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Enrage the Elements

Standard* Ramp RUG (Temur)

Aeon2000


Maybeboard


Enrage the Elements!

A Temur Elemental deck based around Omnath, Locus of Rage's and Zendikar's Roil 's landfall mechanic.

Combos:

Zendikar's Roil + Evolving Wilds + Evolutionary Leap + Omnath, Locus of Rage

Two 5/5 Elemental Creatures and two 2/2 Elemental Creatures that get sacrificed for two other Elemental Creatures (or... Elves, I guess) that then deal a total of 6 damage to a creature or player. My favorite combo that this deck has to offer!

Kiora, Master of the Depths + Whisperer of the Wilds

This combination is an easy one to identify. Simply help cast Kiora with the Whisperer and then untap the Whisperer and a land with Kiora after playing her!

Retreat to Kazandu + Undergrowth Champion

Twice the prevention with twice the counters (probably could have been a bit better with Hardened Scales , but I don't know... I'm tired of seeing that card hovering over all my counters!).

Notable Cards:

Sword of the Animist

With so much landfall mechanics in this deck, Nissa's sword is definitely a staple of this deck in any variation.

Nissa, Vastwood Seer  

Enough said.

Whisperwood Elemental

He's an all around great guy for any green deck really. He creates a wall of 2/2 Manifest Creatures than can block any big beaters, and he is great with board-wipes! To top it off, he's an elemental.

Greenwarden of Murasa

This creature makes a great smasher that can help trigger my Ferocious abilities while delivering a hard five damage. Now his purpose: utility. He's two Reclaim's within one!

See the Unwritten

A pseudo tutor card like this can really put out an expensive creature or two.

Clash of Wills

I feel with the abundance of lands being put out into play may set up for a possibly cheap counter such as this spell. Really it shouldn't be used to control the board completely, but with discretion as your opponent may gain advantage over you whether it's an example of stopping a boardwipe when you do not have a Whisperwood Elemental yet, or a burn spell that could lose you the game, or even a pesky flier that you won't be able to deal with (now that I think about it, that could be a potential problem... Meh, one thing at a time, right?).

What May No Longer Apply:

(This is a list of combos that I have written with cards that I may have moved out of the mainboard and into the maybeboard. I'll keep these here, because one day they may become relevant to the deck again)

Beastcaller Savant + Woodland Wanderer

Really just adding a fourth color for the casting cost, fully maximizing potential of the Wanderer.

Embodiment of Spring + Omnath, Locus of Rage

The lowest CMC creature and the highest CMC creature both team up to make a nice combo. Three damage to a player or creature while a 5/5 Elemental Creature comes in; I could say out with the old, in with the new, right?

Animist's Awakening

Sure, it doesn't guarantee any land theoretically, but it makes a great late game card when a Zendikar's Roil or Omnath, Locus of Rage is out. It even can be useful in early game when mana is so scarce. Two is a fine number for these.

Suggestions

Updates Add

Great suggestions were taken into consideration as I attempt to further improve this deck.

Huge Changes

Woodland Wanderer and Beastcaller Savant have been moved to the maybeboard to make room for Whisperer of the Wilds and Grove Rumbler. I feel that the concept of Beastcaller unlocking Woodland's full potential in dual and tri colored decks is still a great concept, but because Beastcaller only benefits creatures and not all my great non-creature spells, I must save it for another time.

Greenwarden of Murasa has joined the team as a beefy smasher and great utility of the graveyard. On a similar note, I have added another Retreat to Kazandu to increase the possibility of obtaining it throughout the course of a game. The more landfall abilities, the better.

As an attempt to keep blue as a needed color within this deck, I have added in Clash of Wills for control and Kiora, Master of the Depths for well just about everything she has to offer (who knows, I may even say she's better than Nissa ;) ).

Notable Changes

Embodiment of Spring has been moved to the maybeboard as I try to re-balance creatures. I'll test this one for a bit because I really like its nice combination with Omnath, Locus of Rage (also, he seems to be the mascot for the deck).

I have also moved out Animist's Awakening just because I needed to make room for the new cards. After I start to test with the new cards, I'll see what needs to shuffle out and what I may consider to come back to the mainboard.

I have adjusted the landbase... just a bit. I am aware of Wooded Foothills and Cinder Glade working well together, so I decided to give them a chance. It is a fetchland, and landfall really does benefit from two lands entering the battlefield on a single turn. As for the other 5 dual land combinations, I am confident we'll be seeing them within the next set (I could really use them)!

I would like to recognize torimino for the great suggestions.

Thank you all!

Comments View Archive

Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 0 Mythic Rares

8 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 61
Avg. CMC 3.62
Tokens Ashaya, the Awoken World, Elemental 2/2 G, Elemental 5/5 RG, Emblem Kiora, Master of the Depths, Manifest 2/2 C, Octopus 8/8 U
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