Sideboard


Vraska, Golgari Queen & Creeping Tar Pit are essentially a combo. Emblem + Unblockable. Bitterblossom is the icing on the cake. The best part of the "combo" is that it does not care for life totals, as it is a "one hitter quitter" and may end the game with "One Punch." The best part is that decks like Abzan Coco's infinite life strategy no longer matters.

Edit With so many cards like Fatal Push, Lightning Bolt, Path to Exile, and Terminate flooding Modern - creatures are becoming more and more a liability, unless you adopt a 25+ creature strategy. With that in mind, I wanted to personally test a previously "Bad" option in a removal heavy Modern. The idea is to test +4x Bitterblossm in place of -4x Tarmogoyf, to blank removal and add threat resiliency. There was also a -3x Thoughtseize process to allow for better life management. Assassin's Trophy takes care of the larger cmc targets if necessary.

Control: May attack from nearly every angle: disrupting hands, countering spells, destroying artifacts & enchantments, taking down Planeswalkers, and disallowing creatures from play. The 75 is equipped with enough versatility to handle many situations that arise against our win conditions. The base grants an even greater fighting chance against Tron & Combo, as opposed to that of Jund or Abzan.

The creatures are Meta dependent and it is arguable that 3-2x Snapcaster Mage is fine. Tireless Tracker, Scavenging Ooze, Tasigur, the Golden Fang, and Grim Flayer are also great inclusions.

Snapcaster Mage: This card along with the theme built around it make this card extra valuable. This plus Fatal Push and Assassin's Trophy are the real deal. This guy really does a great job at getting you ahead in the game. Use this card with your discard spells to really apply pressure!

Tarmogoyf: for a house. what's not to like? The plays have to be intelligent, as there is much removal in Modern right now. This is where the discard comes in hand. Abuse Snapcaster Mage. (Tasigur, the Golden Fang may substitute)

Creeping Tar Pit: The unblockable gets around aggro, tokens, and steals games quite often. It is actually common to beat with 2x Tar-Pits at a time. Do not sleep on this card.

The spells that offer are cunning, recursive, and raw. Sure, we may not have a Lightning Bolt, but we have Snapcaster Mage + Fatal Push + Assassin's Trophy. Even greater, to screw Tron and Combo. That offers a great probability than based decks, past T5+.

Assassin's Trophy: This is one of the cards that promote change throughout a format. Like Fatal Push, this will be great paired with Snapcaster Mage. The ability to destroy "anything" is key.

Search for Azcanta  : If this is Wizards making up for taking away Dig Through Time; I accept it. The ability to peak for 4 is incredible and the card advantage is real.

Jace, the Mind Sculptor: Come on now. There has been some talk about this card under performing, but it has actually been quite solid in its matchups. In attrition, JTMS always wins.

Liliana, the Last Hope: This is our Kolaghan's Command. It is also incredulously well positioned against small decks. May also be a win condition.

Nissa, Steward of Elements: Nissa is an awkward inclusion, but her synergy with Search for Azcanta  , Opt, and Jace, the Mind Sculptor is rewarding. especially when scrying the top 2 that Jace put back. Her ultimate may end games abruptly.

Fatal Push: This is disrespectful with Snapcaster Mage.

Abrupt Decay: This thing is the definition of efficient. It hits Artifacts, Enchantments, Planeswalkers, and Creatures. It also cannot be countered. This is why things like Jund have a 50/50 chance against the field--they can stay targeting all types of threats.

Cast Down: This card is a nice inclusion to Black based removal. Very effective against Hollow One. Going up to 2x is arguable.

Opt: Good draw for instant play.

Thoughtseize: Best hand disruption. 2x is arguable, however, to combat combo effectively it is necessary.

Inquisition of Kozilek: Another way to attack the hand, but without life loss. This is excellent against Humans and Jund.

Collective Brutality: Very good against control, and combo.

Maelstrom Pulse: This card is great against anything and everything really. It is weaker against Aggro, but kills Tokens and Cranial Plating. Planeswalkers are becoming more prevalent.

Damnation: Sweepers are key with all these aggro decks around. 5 Color Humans, Affinity, Hollow One. These decks need cards that take advantage of their game plan and that is what Damnation does. Snapcaster Mage gives you 3-4x of them.

Spells are subject to change, as Meta & testing require.

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Revision 133 See all

(10 months ago)

+1 Callous Bloodmage side
-1 Countersquall side
+1 Engineered Explosives side
+2 Force of Negation main
+1 Pact of Negation side
-1 Ratchet Bomb side
+1 Spell Pierce main
-1 Thrun, the Last Troll side
Top Ranked
  • Achieved #8 position overall 7 years ago
Date added 7 years
Last updated 10 months
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 6 Rares

5 - 4 Uncommons

7 - 5 Commons

Cards 60
Avg. CMC 2.14
Tokens Emblem Vraska, Golgari Queen, Faerie Rogue 1/1 B, Orc Army, Pest 1/1 BG
Folders Decklist research, Decks I like, Ideas, Modern Decks, Things, Reference this for my Sultai deck, Modern, Modern Decks, Fun Decks, Favorites
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