I'm working out what curses to keep and which to exclude. Some curses have already been excluded since I think they won't bring anything to the table. My goal is to get between 25-30 curses total (including cards that can copy existing curses).

Some category notices: There is 39 possible curses (though some shall be excluded because they straight up suck or are not particularly useful), which means instead of having a category labels "curse", it will be broken down by what function they serve. Some curses fit into multiple categories.

Recent changes:

Removed: Ramos, Dragon Engine; Magus of the Candelabra; Eutropia the Twice-Favored

Added: Alela, Artful Provocateur; Daxos the Returned; Approach of the Second Sun

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

66 - 0 Rares

10 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 3.26
Tokens Enchantment Spirit */* WB, Experience Token, Faerie 1/1 U, Gold, Mask, Spider 1/2 G, Zombie 2/2 B, Zombie 2/2 B w/ Decayed
Folders Old Decks
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