Endless Possibilities: Show Yourself Out

Casual RulerOf

SCORE: 51 | 22 COMMENTS | 25254 VIEWS | IN 27 FOLDERS


RulerOf says... #1

I'd like to alter the win condition to use Lich's Mirror instead of Witchbane Orb , because I think it would maximize the troll value.

With Lich's Mirror, you're a valid target for the Door to Nothingness . When your opponent Doors you, the battlefield will get shuffled back into your library where you re-draw 7 cards. Ideally, you reset the battlefield to the exact same layout as before the Door was used. This would likely require cheating a Vedalken Orrery into play--among other things--as it'd be more fun to keep the entire sequence of events into one full cycle of the stack.

I'm thinking that the best way to facilitate this is to put either another Gemstone Array into play on my side, but since this raises the card count, I'd rather find some way to use Upwelling (which can be in play on the opponent's battlefield) to simply hold on to a few million mana to cast the requisite spells while simultaneously eliminating the need for the Gemstone Array to provide the opponent mana to use the Door. The problem I've run into is that there's not much in the way of "simple" combos to put mana into my opponent's mana pool without using Mindslaver --I just don't want to do that :P

September 12, 2013 11:24 a.m.

RulerOf says... #2

Ah HAH! Upwelling can fully replace Gemstone Array by using Hive Mind and repeated casts of Channel the Suns .

Still four cards on the battlefield with Lich's Mirror standing in for Witchbane Orb . Now I just need to get a complete reset to be guaranteed with only 3 other cards.

September 12, 2013 12:02 p.m.

Love the deck, especially where they have to show themselves to door out of this madness! :D

September 19, 2013 1:37 p.m.

RulerOf says... #4

@ZaphodBeblebrox thank you! As I made mention, I'm still tuning the core deck, and have had much more consistent play with more elves and better card draw. It'll be getting greener soon! :)

September 21, 2013 11:10 a.m.

Alchemix says... #5

I don't understand half of what's going on.

But I love it. +1.

September 23, 2013 4:32 a.m.

RulerOf says... #6

@Alchemix Thank you! Glad you like it :)

September 27, 2013 8:40 p.m.

Datestamp says... #7

....I've played troll decks before, but this one takes the cake. Additionally, it forces the opponent to sit & watch you eat the cake using only your face.

+1 to you.

October 16, 2013 9:53 p.m.

RulerOf says... #8

@yungxak Oh my word... I LOVE cake! ;)

Thank you!

October 21, 2013 11:07 a.m.

-MisterJ- says... #9

This is absolutely brilliant abuse of just about everything in the game. Love it. I hope to build this to test it out.

My main question is.... What turn are you able to fire this off and leave your opponent waving in the wind with nothing but a Door to hold on to?

December 9, 2013 2:58 a.m.

RulerOf says... #10

My main question is.... What turn are you able to fire this off and leave your opponent waving in the wind with nothing but a Door to hold on to?

The deck is almost always a turn 4 pop. Sometimes turn 3, but that often has issues with summoning sickness. The deck could benefit greatly from Concordant Crossroads , but I haven't tried it :P

It could certainly be faster. I had some decent luck with an Enchantress-type deck that mixes in druid creatures. Definitely worth a try!

This is absolutely brilliant abuse of just about everything in the game. Love it.

If you like the way that this bends the rules, stay tuned for Dominion Over Exile. ;)

December 24, 2013 2:34 a.m.

rajimar says... #11

This is absolutely excellent!!!!!

January 22, 2014 3:28 p.m.

Bigbadbear88 says... #12

I have a name suggestion: Here's the Door: Show Yourself Out

Unbelievable deck, possibly a little too dependant on perfect draws

February 2, 2014 6:08 p.m.

ThePlaytester says... #13

Not sure if this has been mentioned, but Lich's Mirror specifies permanents you own. So if it triggers, you take Door of Destinies too.

February 5, 2015 8:13 p.m.

RulerOf says... #14

@ThePlaytester: Oh yes. It's how I get the door back, actually, because the trigger puts it in the graveyard. It would work regardless of where the card was, save for exile.

@Bigbadbear88, @rajimar: Really appreciate it!

