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Esper Artifacts: A Path to Godship

Commander / EDH Artificer Flash Tap/Untap WUB (Esper)

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Let me open with, this deck is possible of omnipotence. You can cast whatever you'd like at will with near impunity, control the turn order, tell people when to draw cards, steal your opponents permanents and even cast their entire decks as your own. There is a certain level of, godhood, that begins to evolve.

Sen triplets is mostly just a color holder in this deck, he best use would be to give you and additional 7 to 3ish cards in hand if you're ever struggling to get good deck access.

Speaking of DECK ACCESS, that's kinda the main deal with this deck. Draw, tutor, mulch, mill, whatever you can do to get cards out of your deck and into play in one way or another. I casually treat my graveyard as my "second hand," because essentially whatever hits it, I know for certain I'll be able to get it back into either my hand or play at some point. I try to keep the mana curve low just to be able to pop things out at will, plus artifacts and mana rocks go hand in hand. ^.^

The end goal of this deck is get Clock of Omens + Myr Battlesphere + Gilded Lotus + Master Transmuter out. After that, you have infinite mana, and add on any other artifact from the deck to get infinite usage from it as well.
This is the point that total omnipotence sets in. Just by the nature of artifacts and the deck, there are so many moving parts that you always have the ability to 'in response' almost everything that someone tries to throw at you.
Win conditions would essentially be stealing everything your opponents own with Memnarch and forcing them to take turns until they draw out.

Elixir of Immortality frankly seems like a lackluster card for the deck, but once you hit godhood, it allows you pop off any spell you want as many times as you want, and recycle any sacrificed artifacts. Leyline of Anticipation + Unwinding Clock together allow you to all but take your turn during every other players turn as well. I play very casual multilayer games with my friends a lot with this deck, and this combo is searched out fairly often, just so I can pass my turn faster and take my 15 minute turns while everyone else is playing. Lol. When everything has flash, forget the stack!

One card I know I would like to put in is Scroll Rack for obvious reasons. However I don't have one, AND putting cards into exile, is a scary deal with this deck. One of the biggest advantages of this deck is always having an answer for something, and always having the means to get to that answer, wherever that card may be. Exile don't work that way. Stuff in exile don't come back once it's gone, and that's a problem. Which is why, Merciless Eviction choosing artifacts, is the Achilles Heel of this deck. If someone sideboards that card, kiss your godhood goodbye. :*

If anyone has any card suggestions I would LOVE to hear them! It'll be hard to find things to take out, but no deck is ever truly complete. ^.^

INFINITE COMBO EXPLAINATION So with Master Transmuter out for at least a turn, she can be tapped(with one blue from Gilded Lotus )to return myr battlesphere to my hand, and then put an artifact, Myr Battlesphere , onto the battlefield, thus making 4 untapped 1/1 myr tokens. Time for Clock of Omens , according to wizards ruling, because it doesn't have a "tap" symbol, it's ability can be fueled by the two myr tokens that just entered the battlefield. That seems OP to me, but wizards is cool with it I am too. Lol. So obviously this means you can use the 4 myrs to untap Gilded Lotus + Master Transmuter and do the whole thing over with two mana leftover each time.

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Casual

99% Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

55 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.41
Tokens Copy Clone, Myr 1/1 C, Spirit 1/1 C
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