You'll need to be good to escape THIS prison!

Modern GeminiSpartanX

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Dumeeperninja says... #1

I think Mesa Enchantress would be good in this type of deck. A recurring type of card advantage is very good, especially in a control build like this one.

November 16, 2015 8:39 a.m.

GeminiSpartanX says... #2

Dumeeperninja- Mesa Enchantress actually isn't that great in this deck, since normally I'm only casting 1 spell per turn. It's important for this deck to lock down my opponent as quickly as possible, so taking my crucial 3rd turn off to cast the enchantress that doesn't do anything to hurt my opponent, but rather turns on their creature removal that's been building up in their hand isn't where I want to be in this deck.

The only real card advantage this deck needs is to cast either Endless Horizons or Enduring Ideal, both of which will assure a win eventually after my opponent is locked out of doing anything for the rest of the game.

November 16, 2015 9:04 a.m.

Dumeeperninja says... #3

That makes sense.

You could also try Idyllic Tutor to find anything in your deck, or splash green for sideboard Choke.

November 16, 2015 11:41 a.m.

GeminiSpartanX says... #4

Idyllic Tutor is a suggestion that I get often. It somewhat suffers from the same reasoning I used for Mesa Enchantress, where it's really not a good early-turn play. Every turn that I don't lock my opponent out more, is a turn where they'll find an answer to the 1 enchantment that's holding them back and break through. Modern is known as the 'turn 4 format' where most decks attempt to win by turn 4. This being a prison deck, every card I play during those crucial early turns must disrupt their game plan long enough for me to get my wincons active and into play. Once my opponent is locked down (generally by being unable to target me or being unable to attack), then playing the tutor has lots of appeal to find my wincons quickly. However, I personally don't like what it does to your early game and your mulligan decisions. It's always tempting to keep a hand that doesn't have any action in it but has a tutor to supposedly find that action. In reality, you're just spending an additional turn setting up your next turn when you could be locking them down further by actually playing that 2nd Ghostly Prison or proactively disrupting them by naming their only answer card with Nevermore.

Choke is a great SB card, and would most likely help against counter-heavy control decks. The unfortunate thing is deck can only really support 2 colors while being heavy in white. I want to avoid a fetch/shockland manabase since I often take 10+ damage before sufficiently imprisoning my opponent. The red splash appeals to me the most due to the Assemble the Legion wincon and access to Blood Moon which I think is a better from of mana-denial in modern generally speaking. If someone didn't have Blood Moons, a green splash for Choke would be a great idea, although going blue for Detention Spheres among a few other blue enchantments would be good as well. Thanks for the suggestions though!

November 16, 2015 1:15 p.m.

Oof_Magic says... #5

If you have to add red, I'd suggest putting Blood Moon in your 75. Right now you've got a less consistent mana base just for one Assemble the Legion. Putting Sanctimony in without the moon is a little confusing.

November 16, 2015 1:38 p.m.

GeminiSpartanX says... #6

I did have Blood Moon in there for a bit, but since nobody in my meta runs Tron, Junk, or Amulet Bloom I've since sided them out. They'll be in the 75 for sure the next time I take this deck to a larger event, most likely in the MD in place of some of the spot removal. I took them out to test the Stasis Snares and Quarantine Field, so I'll need to test a little more before deciding what will be cut from the 75 for them.

November 16, 2015 4:14 p.m.

MurderHood says... #7

If I were to take this deck to a large tournament ( SCG Cincinatti Open in January ) have any advice for me?

December 2, 2015 2:23 p.m.

GeminiSpartanX says... #8

I think I'd try and make some space in the MD for the Blood Moons again, since they hurt some of the toughest matchups in Amulet Bloom and Tron which will be well represented in a larger tourney. But the biggest advice I think I could give you MurderHood would be to know what all the other decks in Modern do. For instance, it wasn't until I played this deck at states that I realized how good Leyline of Sanctity is against the Grishoalbrand combo deck. Their combo involves direct damage to your head, and they can't win very easily through it. Small interactions like that will give you percentage points after sideboarding and be able to efficiently mulligan to the right cards. Also be prepared for Twin decks to side out the combo against you in games 2-3, so don't board out all your creature removal. I'd also keep in at least 1 Oblivion Ring effect to take care of Keranos, God of Storms if you don't have a Leyline out. Burn and Zoo can be tough matchups, so don't be afraid to throw out a Porphyry Nodes on turn 1 when you're on the draw and they played out a creature.

When sideboarding, make sure to take out the most useless cards first before bringing in others. Some people will look at this list and think to replace the 4 Suppression Fields with 4 Stony Silences against affinity since they're a strict upgrade. The truth is, run all 8 and you'll be hard-pressed not to have one on turn 2. Take out things like Rest in Peace, a few Blood Moons or Endless Horizons instead. My SB could likely use a little more work, but since this whole deck is hateful it allows you to side in whatever options you feel are needed if there is a particular deck you want to hate out moreso than others.

