Excuse Me, But There's A Dragon Eating Your Face
Commander / EDH
SCORE: 66 | 104 COMMENTS | 14394 VIEWS | IN 39 FOLDERS
GoldGhost012 says... #2
Into the Wilds exists? Cool! That's definitly worth considering.
Both cards you mentioned, Into the Wilds and Oracle of Mul Daya , are connected. I find that funny.
August 9, 2013 10:31 p.m.
MagicalHacker says... #3
+1.
I don't think you should put in Gemhide Sliver in; I think he isn't the best thing to use. The only cards I didn't like all that much was Kusari-Gama , Dragon Breath , and Shivan Dragon .
Don't forget to help me out on my deck as well! :)
August 9, 2013 10:44 p.m.
canterlotguardian says... #4
Hellkite Tyrant + Mycosynth Lattice = ALL YOUR SHIT IS MINE
also, there's a dragon eating my face. brb.
September 9, 2013 1:26 p.m.
GoldGhost012 says... #5
Hmmm, Mycosynth Lattice could even help with mana fixing... cool! Plus an added bonus of game winning! I'll find a spot for it as soon as I can. Thanks, canterlotguardian!!
September 9, 2013 1:29 p.m.
canterlotguardian says... #6
GoldGhost012 I used to run a Scion dragon tribal deck, and that combo won me more games than anything else.
September 9, 2013 1:35 p.m.
megawurmple says... #7
I don't really play EDH much, so my advice probably won't be that useful, but I'll give it a go. I think you could do with some more ramp in here. A personal favourite of mine is Somberwald Sage . She lets me get a Balefire Dragon out on turn 3 if I drop her on turn 2. Maybe Birds of Paradise or other dorks could be useful as well. I also think you should add some tutoring to fetch combo pieces like the aforementioned Mycosynth Lattice and Hellkite Tyrant . Try Demonic Tutor and Vampiric Tutor , or Diabolic Tutor is you don't want to spend tons of money.
Either way, +1 for Dragon tribal EDH.
September 29, 2013 5:42 a.m.
Yoshi400x7 says... #8
would a Spellbreaker Behemoth work well in this deck?
October 18, 2013 3:22 p.m.
GoldGhost012 says... #9
Probably. Most of my creatures have over 5 power, but that's just over half (20/34).
My reservations with him are three-fold: one, he makes himself a big target for removal by control decks that want to counter all of my creatures, two I wouldn't know what to take out for him, and three Cavern of Souls already does this pretty well with my dragons (in fact, it would only help with 2 creatures, Kozilek and Ulamog).
In short, he has potential, but I'm wary on putting him in.
October 18, 2013 5:13 p.m.
Yoshi400x7 says... #10
yeah about the Eldrazis.....why do you have them in your tribal dragon deck. are they just there for big massive game enders?
October 18, 2013 5:45 p.m.
GoldGhost012 says... #11
Eldrazi and Dragons share at least 2 traits: they're powerful and they like ramp, which coincidentally I have.
So yes, game enders. They also function as mass removal on a huge stick, complete graveyard shufflers, and I have 5 options for cheating them out.
October 18, 2013 5:49 p.m.
Yoshi400x7 says... #12
hey wouldn't a Savage Lands work well in this deck? yeah I know one card but good mana fixing.
October 20, 2013 1:55 a.m.
GoldGhost012 says... #13
There are three lands in here that always come into play tapped: Spinerock Knoll , Mosswort Bridge , and Bojuka Bog . Each of those has an enter the battlefield ability that immediately benefits me. Savage Lands is a good mana-fixer, but it's a weaker Darigaaz's Caldera since I can use the Lair to reuse the above three cards.
Thank you for your input.
October 21, 2013 6:02 p.m.
I have a deck that plays similar to this in that it likes to drop a ton of big creatures and I would say that 2 must haves for your deck are Greater Good and Homeward Path .
