Aim of the deck is to win really fast by throwing creatures down and, if they live, buffing them. I'm still working on the sideboard, and ways to help protect my creatures from control decks, if anyone has any ideas, please comment. (
Torch Courier
is the reason it's yelling at me about it not being modern)
You should be able to get mostly consistent turn four wins just by swinging in super hard and fast. Removal might set you back a turn but if you can get your buff spells,
Temur Battle Rage
and
Ghor-Clan Rampager
, off then you can swing huge amounts of damage early.
Torch Courier
should be sacrificed on either a
Talara's Battalion
turn two, or a
Rhonas the Indomitable
while Lathnu or Talara's is out, or if you have the mana to pump something with an
Inner-Flame Acolyte
.
Manamorphose
is a free cycle, and
Burning-Tree Emissary
is usually just a free 2/2, but they also help cast
Talara's Battalion
easy.
Edits:
Playing around with
Rhonas the Indomitable
to see if he can run, he procs off
Talara's Battalion
and
Lathnu Hellion
, but I can also pump up something with his buff or an
Inner-Flame Acolyte
, and then buff him with a
Ghor-Clan Rampager
and/or
Temur Battle Rage
. I've been running into the issue of having to drop the Rhonas before Lathnu, but I'm hoping with the full set of
Torch Courier
I could just bounce him out with that.
Utopia Sprawl
was recently added because I thought
Abundant Growth
was way better than it actually is, but it still serves the same purpose, for the easy mana ramp, and as an additional way to pop out the
Talara's Battalion
. I was considering
Collected Company
, but got rid of it with the addition of more spells which just block it (The cycling cards). It also was consistently a toss up on whether it would actually do anything for the 4 mana, so although it helps card value wise if it goes off properly, it was dropped in favor of Rhonas.
Sideboard:
Sideboard has
Atarka's Command
for the ultility,
Hellspark Elemental
can be rotated in as a two drop that can hopefully pull a little more damage.
Prowling Serpopard
on turn 2 should deal with pesky counters,
Rampaging Ferocidon
should murder any token or life gain decks, with the additional ability of swinging in with menace. If you can get the
Vexing Devil
to stick early they can swing super hard early, but I'm not main decking it because this deck doesn't do anything extra if you just take the damage.
I'm looking for potential cards to deal with
Anger of the Gods
, considering that could easily wipe my entire board and destroy any momentum, I'm thinking about
Heroic Intervention
, because it would also give my buffed creatures a stance against
Path to Exile
, but for right now I'm running
Blossoming Defense
for that.
Budget:
If you wanted to build a more budget version, get cheaper lands,
Copperline Gorge
and another
Rootbound Crag
should work, and replace the three
Rhonas the Indomitable
with additional copies of
Lathnu Hellion
,
Inner-Flame Acolyte
, and
Ghor-Clan Rampager
.