Lastly, play quickly with this deck. If you have no play for a turn, past it back fast. If you're not used to this deck, you could very easily go to time and get a draw where otherwise you'd win. This deck gets better as the game goes on, so make sure to play your turns quickly to get to that later-game phase. Hope some of that helps!

December 2, 2015 3:12 p.m.

hubatish says... #9

I've seen a couple of similar lists of this; it is very cool. Some changes I notice in yours are first the wincons, and thanks for already explaining these somewhat. Sigil of the Empty Throne too slow? How is Starfield of Nyx? I imagine getting back your premier hatecard feels awesome, but is the ability to beat down with it relevant? It also opens up all of your enchantments to creature removal which seems scary. I guess if you have active Starfield you can recover quickly anyway though.

Finally, a couple suggestions/thoughts:

For using those 4/4 angel tokens - what about Entreat the Angels? Usually pretty great when topdecking (which this deck does a lot of I think), and ok in your hand with Nykthos, Shrine to Nyx available. Is not an enchantment though : (

And a bad suggestion because it involves another color - does this deck need card draw? Kruphix's Insight could be crazy, but is probably worse than most wincons. Is Commune with the Gods likewise too durdle?

December 4, 2015 10:19 a.m.

Thanks for the interest in the deck hubatish! I'll try to answer all of your questions:

Sigil of the Empty Throne is a good wincon for this deck, and when I first started playing this deck I ran them as a 4-of with Heliod as my only wincons. However once I added Enduring Ideal, the Sigils were laughably bad since I could no longer cast any spells. (For that reason, Entreat the Angels wouldn't work after a fired-off Ideal, which is also why I removed Secure the Wastes as a wincon a while back). Also, I didn't like that Sigil didn't impact the board the same turn it came down most of the time, allowing my opponent the opportunity to remove it. Enduring Ideal can be powered out very quickly thanks to Nykthos, so I didn't want to cut it. I like the Ideal better than the other common tutor Idyllic Tutor since the epic ability means I can control what I play for the rest of the game, which doesn't last long after it resolves.

The interaction with Enduring Ideal and Starfield of Nyx is really great, to address your question about Starfield. I normally don't play out the Starfield until I'm able to swing in for the win. I'll search out the larger cmc enchantments that further lock down my opponent for a few turns (Sphere of Safety and Leyline of Sanctity most often), then follow those up by searching out any Porphyry Nodes that are left in my deck to remove all the creatures on my opponent's side of the field. Once I've gotten rid of my opponent's side of the field, and named anything scary my opponent might play at instant speed with Nevermore, I'll search out the Starfield and win that same turn. Doing it that way mitigates my opponent using too many removal spells in one turn or blocking, and generally guarantees the win.

I've seen versions of this deck run Kruphix's Insight, and I would too if I wouldn't rather have red for Blood Moons in the side. Blood Moon helps with 2 of the scariest matchups for this deck, Amulet Bloom and Tron. Card draw is really great if you can cast multiple things a turn, but normally this deck plays only 1-2 enchantments a turn at best. Now that I think of it, you really don't need a ton of enchantments, just the right ones, so I'd rather use the Idyllic Tutors than the green splash for Kruphix's Insight. However, if you're using Sigil of the Empty Thrones as your main wincon, then the green splash for Kruphix's Insight would be a great way to refill your hand to make angel tokens.

The cool thing about this deck, is that you can build it to hate out any type of deck that you want, and use any wincon you want as long as it's resilient or provides overwhelming advantage in some way. The core of this deck involves the 4 Leylines, 4 Suppression Fields, 4 Ghostly Prisons, some number of Runed Halos and Nevermores, and 1-2 Sphere of Safetys. Your final win condition can be whatever you want it to be, as long as it's resilient to whatever you expect to be played in your meta. ex- After I name Path to Exile with a Nevermore, I know there's almost no way most modern decks can remove an active Heliod, God of the Sun. Whichever win-condition you use, it will be ok so long as you can play it through your own deck and win shortly thereafter.

Hope that helped!

December 4, 2015 10:57 a.m.

MurderHood says... #11

Hey @GeminiSpartanX, what if you used Sanctimony + Urborg, Tomb of Yawgmoth as a sort of unblockable win condition?

December 11, 2015 12:19 p.m.

MurderHood says... #12

@GeminiSpartanX I meant Karma whoops...

December 11, 2015 12:27 p.m.

Oof_Magic says... #13

I still like Sigil of the Empty Throne over Luminarch Ascension. It may be slow but asking for four Turns without damage is a lot to ask for, even for this kind of deck. Sigil just feels more reliable.

December 11, 2015 12:55 p.m.

MurderHood- I've personally never seen that combo before, but it looks fun! Sadly, often the enchantment deck is at a lower life total than our opponent when we stabilize, so because of that I think it would be a risky move. I'm sure there's a way to abuse that combination somewhere else though :)

Happymaster19- Like I mentioned above, Sigil of the Empty Throne is a perfectly fine wincondition for this deck. I just don't use it due to my preference for Enduring Ideal. The epic ability means I won't be 'casting' anything for the rest of the game, so I needed a different win condition. Luminarch Ascension is a good substitute, and it's super-fun to activate it with Nykthos mana and power out a bunch of angels all at once for a quick win!