Greater Good is just fantastic in any green deck. Someone tries to steal your dragon? Turn it into card draw. Board wipe? Draw a ton of cards. Combat didn't go as planned? Why not draw more cards. It kinda speaks for itself how good it is.
Homeward Path could be a little less useful and depends more on your meta. I think it is incredibly useful because if any blue player plays a clone effect of your general, well then your in deep trouble. Having this ace in your corner, particularly with Karrthus as your general seems invaluable.
Zirilan of the Claw might be interesting for you too. Basically Sneak Attack the creature in your deck.
November 19, 2013 10:46 p.m.
GoldGhost012 says... #15
Great suggestions man! Greater Good will probably find a spot in here, and probably Reliquary Tower too, just for shenanigans like that. Homeward Path is iffy, but I can see the upsides. Zirilan of the Claw might end up being a $2 replacement for the $40 Sneak Attack . Too bad he exiles, but there's where Greater Good shenanigans shine again. Thanks for the comment and suggestions!
November 20, 2013 7:54 p.m.
I'm going to suggest you 2 more creatures and an Enchantment
1.- Mordant Dragon
He deal combat damage = Creature Removal
2.- Ruric Thar, the Unbowed
Whenever a player cast a noncreature spell = 6 damages to that player.
3.- Lurking Predators
1 spell = 1 possibility to drag out a heavy dragon.
Also i dont think u need a $40 dlls Sneak Attack if the main idea is to have most of the dragons u can have on field. +1
November 22, 2013 1:06 a.m.
I'm not really a dragon fan, but I really like this deck---Just keep your dragons away from my Baneslayer Angel and we'll be fine but i think that this deck needs some more ramp.....+1
December 5, 2013 3:35 p.m.
GoldGhost012 says... #18
_Djanngo_ and Angelic, sorry for not replying sooner. I guess I never noticed your comments.
I originally had Mordant Dragon in here, but he wasn't too effective because he only deals damage to one other creature, and his firebreathing ability costs 2 mana.
Ruric Thar, the Unbowed is a great idea.
Lurking Predators is basically a more expensive Descendants' Path early game, but more effective later. I'll stick with Descendants' Path .
Usually this is able to ramp pretty well.
Thanks guys!
December 22, 2013 8:07 p.m.
Trollhoffer says... #19
A little trick I like in these decks is to use Jarad's Orders . You use it to put Bladewing the Risen into your hand and any other dragon you like into your graveyard, then play Bladewing to get the second for free. It works well with Utvara Hellkite .
December 23, 2013 2:24 a.m.
GoldGhost012 says... #20
That is a cool trick Trollhoffer, but Jarad's Orders is a nonpermanent, which fights the synergy with Primal Surge . If it were more of a win con, I would add it, but it just just sets up a cool interaction.
Thanks for the comment and suggestion!
December 26, 2013 6:45 p.m.
Lux Cannon looks rather non-synergistic, and more ramp does seem like a good thing. Sakura-Tribe Elder perhaps?
December 26, 2013 8:59 p.m.
GoldGhost012 says... #22
Lux Cannon gets rid of a lot of things my other "removal" doesn't. It's the only thing not named Eldrazi or Steel Hellkite that can get rid of pesky noncreature permanents.
December 27, 2013 4:14 p.m.
Whatabout permanents like Oblivion Stone as removal? Or Nevinyrral's Disk ?
If time isn't right to blow them, simply don't.
January 9, 2014 10:41 a.m.
feyn_do_alduin says... #24
is there a way to cloudshift your entire field? I know it might not be relevant to the deck, but wimmel_jr got me thinking...
January 9, 2014 11:59 a.m.
GoldGhost012 says... #25
Not sure... there's Ghostway , but that's white. Gatherer search reveals Cold Storage (which I'm not really a fan of, it makes itself a huge target), Helvault (same reasoning), and Safe Haven (it's a land, could be more protected). Wonder if I'm missing any...
Krayhaft says... #1
Into the Wilds and Oracle of Mul Daya might better suit you then, since they're stronger effects that also ramp.
August 9, 2013 9:45 p.m.