Evolved Aggro

Standard* Bellock86

SCORE: 10 | 54 COMMENTS | 2654 VIEWS | IN 2 FOLDERS


Bellock86 says... #1

How many Pithing Needle do run side? Any main?

June 8, 2013 8:58 p.m.

mPalo says... #2

Right now I'm running 2x Sideboard, none main. Its great for planeswalkers, caught a the selesnya deck hard with it, he was kinda relying on it to help him over run me.

opponent: I Play Garruk... +1 ... 3/3 beastme: I Play Pithing needle... name Garruk...opponent: what does that do?... wait I can't...? ... oh... crap

June 8, 2013 9:08 p.m.

Bellock86 says... #3

LOL that is hilarious. I pulled a Pithing Needle in draft last week and u would be shocked how many cluestones I locked out. And then I played a guy that pulled a foil Ral Zarek and was stomping people.......till he played me. I dropped the needle and he scooped. He had been locking down peoples kill cards. In my case he kept locking down my Tajic, Blade of the Legion to block the battalion I was running. I drew it opening hand in game two but held it. I dropped tajic on turn three and let the beating begin. He dropped ral on turn 5 and I dropped needle. Again he scooped

June 8, 2013 9:23 p.m.

mPalo says... #4

Ya against the Garruk deck, game one he put me through the wall combining Parallel Lives and Garruk, Primal Hunter 's final ability, game 2 i locked out Garruk as soon as he played it and watched him scramble the next few turns till I over ran him. So I definitely recommend it for sideboard.

June 9, 2013 midnight

Bellock86 says... #5

Gonna pick up another one for sure.

June 9, 2013 12:14 a.m.

mPalo says... #6

And actually I'm playing 3x of them I went back and looked at my deck list I was wrong.

June 9, 2013 12:15 a.m.

Bellock86 says... #7

Hey mPalo, you seen any of the spoilers for green coming in m14?

June 12, 2013 9:48 p.m.

jyork1213 says... #8

I like the Simic Aggro idea. Simic is usually so slow. One thought for ya. Elusive Krasis doesn't seem to fit very well. He evolves some of your smaller creatures, but you don't have much that would evolve him very consistently, not much more than a blocker. I'd personally go with Renegade Krasis for the 3drop instead. Buff all your evolve creatures as early as turn four. Maybe add Elusive Krasis and some Give / Take to the SB for game two when you flip the pace.

June 12, 2013 10:58 p.m.

jyork1213 says... #9

Also, Breeding Pool or Hinterland Harbor seems like a must for any U/G aggro concept.

June 12, 2013 11 p.m.

mPalo says... #10

He's not playing renegade krasis because it doesn't work in a undying deck. The counters need to be pulled off and ooze flux alone is too unreliable. Also if your saying nothing will evolve a 0/4 ... Wtf is gonna evolve a 3/2 ... Renegade is way too big for the solid evolve decks (and btw anything in his deck evolves a 0/4 except cloudfin raptor)

June 14, 2013 12:29 a.m.

jyork1213 says... #11

@ mPalo - What I was saying is that Elusive Krasis isn't very aggressive. He comes out turn two at the earliest and can only really get up to a 4/8 or 5/9 by turn 7 or 8. Also, this isn't an undying recursion deck if he's running Master Biomancer without Ooze Flux . Anyhoo, I like the idea, but I would usually like to be swinging for more with my 3drop in an aggro deck.

June 14, 2013 7:12 a.m.

Bellock86 says... #12

Elusive krasis is more of a blocker than an attacker. Being unblockable is nice but his toughness is what I was looking for. Usually by the time I drop him my Cloudfin Raptor is at least 5/6 or up. That's where I get my damage. Turn one raptor for me is beats.

June 14, 2013 7:54 a.m.

jyork1213 says... #13

That makes some sense. What about Crocanura then? I know he isn't as big of a blocker right away, but his reach ability lets you keep attacking with your Cloudfin while still having somebody to block an opponents flying bodies. Also curious about the purpose of Gyre Sage and Arbor Elf ? Seems like a lot of ramp for aggro. How does that usually work for you?

June 14, 2013 3:17 p.m.

Bellock86 says... #14

I use those to compensate for lack of dual land. I'm very green heavy so the extra helps make sure I can play my bigger green cards. With Crocanura his cost isn't worth the stats for me. The way I see it if I'm swinging with cloudfin they are ground based aggro. If they have flyers then I'll swing with elusive

June 14, 2013 3:45 p.m.

mPalo says... #15

It looks good, my main concern is you took out ALL the big guys, meaning if you dont kill by turn 5-6 you are going to get overrun by almost all mid range decks. yes you have infinite chump blockers with young wolf and the guildmage but what happens when they have trample. I would at least run a few bigger creatures for killing swings and bigger blockers, Vorapede is kinda sick for this, vigilance AND trample, AND it undies. if vorapede can keep the pressure off you Predator can swing every turn.

Also be careful with Biomancer. He is great and all, but if he is in play you have ALOT of counters to take off undying creatures, ESPECIALLY if a control deck wipes your board and 3 or 4 creatures undie. You don't have any way to remove multiple counters such as Ooze Flux or maybe Take . Other then that the deck looks solid, and remember Arbor Elf can untap Breeding Pool

Good luck, my Undying Simic 1-Drop is currently standing at a record Top 8, 3x of 4 FNM's (and I lost last week in top 8 to a mirror match)

June 30, 2013 10:19 a.m.

