Enlightenment of the Dragonclaw | Temur Aggro
Standard*
SCORE: 207 | 258 COMMENTS | 62727 VIEWS | IN 108 FOLDERS
HipsterPumpkin says... #2
I REALLY think you need to find some space for some card draw. You only have one Keranos and one Surrak, so you need a way to find them. I would suggest Dig Through Time or Jace's Ingenuity .
September 15, 2014 9:26 p.m.
weisemanjohn says... #3
Well, if you read the article you recently posted, you can see how effective Prophet of Kruphix is. It definitely works, but is much stronger in a deck a bit more reliant on creatures considering the flash ability. On the plus side, the open mana does make it a no brainer when deciding whether to cast a spell or save mana for a counter spell... Why not do both? Considering you want to launch a nice sized x-cost spell, Kruphix, God of Horizons wouldn't be a bad choice with his mana saving ability and paired with Prophet of Kruphix is just ridiculous. 20 damage Crater's Claws in no time!
September 15, 2014 9:33 p.m.
Can you tell me exactly how you get a t2 Savage Knuckleblade ?
September 16, 2014 12:57 a.m.
T1: Yavimaya Coast , tap for green, Elvish Mystic
T2: Mountain , tap it for red, the coast for blue, and the mystic for green. Savage Knuckleblade
Turn 2 4/4
Bows
September 16, 2014 9 a.m.
But the best part about the Knuckleblade is that if you cast him on turn 4 and immediately give him haste his mana cost is
GURR!!!!!
September 16, 2014 9:05 a.m.
weisemanjohn says... #7
Or you could turn 3 Temur Ascendancy into turn 4 Savage Knuckleblade which is what I plan on doing since you still get haste AND you get to draw a card.
Tip with the previously mentioned combo: when you hit 6 mana, if you have nothing better to do, you can return knuckleblade to your hand and recast him (pseudo vigilance!), get to draw a card, and he retains haste should you chose to do this prior to combat (maybe because of a ferocious triggered Icy Blast ?)
September 16, 2014 9:13 a.m.
But then you don't get to growl at your opponent as you cast it.
GURR = Grrrrrrrrrr!
September 16, 2014 10:30 a.m.
HipsterPumpkin: Yeah, I'm still trying to find the sweet spot for certain card numbers in here. Kiora and Jace with Courser do already provide me with a lot of card advantage. Having a few scrylands and the shuffle from my fetchlands ups their value additionally. And then I have See the Unwritten as a sort of draw-esque spell. I've gone up to 2 Dig Through Time in my sideboard. I think I would really only need the card against other control decks so that's where I plan to keep them at this point. Thank you!
weisemanjohn: I think in order to utilize Prophet of Kruphix as well as Kruphix, God of Horizons , I would need to alter this deck quite a bit. I'd probably have to step away from the burn-style control to more of a traditional card draw-counterspell control. That said, I am considering the value of Savage Knuckleblade in this build. I'm beginning to wonder if I actually need him (as much as I love the card). Or perhaps I only need like...1? I rarely play him on curve since I'm playing courser or a walker on that turn. And I already have so many win-cons in here already with all the dragons, sarkhan, surrak, and I guess even Keranos. Opinion?
RedSoxFanKy: LOL. Also, mind giving your opinion on the above question? Same with you all: Prehstun, Fulcrum, Quadsimotto and anyone else who has an opinion!
September 17, 2014 1:23 p.m.
Definetly needs more Surrak Dragonclaw otherwise decks like mine
Jeskai Sweep(Post Rotation) Revised(a Lot) Playtest
Standard*
SCORE: 1 | 0 COMMENTS | 45 VIEWSare going to take advantage of that and wipe your board and counter everything else defiently a 3 of!
September 17, 2014 1:34 p.m.
The idea behind the kruphix combo is entirely dependant on RUG because the UG mana shenanigans and red x-cost burn. It would actually require either removing the control shell in favor for green devotion mana ramp, or removing the creature base for stalling out until you can fire off a huge Mindswipe .
As far as Savage Knuckleblade is concerned, I don't see him as a win con as much as some intermediary creature until I have mana for bigger better things. I feel you will be wanting to hit kiora krakens in your build as a big finish if sarkan and storm breath don't do it right? Knuckleblade pales in comparison and since you have other beaters in mind, he isn't really necessary.
September 17, 2014 1:50 p.m.
Thank you for your input mysterious person!! (I'm going to guessss....weisemanjohn)
September 17, 2014 1:54 p.m.
Goblin Rabblemaster , could replace the old knuckles. I don't need to tell you that he's powerful, and he's seen even successes in monster shells evident by CVM's invitational win.
I'd give him a shot.
September 17, 2014 1:56 p.m.
