RoarMaster says... #2
I might consider adding blue instead of black for Drogskol Captain. Theres also a decent number of pretty cool blue spirits to go with.
June 12, 2015 6:34 p.m.
IcyLightning says... #3
That's a pretty good suggestion, it would definitely help out with the deck, but I'm not going to splash blue for one card, so I'll look into other blue spirits and cards. Adding blue would let me add counterspells and more card draw though, so it might be worth it. Thanks for bringing my attention to the card though, didn't even know he existed.
June 12, 2015 7:05 p.m.
RoarMaster says... #4
Forked-Branch Garami is fairly cost efficient and provides card advantage on death. Kami of Ancient Law, Kataki, War's Wage, and Spirit of the Labyrinth help remove and stall opponents and come in your colors.
June 12, 2015 7:25 p.m.
Kingofsouls says... #5
Splashing in blue for Drogskol Captain is a pretty good suggestion as hexproof shuts down spot removal, especially with two captains. Staying on topic, I'm not sure what your major game plan is. The big question is this: How do you plan on winning with this deck? From what I can tell it's using evasion effects to sneak through blockers and widdle their life down until they die..
June 13, 2015 1:56 a.m.
CurdBrosBrewingCo says... #6
What an awesome original idea. I can honestly say I have not seen anything like this before. I love to see new innovated ideas that are still competitive. Very cool. +1
July 5, 2015 5:44 p.m.
IcyLightning says... #7
CurdBrosBrewingCo Thank you! I've only recently gotten into making paper MTG decks so I've been trying out some decks that have probably been done in the past but are still new to me. I mostly play casual so I'm trying to keep the budget low while still having an entertaining deck both to play and play against
July 5, 2015 7:34 p.m.
ClockworkSwordfish says... #8
If you want removal in a spirit deck, I think a great way to approach that is Tallowisp. Every time you play a spirit, you can grab something like Prison Term, Pacifism or Arrest to lock down opposing creatures. Quiet Disrepair can be used for artifacts/enchantments, even if it's just in the sideboard. Plus, you can grab helpful auras - Aqueous Form, perhaps - for your own creatures. Three toughness even makes him a decent blocker.
IcyLightning says... #1
Definitely looking for suggestions with this deck any help would be appreciated
June 7, 2015 4:22 a.m.