I made some mention of Dominion Over Exile in previous responses, and this deck is a very long time in the making. I've picked it up repeatedly since I began working on the concept, and it's getting closer to being finished. It's starting to develop a backstory to explain the meaning behind some of the mechanics, and I'm putting together reference cards for the rules that get invoked by the deck. Explaining how the loops work and printing tokens to allow vertical construction of these monstrous piles of cards on the stack, using "assembled blocks" of spells to affect specific outcomes to turn things like "Now we skip directly to your next upkeep" into something that doesn't take a gazillion years to play.

If you're curious, "In response, I'll skip directly to your next upkeep while the stack is resolving by casting Mindslaver and using it on you, letting that resolve, and then using Hive Mind to put Commandeer on the stack for you, casting Deflection to force you to take every spell on the stack, and then use Ertai's Meddling for 1 on all of them, let those resolve, and then playing Time Stop repeatedly until your turn starts. During your Upkeep, I will choose to place the spells back on the stack for you, give myself priority to insert things into any point of stack resolution, use Hive Mind + Commandeer + Deflection to fix ownership of all the spells back to whoever cast them initially, invoke Mindslaver's ability to make your choices for you by asking you to play your hand for yourself until the stack unwinds, and then deciding that you'll move through phases until I've established the same conditions (more or less) that were present before I decided to begin this, and specifically declare that I defer all decision making for the rest of the turn to the owner of my Mindslaver target's cards...."

So, to make that... faster... I think I have to use little cheat sheets to keep it "simple enough" to warrant playing after "you've probably already lost but want to see how it's supposed to end" :D

The deck tries a little harder at making things fun for the other players, but that requires essentially re-writing the rules of the game to say "In addition to the comprehensive rules of Magic: The Gathering, any player who has Dominion Over Exile gets to decide if anything that resolves will be an outcome that he wants, and if it isn't, do what he says instead."

Very complex card interactions mean that none of the choices your opponents make are beyond your ability to control completely. You even get to choose whether or not Split Second applies to you.

But once that's all over, even the most seasoned players will recall that the game isn't quite over yet, and when the stack unwinds one final time and your dominion overflows into the battlefield, and you've literally taken everyone else's cards from them.... they will see that there is only one way out of Exile... and there is no going back... ;)

February 22, 2015 3:55 p.m.

KagrithKriege says... #15

I love this deck so much i wasnt even done reading all the puns before phase two ended and i bought it. We need more deck builders like you. Keep up the sassy work.

March 20, 2016 1:52 a.m. Edited.

levelgigio says... #16

hey man, i dont't understand why don't you lose if lich's mirror ability says that you must draw 7 cards. since 2 will be exiled with the o-rings, you can only draw 5 cards.

November 4, 2016 7:45 p.m.

RulerOf says... #17

levelgigio Lich's mirror picks up the Oblivion rings themselves and puts them in your library.

July 14, 2017 2:30 a.m.

Lwizard3 says... #18

I have a deck like this, using conspiracies to fire an infinite mana combo, then use spell crumple to counter anything they cast but put it back, so they have to concede, though I like this combo as well. http://tappedout.net/mtg-decks/hoth-1/

July 23, 2017 6:42 p.m.

fuzzything44 says... #19

The deck is almost always a turn 4 pop. Sometimes turn 3, but that often has issues with summoning sickness. The deck could benefit greatly from Concordant Crossroads , but I haven't tried it :P

Wait, how are you getting it turn 4? I'm usually getting 5-6, maybe longer if I'm unlucky. What's your general mull strategy?

September 9, 2017 9:05 p.m.

RulerOf says... #20

fuzzything44: I added a video of me playing that shows a turn 4 win. I made a video of several turn-3 wins but it didn't record properly. :(

Sorry it took 8 months to answer your question :P

May 22, 2018 4:45 a.m.

RurikThar says... #21

Only idea is that you could run some artifact lands to be better with metalworker and tolarian academy, obviously that's a nonbo with the arbor elves, but you could play llanowar elves instead. I geuss it just comes down to whether the wildgrowth-arbor elf combo is better than metalworker and academy

September 16, 2019 12:20 p.m.

RurikThar says... #22

Only idea is that you could run some artifact lands to be better with metalworker and tolarian academy, obviously that's a nonbo with the arbor elves, but you could play llanowar elves instead. I geuss it just comes down to whether the wildgrowth-arbor elf combo is better than metalworker and academy

September 16, 2019 12:46 p.m.

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