Enrage the Elements!
A Temur Elemental deck based around Omnath, Locus of Rage's and
Zendikar's Roil
's landfall mechanic.
Combos:
Zendikar's Roil
+ Evolving Wilds + Evolutionary Leap + Omnath, Locus of Rage
Two 5/5 Elemental Creatures and two 2/2 Elemental Creatures that get sacrificed for two other Elemental Creatures (or... Elves, I guess) that then deal a total of 6 damage to a creature or player. My favorite combo that this deck has to offer!
Kiora, Master of the Depths
+
Whisperer of the Wilds
This combination is an easy one to identify. Simply help cast Kiora with the Whisperer and then untap the Whisperer and a land with Kiora after playing her!
Retreat to Kazandu
+
Undergrowth Champion
Twice the prevention with twice the counters (probably could have been a bit better with
Hardened Scales
, but I don't know... I'm tired of seeing that card hovering over all my counters!).
Notable Cards:
Sword of the Animist
With so much landfall mechanics in this deck, Nissa's sword is definitely a staple of this deck in any variation.
Nissa, Vastwood Seer
Enough said.
Whisperwood Elemental
He's an all around great guy for any green deck really. He creates a wall of 2/2 Manifest Creatures than can block any big beaters, and he is great with board-wipes! To top it off, he's an elemental.
Greenwarden of Murasa
This creature makes a great smasher that can help trigger my Ferocious abilities while delivering a hard five damage. Now his purpose: utility. He's two Reclaim's within one!
See the Unwritten
A pseudo tutor card like this can really put out an expensive creature or two.
Clash of Wills
I feel with the abundance of lands being put out into play may set up for a possibly cheap counter such as this spell. Really it shouldn't be used to control the board completely, but with discretion as your opponent may gain advantage over you whether it's an example of stopping a boardwipe when you do not have a Whisperwood Elemental yet, or a burn spell that could lose you the game, or even a pesky flier that you won't be able to deal with (now that I think about it, that could be a potential problem... Meh, one thing at a time, right?).
What May No Longer Apply:
(This is a list of combos that I have written with cards that I may have moved out of the mainboard and into the maybeboard. I'll keep these here, because one day they may become relevant to the deck again)
Beastcaller Savant
+
Woodland Wanderer
Really just adding a fourth color for the casting cost, fully maximizing potential of the Wanderer.
Embodiment of Spring
+
Omnath, Locus of Rage
The lowest CMC creature and the highest CMC creature both team up to make a nice combo. Three damage to a player or creature while a 5/5 Elemental Creature comes in; I could say out with the old, in with the new, right?
Animist's Awakening
Sure, it doesn't guarantee any land theoretically, but it makes a great late game card when a
Zendikar's Roil
or Omnath, Locus of Rage is out. It even can be useful in early game when mana is so scarce. Two is a fine number for these.