vedalkin_mastermind says... #2
kicks422 what suggestions would you make for the substitution of Vexing Devil ? Im up for the idea however he has done great things for this deck.
August 25, 2014 8:17 a.m.
Femme_Fatale says... #4
An Ebony Owl Netsuke deck is really hard to build effectively in modern. Or any format other than EDH really. Because giving them fresh draws when they are in topdecking mode can pretty much guarantee that you are going to die, as they will be chucking down goyf's, lili's, snappy's, decay's and a whole bunch of other stuff left-right-and-center. If you don't have a really heavy control and removal base, you won't be able to prevent your opponent from developing a very massive advantage against yours.
While this deck works quite nicely against control, you are killing yourself against any other deck, because card drawing is an ADVANTAGE in every single situation. You are GIVING them cards to kill you with. Thusly, in order to compensate, you need a VERY heavy control base.
In order to do control, you need removal and counterspells. Remand is nice, but it alone cannot do much. You also need spells like Spell Snare , Mana Leak , Spell Pierce and Counterflux .
As for the removal, izzet can only go so far (which is why I suggested going Grixis), but you currently have access to Izzet Charm and Electrolyze .
There are other cards that would greatly benefit this deck. Serum Visions is the best cantrip in modern at the moment. It is a $6 common! Beyond that, you definitely are going to need more bang for your card. And Isochron Scepter fits this role nicely.
Finally, to go a control route, you need the proper mana base. This is going to be expensive, but you really need to have about 24-26 lands. Otherwise you will just not be able to keep up with the other player playing 2-3 threats a turn. Isochron Scepter helps with this, but getting a proper mana base to be able to deal with any threat is a key factor in modern decks.
August 25, 2014 7:04 p.m.
vedalkin_mastermind says... #5
Agreed. However this deck actually seems to do surprisingly well against more than jst control. It actually holds up rather well in my meta. However i am well aware its not gp worthy. In previous comments on this deck i explain that it was not built because i thought it would jst tear the modern format up. It was built to turn heads and be a lil different.
I am actually toying with the idea of changing it up a bit. However i would like to keep the basic them the same. I really enjoy playing my Dreams deck in multiplayer formats jst hanging out with my mtg friends. But we have decided to try and stick to modern cards. So this was my attempt at doing jst that. In my attempt i had to turn this into a 1v1 deck and in doing so it actually became pretty brutal. Thus Ebony Owl Netsuke came out and Toil / Trouble went in. Also Delver of Secrets Flip came out and Vexing Devil went in. If only Black Vise was modern legal! When i jst destroyed a tier 1 storm deck for the first time at my local shop i thought "meh" why not try and make this viable in the modern format? Then uw tron was its next victim. Hatebears came shortly after that with living end falling victim last. So i have left it be since but as it always will the meta changed. Enter 8rack the anti this deck! So im up for a few changes but like i said id really like to keep the basic theme.
August 25, 2014 7:31 p.m.
Femme_Fatale says... #6
You can keep the theme the same, but you really need to add more control to make it more consistent. At least a better form of control anyways.
I really don't like how you removed Vexing Devil for Delver of Secrets Flip . Delver is known to be one of the best tempo cards out there, and can do a lot of damage. I also think you missed out a bit on delver with Sword of War and Peace . It really fits in nicely with this deck and it makes your delver and kami really powerful. Note that in order to use the sword, you must use delver, because the devil will not work most of the time with it. I then also think you could remove a few Toil / Trouble s for a couple of swords as well.
I would also remove Simian Spirit Guide , as it really doesn't fit in this deck. You'd be better off using lands instead of the guide, as you need the mana on other turns as well. Simian Spirit Guide is a Glass Cannon Griselbrand staple, as the additional mana is necessary in getting those turn 1-3 wins. Note the win count, it is necessary in fast decks to generate fast mana, but in a control deck, the benefit completely drops as it is only used once out of the some 15-20 turns a control match can have.
August 25, 2014 8:42 p.m.
Femme_Fatale says... #7
I made a copy with all the changes, and I really like the way the deck works with the changes. It is $200 more expensive, but that is because Scalding Tarn is like $65.
You can take a look at how I changed the deck here: EON (playtest and comment) copy.
August 25, 2014 8:50 p.m.
Hurkyl's Recall would be great against artifact decks in the side.
August 27, 2014 12:07 a.m.
I really like this deck it plays very similarly to mine funny enough only I have focus on the Cerebral Vortex + Runeflare Trap then a side board I can use to switch up the deck to a more token with burn/counterspell support its also more budget minded :p check it out and tell me what you think OCD Pyromancer
August 30, 2014 5:05 a.m.
GoblinBushwacker says... #10
I know that this is completely off color, but Master of the Feast would be really funny here!
September 16, 2014 12:18 p.m.
Hey buddy you could possibly run The Rack over the Ebony Owl Netsuke at 7 cards it's the same damage and it scales with their hand size just in case they are running an extremely low mana curve.. Also I have theorized that Volcanic Awakening works well here as a turn 6 stifle
September 20, 2014 1:27 p.m.
Femme_Fatale says... #12
The rack is a discard card Sir5L. Ever heard of 8-rack?
September 20, 2014 2:57 p.m.
