Control decks need spells to play. There were many that could have fit but these lasted until the final iteration. Others could work these are just the ones I picked.
Costly Plunder
: 2 drop instant speed to draw 2 cards is great. You'll almost always have an artifact to sac. Don't sac creatures unless they are going to die anyway or are your blocking
Gleaming Barrier
.
Disdainful Stroke
: One of my favorite counter spells. Works great on most commanders and big stuff you don't want.
Essence Scatter
: Another good counter spell. Not many things we run are very low drops so being able to counter those small things are good.
Golden Demise
: In case we didn't counter the small stuff or we were waiting for a few of them we use this card. Good ascend trigger on it although most of the time that part doesn't matter. One of the few sorcreies we have but a solid board wipe.
Hornswoggle
: A great counter spell we have. Gets us an artifact too. What's not to like.
Mission Briefing
: A great card. It does a good amount of whatever you really want it to do. You don't usually count on the first ability, it just helps filter the deck, you pretty much always have the card you wanted to recast already in the graveyard. Need another counter spell or maybe another draw spell, here it is.
One with the Machine
: A pretty good draw spell. It may be better than
Secrets of the Golden City
or it might not I'm just using it for now. It will typically draw for 3, as many artifacts are 3, some are 4 and one of them is 5. Don't play this if you have no artifacts over 2. It's not that good at that rate.
Settle the Score
: Ever since I saw this card spoiled I wanted to use it somewhere. It is one of the only point removal cards and does wonders getting rid of anything plus with the added value of putting 2 loyalty counters on any planeswalker you have it can help combo with an ultimate.
Settle the Wreckage
: This card is really good. I haven't gotten the chance to combo it with
Phyrexian Scriptures
and
Fall of the Thran
. In case you don't see it you play
Phyrexian Scriptures
first. Your opponent sees that their creatures are going to die anyway so they swing out. You
Settle the Wreckage
to exile all the creatures (Skipped a chapter of Scriptures) and they get all their basic lands out. Now you
Fall of the Thran
to blow up all those lands they just found and all the others too. Then you are all set up to exile their graveyard by triggering
Phyrexian Scriptures
first then using
Fall of the Thran
to get back 2 of your lands (Your opponents now can't get any lands back because you exiled their graveyard). Hey I didn't say this deck was pretty. Even if you don't get that combo going it's still a pretty good board wipe.
Sinister Sabotage
: Strictly better than
Cancel
good to filter the deck and hold up an early counter spell.
Spell Swindle
: This card is wonderful. You don't use it to counter something small. You 2 for 1 them. Counter something at least 5 cost maybe a little less always bigger if you can. They lose their thing and you get a ton of treasures. Somehow I always get this right before
The Antiquities War
pops. I think countering a
Ghalta, Primal Hunger
was the best.
Uncomfortable Chill
: Another board wipe type thing. It really just saves you a turn and draws you a card. Pretty good for what it does. Many of the cards in this deck target all opponents like this card does so even in multiplayer games this is great and gets more value.
Unwind
: Another card I always really wanted to use other than in draft. It works well here to counter something while still leaving lands up to perhaps play some things with flash or now have flash.
Vona's Hunger
: Another ascend card that works well. Notice how it says each opponent. Now a full on board wipe but it helps bring the power level of the board down.