I haven't updated in a while, sorry I've been MIA. I missed making the last two Standard set spoiler updates which doesn't mean that I didn't like the sets they were good, but I lacked motivation to write about them. Reason being I wasn't getting enough satisfaction from playing this deck or overall Standard; I wasn't having enough fun. In fact, Standard is what the first part of this update is about. I've stop playing Standard, all except this deck. I don't want to stop playing this deck or brewing Standard decks with Elves; that part of Magic is honestly the most fun I have when it comes to Standard.
Standard is forcing me to change this deck. For the first time I've added a maximum budget of $200, this includes the sideboard. What this means is cards that are expensive price will be reduced to 1 ofs. Because of the ridiculous expensive price playable dual land situation in Standard I will not be playing any more than two colors. Choices are: Mono-Green, Golgari, Selesyna, Gruul, that's it. As cards get more expensive price which will happen when more players discover the high power level of cards in War of the Spark (WAR) then those cards will be reduced or cut from this deck. If anyone is interested to know more about why I'm leaving Standard then feel free to ask me about it in a comment.
The second part of this update is the good stuff. I've already updated with a new deck list, first version with cards from WAR. This deck is back to being Golgari and I'm pretty excited about several cards in WAR.
Back to Golgari for Storrev, Devkarin Lich. Thanks to Overgrown Tomb,Woodland Cemetery,Unclaimed Territory,Incubation Druid and Paradise Druid Storrev's difficult mana cost is possible and consistent. Storrev stats are beastly; a 5/4 four drop with trample. Those stats are very good, but the reason to play her is to abuse her recursion ability. Storrev does something that Elves haven't had yet, she's can be a repeatable source of recursion. When she attacks and does combat damage to my opponent or a Planeswalker my opponent controls then I get to recur a creature from my graveyard as long as that creature didn't die in same turns combat. Find / Finality is one of my favorite cards from Guilds of Ravnica and Storrev is a repeatable Find who happens to be a four drop Elf.
The value comes from Storrev because I can do significant damage attacking with her 5 power trample which in return helps to activate her great ability. Elves in this deck have been since Steel Leaf Champion all about the curve out with Llanowar Elves help. Storrev now adds a lot of power to the curve out: turn 1 Llanowar, turn 2 Champion, turn 3 Storrev, turn four God-Eternal Rhonas. This curve out is 20 damage with 10 of it trampling turn four. More about Rhonas and this curve out later in this update.
In WAR we got two new two drop Elves, Pollenbright Druid and Paradise Druid. Pollenbright is amazing; she's a fantastic enabler for fast Incubation Druid ramp and Growth-Chamber Guardian's ability to tutor for other copies of himself. After she helps to enable them then other copies of her can make them even better with proliferate; that's pretty good for a common. Two drop proliferate is busted when you build around it. Pollenbright is the Elf that's what drew me into playing Storrev with her because she's an excellent two drop Elf to keep recurring. Playing her again and getting value each time; lots of proliferate. Storrev is a good creature to get counters on with proliferate because she has trample. Steel Leaf Champion is also an excellent Elf to be able to put a counter on.
The last version of this deck was Simic and it was Simic to play Hadana's Climb
Flip and one reason to play Climb is Incubation. Climb was a fast enabler to get a counter on Incubation who can then explode with ramp. Pollenbright is another fast enabler for Incubation. The difference is Pollenbright is all green, a creature, less mana, an Elf and can proliferate. There's another Elf in WAR who can proliferate and not just once, but potentially every turn.
After the great success of energy and Servant of the Conduit in Standard I didn't think Wizards would print another two drop Elf who can make any color of mana, but not only did they print another one Incubation Druid, they even printed a second one Paradise Druid. Paradise can't be targeted by opponent, if she's untapped which is helpful because I can leave her untapped until I want to use her ramp. Paradise is really good, but Incubation overshadows her which is really amazing. Paradise is currently a budget option of a two drop mana Elf since Incubation is $3.50 and I'm expecting her to go up in price.
Proliferate is good with Elves because three of the core Elves, Incubation Druid, Growth-Chamber Guardian and Pollenbright Druid can put a counter on themselves; they don't need other cards to get a counter on them which is a big deal. Pollenbright can put a counter on herself or any other Elf I control; this versatility is very helpful with proliferate. Evolution Sage is an example of the high power level of cards in the WAR set because he can proliferate using no mana just making a land drop and he's an uncommon three drop. No mana cost proliferate is amazing with +1/+1 counter strategies that this deck has used for a long time now since energy and Skyrider Elf was a build around Elf. Not to mention busted with Planeswalkers.
Evolution is very good with Guardian and having lands to make land drops. These two Elves can take over a game if not stopped; growing Guardian and tutoring for other copies of Guardian just by playing a land. Evolution is a three drop and that's the only drawback of playing him since there's better three drops to play such as Steel Leaf Champion and one of my favorite nonElf cards in WAR, Vivien, Champion of the Wilds. Who happens to be really good with Evolution's repeatable proliferate.
