Welcome to my deck Attrition!!

This deck progressively gets worse for your opponents with each passing moment and subverts their avenues of approach. Loops within loops exist here. If at first you can achieve lock, mana, or a large army, then look to the other avenues available.

Why not take this the Voltron route?

Simple answer is I already had a Uril, the Miststalker Voltron deck when I bought the Tuvasa the Sunlit precon on its release day.

If not Voltron, then what is your win condition and strategy?

I can touch you but you can’t touch me is the strategy. I win by going wide and out aggro everyone.

With the extreme focus we have been on for artifacts since the return of Phyrexia, I’ve decided to bring back some old hate to my build that it once had:

Null Rod

Collector Ouphe

Stony Silence

If I purposely handicap myself for synergy and don’t run mana rocks, I’ll now make sure we are playing on an even field so you can’t use yours.

Sadly, atm I’m using the best aura ramp available in the game imo. Other approaches can be taken but they sacrifice areas I’m not willing to budge on.

Dropping extra lands, using mana enhancers, mana dorks, and infinite mana combinations are all a part of this deck.

These are the mainline system for infinite mana:

Sanctum Weaver with Freed from the Real

Sanctum Weaver with Pemmin's Aura

Bloom Tender with Freed from the Real

Bloom Tender with Pemmin's Aura

Faeburrow Elder with Freed from the Real

Faeburrow Elder with Pemmin's Aura

Dryad Arbor with any land aura, Intruder Alarm, and token generator.

Intruder Alarm, mana dorks or Cryptolith Rite to ensure mana dorks, and any token generator

Saprolings, Squirrels, and Spirits

Winning with these creature types might not be what you were expecting, but they work well in this deck.

Sprout Swarm, Hallowed Haunting, and Squirrel Nest are your weapons of choice that offer great interaction recursion. The infinite mana loops enable Sprout to drop a lot of tokens in a single turn.

Squirrels require a different approach with the addition of Squirrel Nest+Earthcraft. Also, just enchant Dryad Arbor instead of the basic land with Intruder Alarm out.

To help aid in a decisive win, I have added Concordant Crossroads to the deck to close the gap in time delay.

It is from these two cards that we achieve both infinite tokens and mana, but an additional set up is required that no one will see coming until the set up is completed.

Using mana enhancers on a basic land with Utopia Sprawl, Overgrowth, Fertile Ground, Wolfwillow Haven, and/or Wild Growth. My advice is to enchant a Plains when in doubt, BUT if you have Dryad Arbor out put at least either Fertile Ground or Utopia Sprawl on it for white mana. A turn one Green Sun's Zenith will easily get you the arbor while looking like an effort to ramp.

This now allows you to push forward with Earthcraft and Intruder Alarm while making tokens with Sprout Swarm, or Squirrel Nest.

If you have Intruder Alarm then use Dryad Arbor!

There will be a lot of make a token and untap going on. With enough mana enhancers on a single land I have managed to drop over 20 spells in a turn take the win.

There are not a lot of players that plan decks with the intent to deal with heavy enchantment decks, but it is the ones that do that will cause a lot of degradation. Short of making everything indestructible with the few global effects that exist, shroud and hexproof work just as well and are in greater abundance.

Greater Auramancy

Sterling Grove

Consider the use of Estrid's Invocation and you have another card to lock down the protection field.

My need for deeper protection has relented since it’s original build so several other pieces have been removed from the package I ran.

We make a world for ourselves, layered in the reality that we hold true from the outside.

Solitary Confinement

This is our strongest avenue to protect ourselves and the easiest to get on the field, but not the only tools at our disposal.

Web of Inertia by itself can slow an opponent down.

Energy Field can temporarily stop damage.

If we remove the graveyard, then these work even better.

Rest in Peace

Wheel of Sun and Moon

This also has a side effect of hurting grave decks which is a plus. Which is more than can be said for Glacial Chasm which slowly kills us to life lose each turn, but incorporating Solemnity and that is no longer an issue. Use Phyrexian Unlife instead of Glacial Chasm if needed and you be allowed to attack. Either way paying the cumulative upkeep cost of Chasm is optional and therefore getting around the can't attack is simple enough.

This deck draws cards like crazy. What seems to be a durdling deck at first glance will outpace the others. In the end more cards means options and the person with the most options has the greatest chances of winning.

Mystic Remora

Argothian Enchantress

Sythis, Harvest's Hand

Sylvan Library

Rite of Harmony

Satyr Enchanter

Verduran Enchantress

Setessan Champion

Enchantress's Presence

Eidolon of Blossoms

Flickering Ward is more than a pretty aura for this deck. It instigates draw, token generation, and just makes Tuvasa a bit better.

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Casual

100% Competitive

Top Ranked
Date added 6 years
Last updated 1 month
Exclude colors BR
Splash colors WU
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

61 - 0 Rares

14 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.09
Tokens Human 2/2 G, Saproling 1/1 G, Spirit Cleric */* W, Squirrel 1/1 G, Wolf 2/2 G
Folders tuvasa deck, Enchantress, Deck ideas, Intresse, Commander, tuvasa builds, Favourites, Commander, Cards I May Want, Tuvases
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