Abuse the power of Sharuum the Hegemon and return all of your artifacts from the graveyard back into play. Use Venser and the blink cards to bounce Sharuum, while protecting it with the Swords, Memorial and kill cards. The deck has nice draw ability and synergy. Tezzeret, Jace and the top offer excellent ways to cycle through your deck, while Karn offers one last ditch effort. Land Tax and a Plains in your opening hand is always one of your best draws. I have almost never had a mana problem within this deck, with the Lotus, Opal and Sol Ring. Unwinding Clock is one of the best cards, being able to untap all artifacts, including your artifacts lands every turn.

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Revision 1 See all

(11 years ago)

+1 Academy Ruins main
-1 Blinkmoth Infusion main
+1 Chromatic Lantern main
-1 Cloudshift main
+1 Darksteel Ingot main
+1 Debtors' Knell main
+1 Duplicant main
+1 Enlightened Tutor main
-1 Fabricatefoil main
+1 Great Furnace main
-4 Island main
+1 Maze of Ith main
-1 Mikokoro, Center of the Sea main
-1 Momentary Blink main
-1 Mystical Tutor main
+1 Night Dealings main
-1 Nimbus Maze main
-1 Palladium Myr main
-1 Plains main
+1 Sharuum the Hegemon main
and 28 other change(s)
Date added 12 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

50 - 0 Rares

20 - 0 Uncommons

9 - 0 Commons

Cards 101
Avg. CMC 3.64
Tokens Copy Clone, Emblem Venser, the Sojourner, Human 2/2 G, Wolf 2/2 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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