RedSoxFanKy: I will never deny that guy's power haha. The question becomes, though, do I need more aggression?
I win most of my games through a combination of dragons and burn. I either ramp into them or control the board through burn and counterspells and blockers until they're free to stick. Having goblin rabblemaster in the deck certainly would up its killing power, but he's just as vulnerable to board wipes and counterspells as the next guy. So I'm starting to wonder if instead of having Knuckles in that I should have either more burn or more counterspells. Or perhaps some other more controlly card. Thoughts?
September 17, 2014 2:03 p.m.
Kiora_Fan-01: I'm currently playtesting our decks together. No side board yet. I'll let you know any results I find.
September 17, 2014 2:04 p.m.
Spootyone okay no problem man, if you have any suggestions towards my deck feel free to throw 'em at me! :)
September 17, 2014 2:17 p.m.
Kiora_Fan-01: Well, I played three non-sideboard games. Feel free to take the results however you wish!
Game 1: This game was really drawn out, heading into the 'teens for turns. Eventually, I was able to win the war of attrition by clearing the way for a Stormbreath Dragon and then forcing you to use your mana so I could seal the deal with a Crater's Claws . End Hostilities and Dissolve reared their ugly heads, but having haste on my threats and getting in enough ping damage with dorks and small burn spells was enough to triumph.
Game 2: You got stuck on 3 lands with no blue mana to dissolve anything. I won handily, but mana screw...meh.
Game 3: This game went a little quicker, ending on T7. You were forced to use your mana to take care of a Stormbreath Dragon (which I allowed even though I could have countered with my Temur Charm ), but this led the way for me to stick a Keranos, God of Storms . With some slight burn and damage with an attack or two with Courser of Kruphix , I was able to deal enough damage to get past the offset your life lands provided and get the victory through burn again.
I don't really think any additional Surrak Dragonclaw would've aided me in that match up. Certainly there are ways your deck can and will beat mine and I guess thsoe just didn't show in the first few games here. And perhaps sideboarding would help you a lot too. However, I run my own counterspells (and I may run more in place of Savage Knuckleblade ), so all I really have to do is win the counter-war. having more mana in the form of mana dorks and Kiora ramp allows me to get ahead of you in that department most of the time.
September 17, 2014 2:23 p.m.
Yeah I'm way better against you with my sideboard. I get to bring in Reprisal , Deicide , Fated Retribution and First Response
September 17, 2014 2:33 p.m.
Kiora_Fan-01: Well, Reprisal doesn't really effect my deck too much -- especially with the removal of Savage Knuckleblade . Deicide would certainly help against Keranos. Fated Retribution I think might be too slow against my deck. The only game you'd have been able to cast it in the above ones would've been game 1. And at that point I could've just countered with Temur Charm . First Response is a card I like. Can I ask how you see it benefiting you in this particular matchup?
Not trying to hate. Just debating things a bit.
September 17, 2014 2:39 p.m.
There both respectably, you no better than me.
If you want to add more spells Steam Augury , Mindswipe , and Disdainful Stroke
September 17, 2014 2:42 p.m.
Hey Sppoty! I've been a big fan of your articles for a longgg time. And your decks!!! I used to be a Selesnya man as well! So I'm loving all the different control aspects and this is yet another great one. If you could take a look at mine I'd realllllllly appreciate any input man!
Mardu Control (Post Rotation) Playtest
Standard*
SCORE: 1 | 0 COMMENTS | 75 VIEWSSeptember 17, 2014 2:44 p.m.
Spootyone I feel like if I'm behind and you're dealing damage to me I can at least block your non-flying creatures and try to draw it out.
September 17, 2014 3:27 p.m.
Kiora_Fan-01: That's a good point. Most of the games you were dealt ~5 damage from mana dorks so if First Response
helps aid against that I could see it being at least somewhat beneficial.
September 17, 2014 3:36 p.m.
weisemanjohn says... #24
Ya, the mystery post was me, I got some server error when I was trying to post and when I came back my post was there.
I may actually try rebuilding my sideboard for the control version of the deck just to see how that goes and surprise people for game 2 or 3 in a match with a completely different spin on the deck. I really should learn to play control rather than midrange/aggro all the time :)
September 17, 2014 4:05 p.m.
JakeHarlow says... #25
Wow, great build! I want to play Temur post-rot, too. Just haven't gotten around to building. This gives me some ideas! Thanks for sharing.
Spootyone says... #1
ThereCameAHero: I could see that. Though I think the deck would have to change a bit for it to be used successfully. Stuff like more instants (i.e. counters, burn) and I'd need a lot more card draw so that I can utilize the mana effectively. Possibly once I see the meta I can make a decision
September 15, 2014 8:27 p.m.