Femme_Fatale, yes I have heard of 8-rack. But that doesn't change the fact that The Rack deals one damage for every one card over 3 cards in hand where as Ebony Owl Netsuke only does a static damage IF the opponents hand is over 7. The only reason The Rack appears in 8-rack is because it's the card with the most possible damage after Shrieking Affliction with a low card hand... With The Rack will scale with a hand size over 3 where as Ebony Owl Netsuke will only deal 4 damage at a 7+ which is the same damage that The Rack will do at a 7 card hand and it cost one less mana... so please vedalkin_mastermind consider the rack as a definite better replacement.
September 20, 2014 3:52 p.m.
Femme_Fatale says... #14
Uh no. It deals one damage for every card LESS than 3 in their hand. Please do the math properly.
Damage is equal to (3 - X), where x is the number of cards in his or her hand. So lets say that they have 6 cards in their hand. X=6 and the equation becomes (3 - 6) which is equal to -3. Negative 3 damage does not mean that their life total goes from 20 to 17, NO it does absolutely nothing! Because negative damage is technically a double negative, which is a positive in math, but WotC doesn't refer to that mathematical rule and instead dictates that any double negative reverts directly to 0. Therefore, The Rack deals 0 damage!
What you are thinking of is called Black Vise . If The Rack had the effect you stated, there would never be a deck called 8-Rack. The Rack is used in 8-rack because you utilize your discards to keep your opponent below three cards so The Rack can deal damage to them.
September 20, 2014 4:16 p.m.
Damn... wow.. I can't believe I made that simple reading/math mistake.. my apologies for arguing that dumb error I'm almost on my 30th hour. . My other suggestion I stay behind still xP
September 20, 2014 4:31 p.m.
vedalkin_mastermind says... #16
Its all good. Oh how i wish i could use Black Vise but alas it is not modern legal.
September 20, 2014 5:27 p.m.
backonthehorse1 says... #17
Ok, so I play tested your deck against my controlled destruction deck, and I hate to say that you lost. Both games were a win for me, I couldn't add any of your or my side boards as is. If you would like you can do the same, but I was actually benefiting from your card draw before you could achieve a win condition. BTW Kederekt Parasite would help you, but if its played against you it shuts you down pretty fast. I would say that against anything with low cost and a high ability to keep the lock will prove challenging for you. Good Luck. +1 from me though I love the concept.
September 24, 2014 11:40 a.m.
Femme_Fatale says... #18
Kederekt Parasite would not help this deck. No red permanents. And the off chance that someone would actually see it, is less than 0.001%.
The main problem with this deck has is there isn't enough removal to off-set the draw. Black would be really useful here as you can then actually get out the appropriate answers you need. That and there isn't enough land considering this is a control deck.
September 24, 2014 1:48 p.m.
backonthehorse1 says... #19
I agree, I was merely stating that with the type of deck he was building, it could be useful. it does hurt just a tad with the whole red permanent thing, but if you have two howling mines out and two parasites out that's six damage at the beginning of their turn. good point though.
September 24, 2014 1:52 p.m.
vedalkin_mastermind says... #20
I agree with both of you that the deck still needs some work. As of now i jst play tabletop mtg with it. I am in the middle of reconstructing it. And black will prolly find itself in this deck.
September 24, 2014 5:52 p.m.
I haven't read the other comments so I dont no if this already has been suggested, but you could add Kederekt Parasite and a lot of other awesome black cards would be could in this kin of deck... If you want to make it grixis... go for it! xD
September 25, 2014 12:12 p.m.
Mikokoro, Center of the Sea might work quite well in here. I would also try to add more Howling Mine type effects like Dictate of Kruphix , Jace Beleren , Temple Bell or Font of Mythos .
September 27, 2014 1:02 p.m.
Tingettley says... #24
Something to definitely consider is Cyclonic Rift . Bounce away all of your opponent's permanents, and then hit them with the turbo hand hurt effect. Another thing to consider too is my favorite card in the entire game, Teferi's Puzzle Box . Go ahead and draw all those cards, they go away. Yes that can help your opponent, but they cannot try to design massive plays when their hand keeps going away. Also there is Molten Psyche as another alternative win condition. You can easily get the metalcraft out for the damage. I also do agree with Jace Beleren as a PW of choice. His +1 really helps, and it also adds in something that most would not consider, Devotion. Run Nykthos, Shrine to Nyx as massive ramp to be able to really utilize your spells to the fullest. Something else to consider as well, even though it will really hurt you, unless you bounce it to your hand at the end of your opponent's turn is Spiteful Visions . It can really hurt you though, so its a maybe 1 of. However comboing that with the Puzzle Box can be a game finisher. As for some possible blue disruption, you could run Jace's Erasure . You draw enough cards that your opponent can only be offset by it. Some final removal to possibly consider is Electrolyze . It does replace itself and it spreads the damage. Other than that, I love the deck and if i could, I would give it a +5 for group hug deck!
October 7, 2014 2:24 a.m.
Tingettley says... #25
Oh something else I just noticed too, If interested Burning Inquiry . Its a low drop card that you can combo with the Vortex. Just a thought.
kicks422 says... #1
I think the Vexing Devil looks out of place. Perhaps sub those out for more burn for extra reach and creature control.
August 25, 2014 3:37 a.m.