Energetic Gearhulk - $99 - Standard (U/G)*UPDATED*

Standard* kr0ny0

SCORE: 23 | 40 COMMENTS | 5963 VIEWS | IN 14 FOLDERS


kutcha says... #1

in testing we had the pummeler at 224/224 with trample turn 6/7 but that was a great draw as well

November 2, 2016 11:48 p.m.

kutcha says... #2

in testing the original deck it was slow and clunky and it was hard to keep anything less then three mana in the opening hand

November 2, 2016 11:49 p.m.

kr0ny0 says... #3

Hey, thanks for the testing and suggestions!

I'm going to keep the Bristling Hydra's in the sideboard as hexproof creatures, they are nice, but not good enough for the main board as the energy is better used in other places. I will be sideboarding 4 in against pretty much any control deck.

I like the idea of bringing in the voyagers, that early flying, trample and energy gain is nice. Hadn't really thought about the combo with the Fabrication Module and Aether Hub, it's awesome! If I was to bring this in, which I am now strongly considering I feel like I'd need 2 more Aether Hub's in for an Island and a Forest. The issue I'm going to face is what to cut to potentially bring in the 2 Empyreal Voyager's and/or some main board control.

I'm now 99% sure on cutting the Aetherworks Marvel for 2 Glimmer of Genius. That card draw is something that I am lacking a lot of, only getting it from Rashmi, Eternities Crafter (sort of) and Smuggler's Copter, which also makes me discard a card.

I'm not really too keen on cutting any Verdurous Gearhulk as a lot of the creatures in the deck benefit massively from the +1/+1 counters, and I have the freedom of distributing them as I choose. It's also another trample creature.

I think I will sideboard 1 or 2 Aethersquall Ancient's and take both out of the main board. It's nice board clear, but it's expensive and I haven't been using it at all in 1 on 1's. They can be swapped for the Voyager's most likely.

I am toying with cutting Rashmi, Eternities Crafter and/or Panharmonicon. Rashmi, Eternities Crafter is such a fun card to play, but it doesn't synergise with the energy very well, other than potentially giving me another trigger for free, which might be enough for me to keep it. The Panharmonicon is also a sick card, but I'm not sure if I need the extra energy it gives me, or if I would be better off cutting it for some control. I don't really want to cut either of these, but if it did benefit the deck massively by having the main board control, I guess I would have to unless anybody else has another suggestion of what to cut.

November 3, 2016 7:31 a.m.

kutcha says... #4

keep the panharmonicon and cut the obfuscation coups for 2 more fabrication modules as you want to play them as soon as possible and having 4 of gives you a lot higher chance of having them

November 3, 2016 11:41 a.m.

kr0ny0 says... #5

The Confiscation Coup has been a nice route out of a lot of tricky situations, but they may be more ideal for bigger multiplayer games. I am very quickly realising that I need to make a 1 on 1 and multiplayer version of this deck, I'm damaging myself by keeping cards in that are better in larger, longer games.

November 3, 2016 11:50 a.m.

The Power of Simic Aggro here is the deck kutcha and I have built.

November 3, 2016 11:54 a.m.

clayperce says... #7

kr0ny0,
How's Multiform Wonder working for you? I run a RG Pummeler deck, and I keep going back and forth on bringing Wonder in as a 5-drop. I appreciate your thoughts!

November 7, 2016 9:14 p.m.

kr0ny0 says... #8

clayperce, Multiform Wonder has been working really nicely. If you can't get counters on it, then it's still a 3/3 that I normally give flying and lifelink then wait to see how they block before I assign the +2/-2. If you can get counters on it, then that's where it will start to take off. If you can put 4 counters on the wonder, which I can do permanently with Verdurous Gearhulk and temporarily with Larger Than Life, then it can swing as a 13/1 flying, lifelink, vigilance for 6.

November 8, 2016 3:21 a.m.

ArcueidToo says... #9

Hi kr0ny0,

I'm a bit suprised you don't have instant or sorceries to play against opponents creatures. How this deck works against a Boros Vehicule or other aggressive decks ?

November 12, 2016 5:13 a.m.

KettouRyuujin says... #10

Now that Smuggler's Copter has the banhammer, what do you plan to have replace it?

January 18, 2017 7:37 p.m.

kr0ny0 says... #11

I was thinking about either Key to the City to make the Pummeler unblockable or just sticking in some counter spells from the sideboard.

January 18, 2017 9:47 p.m.
January 19, 2017 3:58 p.m.

jingken98 says... #13

What is your thoughts about having Greenbelt Rampager inside this deck? Although it kind of use up our energy that was suppose to be reserved for Electrostatic Pummeler tho.

February 19, 2017 6:12 a.m.

ArcueidToo says... #14

Hi, would you make some changes for AER ?

March 4, 2017 12:07 p.m.

Pkrplyr911 says... #15

Check this out http://tappedout.net/mtg-decks/senior-death-stompy/

My best standard ever!!! Turn 4-13 power double strike trample!!!!!

December 20, 2017 1:49 a.m.

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