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Artifacts are great, historic is better, combine those with storm and Jhoira and you have Eurobeat: Artifact Storm

So this is my latest project that has been in the works for about 2 months and I just completed it and wanted to share with you guys!

I’m just going to go over the sections of this deck and the combos

Tutors: Explains itself. Looks for cool stuff

Tools: These cards help the deck to do what it needs to do and dig for the important stuff while also helping the combos

Mana rocks: Again, explains itself. Very important when you are going off with Sensei’s divining top

Discounters: Makes stuff cheaper (because free artifacts are great :D)

Offense: If you want to attack, but you probably don’t need to

Defense: Counterspells protect the combos. Padeem gives hexproof and spyglass can shut down a card from an opponent’s hand

Combos:

Laboratory Maniac + Leveler : exile library, then win because you can’t draw

Cloud of Faeries + Deadeye Navigator + Izzet Boilerworks + a land: infinite mana (bond the two creatures, flicker cloud and untap two lands, up one mana of your choice and you can do the cycle again)

Grand Architect + Pili-Pala : infinite mana (make pili blue, tap it for two colorless, use pili’s ability and make a mana of any color)

Wandering fumarole + crackdown construct + built to smash/ pia nalaar: plays one punch man theme (male wandering fumarole a creature, use its 0 ability an infinite amount of times, trigger crackdown an infinite amount of times, give it trample)

Elite Arcanist + Final Fortune + Sundial of the Infinite : infinite turns (play elite arcanist and exile final fortune, copy it, play sundial of the infinite and end the turn before your end step, repeat)

Now for the most important section: The StormBeat section. (You will need Jhoira on the field for this to work!) So first, play top and start digging through your library until you hit a discounter making top free. Then, you find either panharmonicon to double your draws or paradox engine to untap all your artifacts (hopefully mana rocks) and you let the storm count build to your hearts content!

As of today (Wednesday, June 13, 2018) I’ve only played about six games outside my home with this and won four, lost one (to hyper control) and tied one. This deck is very, very, VERY powerful and effective. Please build this and have fun tormenting your playgroup ang lgs!

If you have any recommendations for cards to add, please feel free and I will add them in!

Good luck and have fun! ;)

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Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

38 - 11 Rares

20 - 2 Uncommons

17 - 2 Commons

Cards 105
Avg. CMC 2.83
Tokens City's Blessing, Clue, Energy Reserve, Morph 2/2 C, Thopter 1/1 C, Treasure
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