December 11, 2015 5:15 p.m.

Auramancy says... #15

Hey i was wondering maybe could you update this deck for when oath of the gatewatch comes out please? just in case there is any substantial cards that would do great in this deck. I plan on using this deck that you made because all my other modern decks that i made did really bad. like 0-7 and 2-6( 2 wins because of no shows)

January 10, 2016 8:09 p.m.

Auramancy- Oath doesn't give this deck any relevant enchantments, so there's nothing from that set I'd want to add. With the rise in popularity of the Bx eldrazi decks, splashing red for Blood Moon is definitely the correct call with this deck. Not only does it help keep that deck in check, Tron and Amulet Bloom are very popular right now and also have trouble playing through Blood Moon. If I were to take this deck to a tournament tomorrow, I'd try and find space in the MD for at least 2 copies of the Moon. Leyline of Sanctity is still the best card in the deck, as the new Eldrazi decks can't target you with Oblivion Sower to ramp if you have it in play. There's also a good argument to include another Ghost Quarter in the MD, since so many of these big-mana decks are popular atm.

I'll try and update this list a little bit. Rule of Law could come out of the SB if you're not expecting to see much Storm. I think it's a fair bet since Storm isn't in a good place right now in the meta with all the incidental GY hate flying around in Modern. In it's place I'd add either another Pithing Needle, a Rebuff the Wicked, or add back in a Wrath of God.

January 11, 2016 6:52 a.m.

Auramancy says... #17

Thanks man and i proxied the whole deck yesterday and tested it today against my 2 friends decks at the same time and the main thing i find annoying is that they have enchant removal( they didn't get to play any but they told me they had it in their deck.), like mass enchant removal, and also one said that there is a card that says destroy all target enemies enchants, deal 2 damage for each enchant at that target enemy. would there be a way to stop that from happening if you don't know the name of the card. if i knew the name id name it right off the bat with runed halo or nevermore. But aside from that it was pretty good, not to mention the fact that with a turn 3 or 4 shield of safety pretty much saves you when against aggressive decks sense by turn 9 or 10 it would cost them 9 mana for each creature that attacked me.

January 11, 2016 4:29 p.m.

Auramancy says... #18

also its quite hard for me to come up with the money for the deck because of all the really powerful cards. Ill be doing some research on how cheap i can get some of these cards.

January 11, 2016 4:38 p.m.

Oof_Magic says... #19

January 11, 2016 4:40 p.m.

Auramancy- Yep, Fracturing Gust is the one that does that. However, if you're planning on taking this to a larger event (like anything bigger than a Modern FNM), I'd learn the 3-4 most commonly played mass-enchantment removal cards that see play. Most common modern lists don't run Fracturing Gust since it costs 5 mana which is generally too much in Modern, but decks that run lots of mana dorks like Birds of Paradise and Noble Hierarch might have it in the board. Playing this deck requires you to know what most other common Modern decks use in their SBs as enchantment hate, then naming them with Nevermore. Runed Halo won't protect your enchantments from enchantment destruction, so naming the correct thing with Nevermore is the only way to protect mass removal. Cards like Greater Auramancy and Rebuff the Wicked are good against Disenchant-type spot removal.

If you're worried about budget, then keeping this deck mono-white will decrease the price by around $150 since you'll not need Blood Moons, Sacred Foundrys, and the Assemble the Legion. Instead, use Sigil of the Empty Thrones and more Oblivion Ring effects or whichever enchantments you need against your local meta. If anyone plays Tron, Amulet Bloom, or B/x Eldrazi I'd add a few more Ghost Quarters to your MD, but not more than 3 since you often need double white on turn 2.

January 12, 2016 6:47 a.m.

Auramancy says... #21

I'll mostly be playing open series and hopefully an invantational so I'm ganna need the red. I am all to familiar with the popular modern decks. Twin,tron,burn,delver,and burn hate are the ones I have played against the most. I really don't like a million pestermites eating my face off. So I'll be keeping the red in. I was able to get the price down to $365. There's someone with like 15 Chinese greater auramancy's so I decided to get 2 of those.

January 14, 2016 6:56 a.m.

MurderHood says... #22

So, how do you propose we beat Eldrazi?

February 16, 2016 8:47 p.m.

they really dont warrant any special attention from us. Leyline is good against thought knot, and their mana only cheats their guys into play, rather than pay extra for prison and sphere. Nodes and enchantment based removal is good against Reality Smasher, but to be honest, I haven't had a chance to test this deck against eldrazi yet. I'll need to get back to you once I do.

February 16, 2016 10:13 p.m.

im making similar deck and we...i found Void Winnower too funny not to use as a final slap in the face to your opponent

August 13, 2016 11:08 p.m.

Sunbrosoulaire- Void Winnower seems like a fine finisher as long as your opponent isn't playing white for Path to Exile, but even if they are that could be a possible Nevermore target to protect your huge eldrazi :)

thanks for the upvote!

August 15, 2016 6:07 a.m.

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