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Creature (4)

Sorcery (4)


The main idea with this deck is a turn three land destruction, then another for each successive turn. While your opponent is struggling for mana, continue to ramp hard and fast. If they have any eary creatures out, dispose of them with flames of the firebrand, or as a bonus when casting clan defiance. Once you've ramped to ridiculous heights of mana, start casting clan defiances and volcanic geysers until your opponent is no more. Make sure to take out blue lands first, as any negation of land destructions can start to throw a wrench in the works. That's why encroaching wastes is so good, it can't be countered. This is a casual deck for fnm which I'm looking to improve, so comments and +1 appreciated!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 4 Rares

14 - 4 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 3.82
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