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Emissary Aggro Rush

Modern* Aggro RG (Gruul)

Lord_Teagan


Sideboard


Burning-Tree Emissary aggro deck:

Aim of the deck is to win really fast by throwing creatures down and, if they live, buffing them. I'm still working on the sideboard, and ways to help protect my creatures from control decks, if anyone has any ideas, please comment. ( Torch Courier is the reason it's yelling at me about it not being modern)

You should be able to get mostly consistent turn four wins just by swinging in super hard and fast. Removal might set you back a turn but if you can get your buff spells, Temur Battle Rage and Ghor-Clan Rampager , off then you can swing huge amounts of damage early. Torch Courier should be sacrificed on either a Talara's Battalion turn two, or a Rhonas the Indomitable while Lathnu or Talara's is out, or if you have the mana to pump something with an Inner-Flame Acolyte . Manamorphose is a free cycle, and Burning-Tree Emissary is usually just a free 2/2, but they also help cast Talara's Battalion easy.


Edits:

Playing around with Rhonas the Indomitable to see if he can run, he procs off Talara's Battalion and Lathnu Hellion , but I can also pump up something with his buff or an Inner-Flame Acolyte , and then buff him with a Ghor-Clan Rampager and/or Temur Battle Rage . I've been running into the issue of having to drop the Rhonas before Lathnu, but I'm hoping with the full set of Torch Courier I could just bounce him out with that. Utopia Sprawl was recently added because I thought Abundant Growth was way better than it actually is, but it still serves the same purpose, for the easy mana ramp, and as an additional way to pop out the Talara's Battalion . I was considering Collected Company , but got rid of it with the addition of more spells which just block it (The cycling cards). It also was consistently a toss up on whether it would actually do anything for the 4 mana, so although it helps card value wise if it goes off properly, it was dropped in favor of Rhonas.


Sideboard:

Sideboard has Atarka's Command for the ultility, Hellspark Elemental can be rotated in as a two drop that can hopefully pull a little more damage. Prowling Serpopard on turn 2 should deal with pesky counters, Rampaging Ferocidon should murder any token or life gain decks, with the additional ability of swinging in with menace. If you can get the Vexing Devil to stick early they can swing super hard early, but I'm not main decking it because this deck doesn't do anything extra if you just take the damage.

I'm looking for potential cards to deal with Anger of the Gods , considering that could easily wipe my entire board and destroy any momentum, I'm thinking about Heroic Intervention , because it would also give my buffed creatures a stance against Path to Exile , but for right now I'm running Blossoming Defense for that.


Budget:

If you wanted to build a more budget version, get cheaper lands, Copperline Gorge and another Rootbound Crag should work, and replace the three Rhonas the Indomitable with additional copies of Lathnu Hellion , Inner-Flame Acolyte , and Ghor-Clan Rampager .

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Date added 6 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

17 - 11 Rares

15 - 4 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.38
Tokens Energy Reserve
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