Endrek Sahr was a wizard affiliated with the Order of the Ebon Hand in Dominarian Sarpadia. Styling himself “Creator of Life and Race Architect”, Sahr was responsible for creating the first thrulls as servants and objects of sacrifice for the Order. (Quoting MTG wiki)

Hello dear reader,

There’s no better introduction to Endrek Sahr, Master Breeder than quoting the first lines of the MTG wiki article. Endrek Sahr is a master token maker and he utilizes the pawns he created to fuel black magic.

This deck is designed as a control deck with a combo finish. During the first turns of the game, it will try to develop resources, draw cards and drop lands. When Endrek enters play, the sacrifice shenanigans will really start. At first, you will try to stabilize and control the development of your opponents. When the time is right, your mana and card draw engines should start snowballing and you will win the game with bleeder effects.

The deck is quite focused on its general but also leaves a prominent role to Shirei, Shizo's Caretaker . He's Endrek's side kick, able to take over if anything would happen to our dear master Thrullmaker.

Below you will find information about the strengths and weaknesses of our general and a breakdown of the deck. I value your comments and ideas highly. If you like the deck or the explanations, feel free to scroll up and press the green button.

Endrek is obviously a mono general. Typical for mono are the swamp-focused mana production engines ( Cabal Coffers ), great card draw ( Necropotence ), tutor spells ( Demonic Tutor ), creature removal spells ( Toxic Deluge ) and its inability to deal with with artifacts and enchantments (with one exception!).

Endrek is a 2/2 for , so don’t expect him to go into combat or to be available during the early game. Given these stats, the deck should contain some ramp and early-game spells, in order not to waste the first few turns.

The strength of Endrek comes from its rules text: Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell’s converted mana cost.

Yes, this means Endrek does nothing at all when he enters the battlefield as a meaningless 2/2. Playing Endrek Sahr, Master Breeder is only an investment to improve your future plays. Couple a relatively high mana cost and a less than stellar immediate impact on the game, and you know why Endrek Sahr, Master Breeder will never be the most oppressive competitive general in existence.

However, what Endrek does when the ball starts rolling, he does it quite well. Endrek can make a LOT of tokens. He probably is one of the best token spawning engines in the whole game. The only thing you have to do, is to put some creatures in your deck, cast them and the tokens will come for free. This ability is borderline broken! Free creatures! … wait, there’s more text … When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Now, this is unfortunate! Too many Thrulls and Endrek stops working! There are basically two ways around this: change the nature of the tokens you create through cards like Conspiracy or use the Thrulls to fuel sacrifice engines like Phyrexian Altar .

In summary, Endrek Sahr, Master Breeder has an ability that is potentially pretty powerful, but carries quite some restrictions due to the nature of the ability and the restriction to mono . Endrek is not a top tier general, but from my experience it is a lot of fun to play and build… and an uncommon general choice too.

For those who are interested in a competitive general with similar deck building ideas (token/sacrifice), I would recommend Prossh, Skyraider of Kher . For one additional mana, you get a flying win condition with built-in sac engine, token generation and two additional colors… hard to beat that! Teysa, Orzhov Scion as well as Krav and Regna are also generals with abilities that are extremely close to Endrek’s abilities.

The bleeders

The primary win conditions of this deck are Blood Artist , Zulaport Cutthroat and Falkenrath Noble . One life might not seem much, unless you start to snowball and to sacrifice hundred tokens in one turn.

To snowball, you need (endless) mana production and card draw. Your main card draw engines are Dark Prophecy , Smothering Abomination and Skullclamp . Skullclamp is more limited because it requires mana to trigger card draw.

Your main mana engines are Carnival of Souls , Phyrexian Altar and Pitiless Plunderer . Phyrexian altar is the best of all, because it does not require an additional sacrifice outlet to get the ball rolling.

When you have Endrek in play, together with a mana engine, a draw engine and a sacrifice outlet, every creature you play will yield n+1 black mana and n+1 cards, where n is the converted mana cost of the creature you cast. You can then use the black mana and cards to play a new creature and keep the sacrifice loop going.

Coupled to a bleeder like Zulaport Cutthroat , you should be able to drain all your opponents to zero life. You do not need a bleeder start going through the loops, as you will eventually draw into them. However, pending on the engine you managed to assemble on the battlefield, you might have to find a bleeder quickly, in order not to drain your own life before you kill your opponents (ever tried Carnival of Souls + Dark Prophecy ?)

With Reassembling Skeleton , you need two mana engines and a bleeder, but no draw engine, to create an infinite loop.

Shirei

The deck contains numerous creatures that can be recurred with Shirei, Shizo's Caretaker . If you have 4 creatures with low power, Zulaport Cutthroat and a sac outlet on the battlefield, using Shirei’s recursion will drain your opponents for 5 life every single turn (+whatever effects might be triggered by the creatures dying or entering the battlefield). In most games, this is a very quick clock and a legitimate win condition.

Exsanguinate

This deck is perfectly able to generate high amounts of mana, like most mono decks. Exsanguinate is a solid back-up plan, in case loops and shenanigans don’t work as intended. When one Exsanguinate is not enough, you can recur the spell with Xiahou Dun, the One-Eyed to finish the job.

Beatsticks

It is possible to win the game by controlling the battlefield with Grave Pact and attack with whatever creatures you have available. The deck is not geared towards aggro, but never forget this option or to attack into an open board. If available, Ormendahl, Profane Prince can speed up the process quite significantly.

Sacrifice fodder Show

Sacrifice engines Show

Ramp Show

Card advantage Show

Control Show

High Market : The least powerful of lands that can sacrifice creatures. Useful when trying to manage the amount of Thrulls and no other sac outlet is available. Can be used at instant speed to trigger Grave Pact . Decent card, but not better than a basic swamp in my opinion

With Endless Cockroaches , you only need to have a mana engine and a bleeder to kill all your opponents in an infinite sacrifice loop. The draw engine is not required. However, the cockroaches are quite bad outside of combo. I've been unhappy to draw the card several times, which is usually a bad sign.

Suggestions

Updates Add

Comments

Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

31 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens City's Blessing, Emblem Liliana of the Dark Realms, Faerie Rogue 1/1 B, Human Cleric 1/1 BW, Servo 1/1 C, Snake 1/1 B, Thrull 1/1 B, Treasure, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views