Bellock86 says... #16

If I come up against a midrange deck or even certain aggro decks the biomancers come out and the vorapedes go back in. It's kinda funny though. I had the same concern about dropping all the big guns but having a 9/9 Predator Ooze and putting a Rancor on it is pretty brutal.

June 30, 2013 10:55 a.m.

TheFanatic says... #17

I really like where this deck has gone since I last looked at it. Since you are asking for sideboard ideas, I would suggest Tormod's Crypt if reanimator is present in your meta, or maybe even Scavenging Ooze once M14 comes out (if you're not on a budget). 2 or 3 Pithing Needle is also nice against Nephalia Drownyard , planeswalkers, or just anything with pesky abilities. Naturalize is also a great card for the sideboard to deal with annoying artifacts or Oblivion Ring and Detention Sphere .

June 30, 2013 11:12 p.m.

MartialArt says... #18

Hi.

I like your deck and especially the synergy between Predator Ooze and Zameck Guildmage .

I'm not a fan of cards that only appear 1 time in a deck (except they're extremely similar to a card you already have in your deck 4 times and you want to have it in your deck more often.). 1-timers mostly appear extremely random in your hand and don't add to the deck consistency. In a deck without tutors they mostly decrease the deck consistency. So I would suggest to cut out Increasing Savagery and add another Master Biomancer for it. The Master Biomancer is a serious thread in your deck. Especially if you combine him with Rancor . Increasing Savagery is badass with him but this synergy is only useful if you are likely to have both cards. And to draw a 2-timer with a 1-timer isn't this likely. Having another Master Biomancer instead would increase the chance of getting one and this could do a lot more.

Another problem I see is that Master Biomancer decreases the strength of undying creatures. You could go another way and cut Increasing Savagery and Master Biomancer to add Ooze Flux . This card is pretty badass with Undying and especially in decks abusing +1/+1 counters. On another note Master Biomancer with this card is good too so you could cut Rapid Hybridization instead since you only have 1 evolve creature in here and giving your opponent creatures can be quite dangerous.

If you use Ooze Flux think about Vorapede . Together with Ooze Flux and Zameck Guildmage it is pretty badass.

To sum it up. My suggestion:

-1 Increasing Savagery
-2 Master Biomancer or -4 Rapid Hybridization

+4 Ooze Flux (to have 2 cards in your deck that abuse counters)

Depending on your cuts: Maybe +1 Arbor Elf (to have more consistent mana boost starting at turn 1 or 2)

I hope this helped. Greets MA

July 2, 2013 2:53 a.m.

mPalo says... #19

@MartialArt

If your suggesting cutting 4x Rapid Hybridization then your not understanding the use of it.

Turn 1: Cloudfin Raptor

Turn 2: Young Wolf then Rapid Hybridization on the wolf.Young wolf evolves cloudfin, undying resolves evolving cloudfin, hybridization resolves evolving cloudfin. Swing for 3

Turn 3: Zameck Guildmage swing for (3/4,2/2,3/3) 8 (don't swing w/ young wolf if they can block and kill it....and at the same time don't take off young wolfs counter till they attempt and kill it, always hold 2 mana aside for a responce to kill spells)

If you add in Arbor Elf it pushes your initial swing back by 1 turn, but it means u can drop Vorapede turn 4 and swing for 15 if you want turn 5.

I wouldn't play 4 Ooze Flux I had 3 in my Undying Simic 1-Drop and find they are to expensive to cast till late game. All but the worse situations the guildmage can handle so 9 of 10 games I hold the ooze flux when I draw it. Almost never sees play so I knocked mine down to a one of (which I don't like having 1 of a card in my deck either) but its nice to chance drawing it as the game gets longer, helps against slower decks.

July 2, 2013 12:55 p.m.

MartialArt says... #20

I understand the value of Rapid Hybridization but in my opinion it's a bit unstable to hope for all 3 needed cards to appear in your hand in time. If this happens often it's ok but imo it's a bit unstable.

July 2, 2013 5:29 p.m.

Bellock86 says... #21

Which is why I don't rely on that combo. It can be a bit unstable but it's worth running to see my opponent's eyes bug out of his head. Lol

July 2, 2013 5:35 p.m.

mPalo says... #22

I get that combo off at least 1x a match you can also hybrid any other undying creature. U can hybrid a creature after blocking when you know your gonna lose the creature. There are tons of uses for the card.

July 5, 2013 3:57 p.m.

Bellock86 says... #23

I used it on a Predator Ooze once when that was my only creature so I could pile block and kill something when my ooze wasn't big enough. Guy I was playing was pissed when I killed his creature cuz it was his win condition. Lol

July 5, 2013 4:17 p.m.

mPalo says... #24

.... What u could have done was blocked with predator ooze, after damage is dealt you hybridization his creature and let predator ooze grow from the kill ( predator ooze is indestructible, kill cards don't kill)

July 5, 2013 9:24 p.m.

Bellock86 says... #25

Oh I knew that. The reason I wanted to pile block was trample on his creature. I was at 5 and I couldn't afford to go any lower. And I couldn't target it because he had played simic charm on his board earlier in the turn and gave everything hexproof. Luckily I was holding a second Rapid Hybridization . I had tried to kill his creature with a RH earlier which is where him simic charming came from

July 5, 2013 9:34 p.m.

Please login to comment