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The gods gave us no wings to fly, but they gave us an even greater gift: enchantments -- Enchantment Spirit of Daxos number 42.

Enchanted spirits

Strategy (the simple version)

  1. Drop Daxos the Returned
  2. Protect him and yourself with enchantents while taxing the table and racking up experience counters
  3. Conjure spirits and beat down the table. Or sac them for various goodies.

The more enchantments you play, the better your army gets, right? So let us play a lot of enchantments! We have some really good choices, so it is (sort of) viable to drop EDH Orzhov stables like Vindicate, Mortify, Utter End, Unmake, Necrotic Sliver, and just go all in! This is what this deck is about. Lots of enchantments and lots of spirits!

Let's exploit that some of the enchantments can be played agin and a agin and agin... (e.g., Cage of Hands , Flickering Ward , Gossamer Chains, Mourning , and Spirit Loop . There are more, but these are the ones I found room for.

Highlights and synergies

Notable omissions

  • Orzhov staples that are not enchantments

Known weaknesses

  • No flying (how can the spirits not be flying?)
  • Nothing that grants flying to my creatures or removes flying from opponents creatures.

All suggestions are welcome - please also suggest cuts!

Please +1 Upvote if you like where the deck is going!

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Revision 9 See all

(8 years ago)

Top Ranked
  • Achieved #7 position overall 9 years ago
Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

47 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Angel 4/4 W, Enchantment Spirit */* WB, Experience Token
Folders Edh, decks i want to buy , Black White, EDH, Daxos lists, Favorites, Fun EDH, EDH, Interesting EDH Decks, Orzhov EDH
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