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Artifact (1)


Deconstruction Note: This deck has been transformed into Breya the Combo Shaper

I always enjoyed the color combination of Esper, and that's why I picked up that particular pre-con Commander 2013 deck. I knew of the potential these colors had and eventually I scrapped the entire deck and rebuilt it from scratch into the form it is now. The deck has now become an Esper Artifact Combo deck.

This deck was built based on the ideas of someone else's 60 card combo deck that I've played against, and this deck was built more to be both stupid and fun rather than build a "real" esper deck. Plus I didn't have a true combo deck before I built this.

Artifacts

I have a general dislike of the use of lots of artifacts, but in this case they allowed me to build one of the most complex decks I've ever done, featuring 29 artifacts in total. Ethersworn Adjudicator helps control the field from major threats. Magister Sphinx just makes the win come so much more quickly, especially when I can bring it back with Sharuum the Hegemon to be used on everybody. Darksteel Forge makes my constructs much more difficult to remove, and with Mycosynth Lattice it turns everything I've built into indestructible winners. And then Spellskite is Spellskite.

Life Gain

Oloro, Ageless Ascetic gives you life from the command zone, and with that in mind I built a sub-theme into the deck which can also be used for an alternate win-con. Felidar Sovereign and Test of Endurance are both easy to pop, and with Leyline of Anticipation or Vedalken Orrery out, you can get an instant win at the beginning of your upkeep, as long as you've been making sure to keep that life total up.

Oloro, Fat on his Throne

Oloro will never see the battlefield. His purpose is to gain me life. Some of that spare life can be used to help me get more cards with the likes of Necropotence and Phyrexian Arena. Then it's fun to use Paradox Haze on yourself for extra life gain and even more draw power.

This is NOT Esper Control

Blue is typically a control color, and Esper is especially perfect for it, but in this deck I didn't want a control heavy theme. This deck was to rely on artifacts and winning suddenly without being bogged down by lots of control cards. With that said, there is still a Counterspell and a Cyclonic Rift, as well as Ethersworn Canonist for help slowing down non-artifact users, but in total you can probably count the number of control cards of the deck on one hand.

Combos

The meat of the deck is in the combos, and I've squeezed in many different combos and synergies into these 100 cards. Some are pretty obvious, and some are a little more out there. Tezzeret the Seeker and a few other cards can tutor for some key combo pieces when you need them most.

Primary Combo: Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry - Infinite life, 1/2 Infinite thopters. You can replace Krark-Clan Ironworks with Ashnod's Altar or Grand Architect. Can also add Disciple of the Vault for an instant win instead of having to wait a turn to swing billions upon billions of thopters.

Enter the Infinite + Omniscience - Play your entire deck for free

Grand Architect + Pili-Pala - Infinite colored mana

Thopter Assembly + Time Sieve - Infinite turns

Memnarch + Mycosynth Lattice - Steal Everything

Exquisite Blood + Sanguine Bond - Win

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Updates Add

No, this deck isn't being completely dismantled barely a month after I rebuilt it. What's happening is the deck will be changing commanders and being transformed into a more powerful artifact-based combo deck: Breya, The Combo Shaper

Comments

90% Casual

Competitive

Date added 10 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

39 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.27
Tokens Copy Clone, Goat 0/1 W, Thopter 1/1 C, Thopter 1/1 U
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