Evra, with so many options. Our main goal is to stall until we have 7 to 8 mana. Cast Evra and be able to protect if necessary. Next turn suit up with auras or equipment, activate the life swap ability, and start swinging for the win, one turn at a time. The early game we want to use our removal to take out threats for other players hoping to have a truce long enough to get set up. Several tutors and lots of removal give us so many options and lots of consistency to pretty much always have our plan going as long as we don't miss a land drop. For the price, I don't know if I could have come up with a more efficient deck to get some wins. It's definitely won more games than it has lost, and is way better than the price tag would have you believe. Let me know what you think and if there's any obvious budget options I forgot to include.

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91% Casual

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