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Get Esix out as soon as possible, and start casting spells to duplicate creatures or create tokens. As Esix allows any token (including Food, or Treasure tokens) you create for the first time on your turn to re-enter as a target creature other than Esix, you can get out of hand crazy fast!

I originally bought this deck as a pre-built, with Adrix and Nev (Twincasters) as the original commander. However, after removing a few cards and adding new ones, I switched the commander to Esix. Now, my friends all hate to play against it, as it usually gets out of hand by about turn six, or as along as you have 6-8 mana. After I switched the deck around and added a few cards, I have yet to lose a match with it. If everything is laid out right, and your friends don't have any removal cards, you have the high possibility get get over 500 tokens in one turn, or have an infinite amount of counter spells. You'll see what I mean.

Suggestions

Updates Add

I am swapping these cards out, but they are still useable and fun in the deck.

1x Curse of the Swine (CLB)

1x Eureka Moment (STX)

1x Golden Ratio (STX)

1x Mystic Confluence (CMM)

1x Negate (BBD)

1x Return of the Wildspeaker (CLB)

1x Spawning Kraken (C21)

1x You Find the Villains' Lair (AFR)

Comments

94% Casual

Competitive

Top Ranked
Date added 2 years
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

40 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 4.14
Tokens Beast 3/3 G, Beast 4/4 G, Boar 2/2 G, Copy Clone, Elephant 3-3 G, Fish 3/3 U, Food, Fractal 0/0 GU, Frog Lizard 3/3 G, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Koma's Coil 3/3 U, Kraken 9/9 U, Merfolk 1/1 U, Myr 1/1 C, Phyrexian Beast 4/4 G, Plant 0/1 G, Saproling 1/1 G, Treasure, Whale 6/6 U, Wurm 6/6 G
Folders Esix build ideas
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