Sideboard

Enchantment (2)

Instant (4)

Sorcery (4)


Maybeboard

Creature (1)


This is one of my favorite decks. The deck is built around Intangible Virtue and Favorable Winds. Since hardly anyone runs an enchantment destroyer in their decks (with the exception of Abrupt Decay), opponents are not prepared for large flying tokens.

The strategy to this deck is to play both enchantments early in the game, so that when it's time to cast a token sorcery, there's very little for your opponent to do. Most creature centered decks do not have global removals.

This deck is very good against aggro decks. I found that Gruul decks were difficult because of BloodRush, but there are effective removals here to make this deck competitive. Like many aggro decks, it's about the randomized draws that will make a difference early on.

But in a longer drawn out game, this deck will topple pure aggro creature centered decks.

The only true challenge comes from a control deck; it will be a slower game, and my advice is to switch tactics and utilize the sideboard. Temporal Mastery is pretty effective.

Advice and criticism are welcome.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 8 Mythic Rares

18 - 6 Rares

18 - 4 Uncommons

Cards 60
Avg. CMC 2.83
Tokens Angel 4/4 W, Drake 2/2 U, Soldier 1/1 W, Spirit 1/1 W
Votes
Ignored suggestions
Shared with
Views