I've chosen the name 'Evolving Wild' because the combo which allows a creature to 'evolve' here is really wild, and your opponents can't really anticipate it.

The goal of this deck is to cast every permanent in it on one turn. There are three combos in this deck: Intruder Alarm + Jegantha, the Wellspring + Sisay, Weatherlight Captain , Intruder Alarm + Prime Speaker Vannifar , and Jegantha, the Wellspring + Jodah, Archmage Eternal . The first combo allows you to cast many legendary nonland permanents from your deck. The second combo allows you to cycle through creatures until reaching Emrakul, the Promised End.

The first combo:

  1. With Sisay, Jegantha, and Intruder Alarm on the battlefield, cast Colossification, targeting Sisay.
  2. Tap Jegantha for WUBRG.
  3. Activate Sisay, searching for any legendary permanent in your deck (Sisay is a 24/24).
  4. Untap creatures from Intruder Alarm.
Rinse and repeat ad infinitum!

The second combo (assume Fervor is on battlefield):

  1. Cast Aphemia, the Cacaphony.
  2. Tap Jegantha for WUBRG.
  3. Sisay is a 5/5, activate her to retrieve Prime Spreaker Vannifar.
  4. Untap creatures from Intruder Alarm.
  5. Activate Vannifar, sacrificing Aphemia and searching for Animar, Soul of Elements
  6. Untap creatures from Intruder Alarm.
  7. Activate Vannifar, sacrificing Animar and searching for Anger.
  8. Untap creatures from Intruder Alarm.
  9. Activate Vannifar, sacrificing Anger and searching for Cromat.
  10. All your creatures will probably have haste.
  11. Untap creatures from Intruder Alarm.
  12. Activate Vannifar, sacrificing Cromat and searching for Visara the Dreadful.
  13. Untap creatures from Intruder Alarm.
  14. Activate Vannifar, sacrificing Visara and searching for Protean Hulk.
  15. Untap creatures from Intruder Alarm.
  16. Activate Vannifar, sacrificing Protean Hulk and searching for Akroma, Angel of Wrath.
  17. The Protean Hulk death trigger occurs; search for Darien, King of Kjeldor.
  18. Untap creatures from Intruder Alarm
  19. Activate Vannifar, sacrificing Akroma and searching for Grozoth
  20. Grozoth triggers, search for anything, but preferably Artisan of Kozilek.
  21. Untap creatures from Intruder Alarm.
  22. Activate Vannifar, sacrificing Grozoth and searching for Ancient Stone Idol.
  23. Untap creatures from Intruder Alarm.
  24. Activate Vannifar, sacrificing Ancient Stone Idol and searching for Ulamog, the Infinite Gyre.
  25. The Idol triggers; create a 6/12 Construct with trample.
  26. Untap creatures from Intruder Alarm.
  27. Activate Vannifar, sacrificing Ulamog and searching for Ghalta, Primal Hunger.
  28. Untap creatures from Intruder Alarm.
  29. Ulamog triggers; shuffle graveyard into the library.
  30. Activate Vannifar, sacrificing Ghalta and searching for Emrakul, the Promised End
  31. Ultimately, the only card that will remain in your graveyard after this combo is Ghalta, as everything else will be shuffled in.

I've added Sanguine Bond and Exquisite Blood for draining your opponents out with Essence Warden and/or Soul Warden.

The third combo: Tutor through creatures until you reach Razaketh, the Foulblooded. With Jegantha, Jodah, and Intruder Alarm on the battlefield, cast Essence Warden and Soul Warden. Sacrifice other creatures and pay life for Razaketh's ability to search for any creature, then you'll gain the life right back. Keep going until you reach Ulamog, the Infinite Gyre, which shuffles your graveyard back into your deck after you've sacrificed it. Because Captain of the Watch is one of the creatures which is sacrificed, you'll have infinite creatures and infinite life.

The fourth combo: Once you've cycled through creatures to get to Razaketh, sacrifice a creature to search for Enter the Infinite. Because you can cast spells from your hand for free, you can literally play every nonland card in your deck, and all of your creatures have haste.

The fifth combo: Once Vannifar and Intruder Alarm are on the field, sacrifice Blood Artist instead of Aphemia (as a contrast to the second combo), and drain your opponents for 1, gaining 1 life. Go through this cycle infinitely, draining your opponents until they are sobbing piles of skin and bones on the floor.

The sixth combo: Cast Stolen Identity, ciphering it onto Aurelia, the Warleader. With Mirror Gallery on the battlefield, attack. When Aurelia deals combat damage to the opponent, create a token that's a copy of Aurelia. The new token can attack in tandem, hypothetically generating infinite combat steps. I might even add Abyssal Persecutor to keep opponents' life totals in the negatives...

The seventh combo: This is already a well-known combo, but Darien, King of Kjeldor in conjunction with Essence Warden or Soul Warden causes you to, instead of ever taking damage, amass an army of Soldiers.

This deck can actually win you the game on turn 4 by using Intruder Alarm, Jodah, Archmage Eternal, Jegantha, the Wellspring, Enter the Infinite, and Omniscience. Every permanent in the deck will be cast and you will have a surplus - and I mean a surplus - of creatures. It's also helpful to cast March of the Multitudes while convoking with every creature you have; Intruder Alarm will untap your creatures anyway.

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90% Casual

Competitive

Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

34 - 0 Rares

15 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.91
Tokens Angel 4/4 W, Construct 6/12 C, Copy Clone, Human 2/2 G, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Wolf 2/2 G, Zombie 2/2 B
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