I have finally been able to assemble and play the deck in a tournament. Turns out its a little more skill intensive than I expected, but thats ok. I just need more playtesting to better know when to cast, and when to hold (and remember my stupid triggers =/ ).
Game 1 was against Jund, I lost that in three games, mostly because I couldn't lock down the board with a Ghostly Prison, and the manlands got through for lethal.
Game 2 was a G/W variant of Green Stompy, everything went perfect there and I crushed my opponent 2-0.
Game 3 was against a U/W control variant, in which my deck did everything perfect except get my tokens to live through Supreme Verdict. We went to time 1-1-1
Game 4 was against a tron variant, and despite an awesome opening hand full of three drops, I didnt manage to pull a third land until it was too late. Game two was worse, mulliganing to 5, couldnt draw another land. Lost that 0-2.
Overall Im happy with the deck, need to learn better what to name when, and to remember my triggers.
After looking at the SB, Im really looking for suggestions, it seems a little, well basic. Several cards that were suggested were Thoughtseize, and Spirit of the Labyrinth, and for the control element, Defense Grid. Im also looking to splash maybe, Supreme Verdict seems ok, maybe even Sphinx's Revelation if Im feeling really bold. Alternate win cons could be Assemble the Legion, I mean theres a ton of different options. Thanks!