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A Gatecrash included standard aggro deck. This deck is meant to get Experiment One out turn one and over time evolve it and deal lots of damage. One of the key features is the regeneration on Experiment One. It survives turn four wipes and burn spells and even when you have to remove its counters, you can get them back from either the Dreg Mangler scavenge or from spamming more creatures. The only problem is facing the heavy control decks. When they gain life and get card advantage like crazy with Sphinx's Revelation and Thragtusk/Restoration Angel. Looking for ideas to get around them and to make the deck just better overall.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

29 - 6 Rares

18 - 6 Uncommons

6 - 3 Commons

Cards 60
Avg. CMC 2.47
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