are all pretty extremely different, some of which Oath of Druids would dominate. Like a zombie token deck for instance.

April 12, 2014 9:41 a.m.

I honestly think you need to tone down what your deck does and make it much more focused. You can still make it able to handle many different situations without so many different cards. Look for cards that do multiple effects and increase synergy. For instance, go ahead and use Oath of Druids but add in 4x Beast Within . Now if your opponent uses Oath of Druids against you you can turn their creature into a near useless 3/3 beast. That's not all Beast Within also allows you to take out troublesome artifacts and enchantments. Rapid Hybridization and Pongify don't deal with artifacts or enchantments but they're cheaper and are of a different color. Remove your Battle Rampart for another Lightning Greaves . It's just as effective as Battle Rampart and it's cheaper mana wise too. I'd also suggest dropping Kjeldoran Skyknight in exchange for another Guard Gomazoa . Kjeldoran Skyknight is just too expensive for how long it will last. Also Mul Daya Channelers are likely to not activate half the time with 24 cards in your deck that are neither lands nor creatures. I just really feel your deck could improve significantly if you started removing some of these 1 ofs in exchange for more copies of other cards. Oh and yes I think Kismet has some definite possibilities in this deck.

April 13, 2014 10:08 p.m.

G-frizz says... #15

Thanks for the input, I just got some Llanowar Elves and Arbor Elf cards so now I am just waiting to get the Oath of Druids and Defense of the Heart , as well as the Elvish Piper and Quicksilver Amulet . I think I am going to go with your initial advice and make it a majority green deck. I got some good playing in with this deck and noticed a few things. Into the Wilds is amazing for this deck and I will most likely add one more. Dark Ritual and Seething Song did not come out at all and I still had no trouble with the mana ramping. your instincts about Kjeldoran Skyknight are dead on, expensive and did not last long if at all. he was mainly a flying blocker so another Guard Gomazoa would be much better. Mul Daya Channelers did not work often but when it did it helped immensely so I will probably leave it in. as far as Lightning Greaves goes those are my only two copies so I'm stuck with two. I did have troubles however playing Channel immediately from a lack of having two forests and had to wait to get my second one out. The same went for Baneslayer Angel and Gideon Jura with their two plains cost.

On a different note, I am confused about Oath of Druids . The card says "target opponent so in a to person match can't I just target my single opponent and they could never have less creatures than themselves or do they get to choose target opponent? or are you referring to potential problems in a multiplayer match?

April 16, 2014 12:09 a.m.

G-frizz says... #16

another good card for this deck that came out was Strionic Resonator .. Absolutely amazing. Ulamog, the Infinite Gyre comes out and destroy two permanents, annihilator 8... I didn't get to try it with Artisan of Kozilek but using it with Ulamog was very satisfying =) . I will add one more so there is at least two of them in there.

April 16, 2014 12:32 a.m.

As far as Oath of Druids is concerned, I'm speaking generally. Two player or multiplayer it doesn't matter it can cause problems for you, lemme give you a scenario. We're playing each other one on one, right? So you get out your Ulamog and swing at me while there's an Oath of Druids on the field. Well now I've got the option to destroy most/all/enough of my creatures off of your annihilator ability allowing me to use Oath of Druids . As to the actual workings of the card (in case that's what's confusing you) it means that at the beginning of each player's upkeep that player picks an opponent and if they have less creatures on the field than the person they picked then they get to play a creature card. So, it's now my turn and I'm revealing cards from my library until I get a creature. Sucks for you that I play LOTS of big creatures as I'm a mono green guy. So I'm probably dropping Emrakul, the Aeons Torn , Progenitus (yes I play him mono green), Worldspine Wurm something nasty like that. Now against Ulamog, the Infinite Gyre you might be ok because he has annihilator 4 and indestructible plus you're a turn ahead of me, but what if you just have Ulamog's Crusher out? You wanna bet your 8/8 with annihilator 2 against my 10/10 with protection from everything? This may sound kind of extreme, but you have to know who you're playing. If you were playing me, it wouldn't be an extreme case at all, it'd be the norm. You've already said that your friends like to play Lord of the Void so look at it this way. They get Lord of the Void out because of your card, every time they hit you they get one of your creatures (you're running an Eldrazi deck, you don't want them playing with your creatures), and now the creature they took from you can chump block, help slow down your annihilator ability, or use annihilator on you. That's why I advise some means of counteracting Oath of Druids like Beast Within . So what if they play Lord of the Void ? it can't attack until after your next turn, by which time it might be a 3/3 beast. Anyways that's just something to think about. By no means is Oath of Druids bad, but it's much like Maralen of the Mornsong , if you don't build your deck around it your opponent WILL use it against you.