When Rashmi, Eternities Crafter was in Standard I wanted a card like Vivien, Champion of the Wilds very much that could give all Elves flash. It was not to be and as a result Rashmi, a mythic rare Elf, was never a build around card for Elves for the entire time she was in Standard. Flash forward to now and there's a large pool of two drop Elves to play and giving them flash is very good. In WAR Vivien is part of the new format of Planeswalkers. Planeswalkers are now no longer just mythic rare cards they're now also uncommon and rare. Each rare Walker in WAR has two loyalty abilities and a unique single static ability (ability that happens without using loyalty). These static abilities are a great new take on how Planeswalkers can be used in Magic. I don't usually compliment Wizards for anything they do in Standard, but I give them props for doing this with Planeswalkers, to interject some freshness of game play with them. Planeswalkers with static abilities and Sagas are two of the best, most creative, nongimmicky things Wizards has done in Standard.
All of Vivien's abilities are great for Elves. Vivien's static ability gives creatures I control flash. Not just green creatures all creatures I control. This ability on a three drop Planeswalker can be abused with Elves. Seems good with Beast Whisperer; being able to cast Elves and draw at instant speed. The Whisperer strategy however has proven to not be good enough and since Guilds of Ravnica I've played Whisperer in the sideboard because in some matchups he's very good, but in most he's too fragile for a four drop engine. Flash is good with adapt Elves being able to flash them in on my opponents end step and then on my turn adapt them. Having the flash ability for all my creatures on a Planeswalker is excellent against control. I like flash a lot with Pollenbright Druid, being able to proliferate at instant speed.
Vivien is amazing as a three drop Walker who protect herself with her +1 if I have a creature on the battlefield. Her +1 gives a creature I control vigilance and reach until my next turn. Until my next turn lets this creature possibly attack for the turn and then also defend against my opponent's ground creature or flying creature. Giving the creature reach is something Elves really need because fliers are hard to deal with and are traditionally creatures that are played to kill Planeswalkers. Vigilance is great with mana Elves especially Incubation Druid. Incubation can actually be a mana Elf who can attack; being able to attack with her for the turn and then also tap her to make up to three mana for ramp.
Vivien's -2 ability can be a repeatable source of creatures. Her ability is unique because it doesn't let me put a creature I find in the top three of my library into my hand instead I exile that card face down and I may play that creature at any time. It hides the creatures I find from my opponent and since they don't go to my hand then they also can't be discarded or interacted in my hand by my opponent. This ability is essentially giving me a second hand of exiled face-down protected creatures. Combine this with flash which Vivien gives my creatures makes her a compact low mana cost engine for Elves. An engine that can benefit from proliferate is just what the tribe wants.
God-Eternal Rhonas is a green five drop making him a very good curve out creature with Elves who have a lot of power from original stats (Steel Leaf Champion) or +1/+1 counters (Growth-Chamber Guardian). His ETB ability is crazy and he's also a 5/5 with deathtouch which is just as good. Another reason to play Storrev, Devkarin Lich is Rhonas because she starts with 5 power with trample. Giving her 10 power is nuts with trample. She's a four drop so she can technically get onto the battlefield before Rhonas which is important when it comes to curves.
Llanowar Elves is the catalyst for some ridiculous curve outs and Rhonas adds to this. Turn one Llanowar, turn two Champion, turn three Storrev and turn four Rhonas attack with 10/4 Champion and 10/4 Storrev. Two 10 power creatures, one of which has trample attacking turn four is absurd. Obviously, this curve out requires I make a land drop each turn and specific lands be dropped. Turn 1 or 2 I need an Overgrown Tomb and turn three I need another Tomb or one of Unclaimed Territory or Woodland Cemetery. Rhonas is only being played as a 1 of in this deck because he's an expensive price card and I expect his price to go up because the card is busted with creature strategies. I like Rhonas a lot with Vivien, Champion of the Wilds's ability to give a creature vigilance and reach. Deathtouch and vigilance with a 5/5 creature is great and Vivien's -2 ability can potentially find Rhonas after he dies or is exiled.
Vivien's -2 ability has great synergy with Rhonas because when he dies or is exiled he goes into my library three cards from the top. Vivien can look at the top three cards of my library and can exile a creature for me to cast. Each turn Rhonas dies and Vivien is on the battlefield I can potentially get him back and cast him again. Rhonas has deathtouch and Vivien's +1 ability can give him vigilance and reach making him a removal spell in combat against my opponent's creature. This vigilance and reach is given to Rhonas until my next turn meaning first turn I can +1 Vivien for Rhonas he can then block and trade with any creature my opponent attacks with. Second turn if Rhonas died I can use Vivien's -2 to find Rhonas on the top of my library, cast him again and continue this line of play for other turns.
Spark Harvest is another example of the high power level of cards in WAR. It's a creature or Planeswalker removal spell for one mana at common. The restriction is I have to sac a creature I control to cast it. This restriction is fine since I actually want some Elves to go to the graveyard; it's part of the strategy with Storrev, Devkarin Lich. Harvest is a sorcery which is a drawback, but the fact that's it only one mana overshadows it not being instant. I don't think it could of been printed as an instant for one mana.
I really like the interaction of Pollenbright Druid and Harvest with Storrev. After Pollenbright ETB giving an Elf a counter or proliferate my whole team then she's kinda useless thus she makes a great sacrifice to Harvest. I want Pollenbright to die and go to my graveyard because then I can recur her with Storrev letting me then cast her again from my hand for two mana and do more proliferating. It's Pollenbright's two mana cost with a powerful ETB ability that makes her such a desirable creature to play along with Harvest.