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The deck makes use of token generators to find actual creatures. It plays control elements to get into the long game where it wins with tokens and eventually an Eldrazi.

Greenseeker and Raise the Alarm provide early blockers against aggressive decks. Swift Reckoning provides spot targeted removal when needed. After we hit about four mana we can turn out Leap into searching up Emeria Angel to get our first board presence. From Beyond and Retreat to Emeria helps us clog up the ground in the mean team. If necessary we can "sweep" the board with Divine Reckoning. After we start getting later into the game we can win through token aggression or through beats from our angels and use the tokens purely for defense. Or, we can sac From Beyond to find It That Betrays, discard it with Greenseeker to find a Plains, and then bring back the Eldrazi by dropping a Plains with Emeria Shepherd on board and proceed to beat down that way. As long as we can keep a Shepherd on the field It That Betrays is never truly gone.

The idea is to use a little removal here and there to protect ourselves but the main way we survive the game is simply by creating tons of chump blockers.

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Date added 9 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

18 - 0 Rares

10 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 3.42
Tokens Bird 1/1 W, Eldrazi Scion 1/1 C, Kor Ally 1/1 W, Plant 0/1 G, Soldier 1/1 W
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