April 16, 2014 1:14 a.m.

By the way, I thought I'd give some more green advice. If you go primarily green, you could use one other color with the deck but I wouldn't advise using all 5 colors if you're going to be primarily green. Also Elvish Mystic should be easy to pick up since M14 came out not that long ago. Plus with Arbor Elf , Llanowar Elves , Mul Daya Channelers , and Elvish Piper in the deck Elvish Archdruid is just screaming at me. In order to keep the creatures coming I'd suggest Summoning Trap , Lead the Stampede , and/or Ancient Stirrings . Try giving the Eldrazi trample too. Rancor would be stupid nasty here, as would Nylea, God of the Hunt . Finally, Primeval Titan . It's a 6 drop so easy to get out, gives you lots of land, and allows you to put the pressure on your opponent much quicker than just waiting for an Eldrazi.

April 16, 2014 1:24 a.m.

G-frizz says... #19

Okay, yeah I was confused about Oath of Druids in the sense that because I controlled the card I got to choose target opponent and then it stayed targeting that same opponent regardless of whos turn it was. I think I will reconsider putting that in then. My friend actually traded me some Elvish Mystic as well so I have more than enough Llanowar Elves , Arbor Elf and Elvish Mystic . I just need to find my old cards (I think I let a friend borrow them to build a deck =/ ) but I had lots of Wild Growth so my thinking was attach a Wild Growth to a Forest and I can tap it for two, then use Arbor Elf with an Illusionist's Bracers attached to him to untap the Forest twice and that's six land. then with a Vitalize I can add three more for 9 land from one Forest .

I also like Nylea, God of the Hunt for this deck as well as Elvish Archdruid and Primeval Titan . I will also consider Rancor and maybe even Ring of Kalonia when I rebuild this deck soon since I decided to rebuild it around the elves before I get Elvish Piper and Defense of the Heart .

After some more playing, Clone seems really good for early defense because of mostly the "legend rule". My opponent plays an early legendary creature like Sheoldred, Whispering One and I can play Clone and they both leave the battlefield. That's one major problem for this current deck though, is playing against someone who can make me sacrifice creatures since I am usually playing one eldrazi at a time.

April 17, 2014 2:06 p.m.

With enough ramp it is possible to play multiple Eldrazi. The combo I do is to get out my first Eldrazi. Next turn play Soul's Majesty on my Eldrazi thus drawing a minimum of 8 more cards, I then play any mana ramp elves I can with the remaining mana I have. At the end of the turn if I have too many cards I try to discard Eldrazi if I have an Artisan of Kozilek in hand, otherwise try to keep all Eldrazi and any Soul's Majesty you may have. The next turn you should have enough mana on the field to cast a few Eldrazi plus another Soul's Majesty if you have it. Rinse and repeat until your opponent cries. Also Garruk, Primal Hunter can do the card draw too if a 4 set of Soul's Majesty isn't enough. Lead the Stampede can also work.

April 17, 2014 2:27 p.m.

Clone won't work the way you want it to ant more. They changed the Legend rule.

April 19, 2014 3:15 a.m.

G-frizz says... #22

That's crazy about the legend rule now. Having a Sheoldred, Whispering One on my side of the battlefield would be pretty cool.

So I just got some new cards and will be updating the decklist soon.

April 23, 2014 12:40 p.m.

G-frizz says... #23

Okay, this is the most current deck. I like it. Any other suggestions?

April 29, 2014 12:26 a.m.

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