Could do, but I don't want to end up with something in the graveyard that I want.
November 7, 2013 11:16 a.m.
Worldspine Wurm doesnt work with Breaking / Entering because its a sorcery, but Rescue from the Underworld would work. Like the idea though.
November 7, 2013 11:22 a.m.
what do you mean by doesn't work because its a sorcery?I just read the second ability of Worldspine Wurm stating that he won't stay in the graveyard... this could be a problem!
November 7, 2013 11:35 a.m.
thanks for bringing that to my attention, (facepalm) I didn't read the card fully. I guess it will still work with the colossus... :'(
November 7, 2013 11:48 a.m.
Well you only have 1 worldspine wurm. with enough mana you could dump it into the graveyard, and cast rescue in response to its triggered ability. but itd take a bit of mana. lol
November 7, 2013 12:35 p.m.
I only need one, I plan to get to it with Jarad's Orders I might add in Diabolic Tutor as well if necessary. And nowthat I realise the graveyard issue with Worldspine Wurm I'll have to change the plan a bit. One thing I could do is discard it with Lotleth Troll which gets it into the yard for free... I'll have a think then do an update and change the description.
November 7, 2013 1:46 p.m.
malfeischylde says... #8
Hi there, since you commented, I am returning the favor. I would take out the blue. There is no real use for it. I think that it would serve you better to remove the wurm as well. Mana dorks (mana producing little guys) would be better additions in their stead. I think that the Sylvan Caryatid is the best one, but the Elvish Mystic is equally decent in a dual colored deck. There's also a Voyaging Satyr that untaps lands that might help you if you wind up with more dual lands and Nykthos, Shrine to Nyx . You can;t have too, too many hugely mana draining creatures, because there just isn't enough mana ramp in this set block. You may want to consider Grisly Salvage , if you are using your graveyard as an asset, anyway. I have also recently taken to Commune with the Gods , and think that Jarad, Golgari Lich Lord could be a useful addition for you, especially if you decide to keep the wurm, and its wurmettes.
November 12, 2013 10:24 a.m.
Thanks for the ideas, I'll think about it. The Quicken (blue) is only there becaue of Worldspine Wurm not being able to stick in the graveyard, the spells like Morgue Burst need to be quickened if I am going to target him from the graveyard. It is becoming a bit silly trying to keep him in just for the sake of that one trick but i just love the idea of doing 15 damage in one hit (potentially as soon as turn 5!)
I like Commune with the Gods and there's also Grisly Salvage but I didn't want to end up with too much stuff in the yard that I don't want there... lots still to think about, thanks for the suggestions and good luck with your deck
RedKunoichi says... #1
you could also run Commune with the Gods it will give you some draw and more chances to put the cards you want in the graveyard.
November 7, 2013 10:33 a.m.