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Reanimation, Bird Tokens and Drawing 4 cards for 1 mana? What is this madness..?

Unfortunately, this deck is dead. The ruling on split cards has been revisited, and now the Brain in a Jar interaction no longer works.

Hello and Welcome!

This is an Esper Gifts Ungiven deck that utilizes the synergy between the card Brain in a Jar and other fuse spells (on this case, Brain in a Jar + Beck / Call ) to cheat on mana costs and, of course, have some fun!

This deck showcases a larger number of singleton cards than usual, because Gifts Ungiven obliges us to search for cards with different names, and so we are tasked with finding creative ways of choosing those cards, either with different cards that do the same thing or ways to recur the cards we actually want. More on that will be explained on the Commom Gifts Piles section.

Alright, for those who are wondering what is the actual synergy between Brain in a Jar and fuse cards, it is that you may cast BOTH halves of the spell for EITHER converted mana cost number (here 2 or 6) when you reach that many counters using the Brain , as it allows you to cast it without paying its mana costa, but whenever you get to cast a fuse spell for free, you can always choose to fuse it. This follows from the rule:

Rule 708.6a Show

And this way, you get 4 flying 1/1 bird tokens and draw 4 cards from your second activation of Brain in a Jar . Of course, although very sweet, this wouldn't be enough to warrant the inclusion of this small combo in any deck. What pushes it even further is being able to play sorceries at instant speed using the Brains activated ability (just as you can play creatures anytime you have priority with a Aether Vial on the right number of counters), and so you can play discard spells (namely Thoughtseize and Inquisition of Kozilek ) on your opponent's Draw Step, playing mid combat Lingering Souls or maybe an End of Turn Wraths . And, lastly, you can always reduce the number of counters on the Brain by Scrying with the last activated ability.

Another cool interaction here is using the Yahenni's Expertise free-spell part to cast the Beck / Call fused. The Expertise resolves first, so the birds do stay in play!


Play Patterns

This deck is a little special because of how it is set up. We have two main combos in Brain in a Jar + Beck / Call and Gifts -> Elesh Norn, Grand Cenobite + Unburial Rites . They actually have some synergy in the fact that the first allows you to draw into the second very easily (since you only need Gifts in hand). The second one puts out an Elesh Norn, Grand Cenobite , that turns those 4 bird tokens into really scarry threats (while also killing/downgrading every creature our opponent may have).

However, even though we have a couple combos in our main deck, we are definately not a real Combo Deck. We have many control/midrange elements ( Thoughtseize , Inquisition , Snapcaster Mage , some boardwipes and removal ). Therefore, we look to play a very interactive game, until we suddenly pivot into a combo that generally closes out the game. This also means that the 4 cards we draw with Beck / Call are generally interactive and useful.

What this actually means from a gameplay standpoint is this: you simply play an interactive one-for-one and two-for-one game, always keeping in mind your combo finishers. For this reason, we have many cheap interaction spells, and we always have a way to spend our mana. This is the main reason I don't have manlands in here. I almos always already have a turn one play, and lands that enter the battlefield tapped are a huge problem that I try to avoid.

Lastly, althuogh obvious, if you have Brain in a Jar + Beck / Call in hand, you want to play the Brain as soon as possible and charge it. However, there is a trick: if you can already play a fused Beck / Call , wait until your opponent's turn to do so. This allows you a few things: first, it avoids sorcery speed removal, if you play at your opponents end step. Secondly, and most importantly, if they play any creature spell, you can respond with activating the Brain and casting Beck / Call , since Beck triggers from ALL creatures entering play.


Commom Gifts Ungiven Piles

Firstly and foremost, these are just a few suggestions to give you grounds to work on you own piles. As any Gifts deck, this deck benefits greatly from creativity and predicting your opponent's choices. There are always some interesting and creative ways to "get" your opponents, since you know what cards you have in hand, and you can use that for trying to trick them. This is the great apeal to the deck for me =)

The Piles Show


All suggestions are welcome and, please, don't forget to +1 (Up Vote)

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Revision 5 See all

(3 years ago)

Top Ranked
  • Achieved #10 position overall 7 years ago
Date added 7 years
Last updated 3 years
Exclude colors G
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 1 Mythic Rares

29 - 3 Rares

18 - 5 Uncommons

0 - 6 Commons

Cards 60
Avg. CMC 2.89
Tokens Bird 1/1 W, Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Spirit 1/1 W
Folders Build this, Nice, Modern Gimmicks, Decks, Want to, Cool Modern Decks to Playtest Against, Decks I dig, Gifts Modern
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