One Punch

Modern cplvela0811

SCORE: 151 | 344 COMMENTS | 27489 VIEWS | IN 47 FOLDERS


doozy says... #1

Looks decent. I highly recommend finding room for the 4th Serum Visions and the 4th Thought Scour. I'd definitely cut Nissa, she's pretty bad in a deck like this.

May 31, 2017 8 a.m.

I disagree with adding the fourth Serum Visions and Thought Scour because then he would be at greater risk being milled out. This list is as good as it right now.

May 31, 2017 11:05 a.m.

cplvela0811 says... #3

doozy:

I have to agree with Miracles-and-Charms-of-Alara ~ the current 3-3 split, along with Mishra's Bauble, is working out. Versatility is key with a deck like this. Snapcaster Mage makes for a "extra 1x of the chosen card" . Thanks for agreeing it is decent, though. I would probably agree with you that Nissa, Steward of Elements may be changed ~ I am currently playing around with Jace, Architect of Thought. However, other than that, at the moment I am very pleased with the list. Thank you for the advice and it may be considered in the future. I hope that cleared up any unresolved curiosity

May 31, 2017 12:31 p.m.

doozy says... #4

Being milled out..? That is highly unlikely. I play Grixis Control with 4 Scour, 4 Serum, and 4 Ancestral Vision and I've never milled myself out. Fair points, although Bauble is not quite as good as Scour or Visions. Jace definitely seems better than Nissa. Good luck with your deck!

June 1, 2017 10:44 a.m. Edited.

Dough says... #5

Even though Tarmogoyf is a great card, it's kind of a nombo with delve cards like Hooting Mandrills and Tasigur, the Golden Fang. Is it to help the curve or any other reason for adding it in?

June 1, 2017 5:32 p.m.

cplvela0811 says... #6

Dough

Hello. It's not only curve, but , for even a 3/4 is worh it. They do reach 5-6 power, still. I need to draw a delve spell, to be able to delve, so I personally run a few more (5-6). Without sounding rude, but I would not remove Tarmogoyf, even if there was a fire. Perhaps I can warrant removing 1x Mandrils--I just la-la-love, Tasigur.

June 3, 2017 12:33 p.m.

mattsprestige says... #7

Dough

Even with the delve cards making Tarmogoyf sort of a nombo, Tarmogoyf is not like Grim Flayer because Tarmogoyf benefits from both graveyards. In the experience with my sultai deck my Tarmogoyf is usually a 4/5 even when I have a turn 2-3 Tasigur, the Golden Fang. I will say that my deck does have less delve cards than this one but it is still the same concept.

June 4, 2017 12:09 a.m.

tlhunter07 says... #8

How do you like Bontu's Last Reckoning in here? I was also playtesting this, and I think that you should go with Delve or Goyf. I had a Tasigur, the Golden Fang stuck in my hand with a 5/6 Goyf on the board the whole game. I could see potentially having Goyf as a board stall and/or a win condition if you can't find Delve, but I think that Delve is strictly better in Sultai. Thoughts?

June 4, 2017 12:30 p.m.

cplvela0811 says... #9

AtomicEmpire

I haven't tested it, but some cards you just know. I mean Aggro has committed their etire board, by T3. Its better curve, but against the decks where this card shines ~ once dropped, likely ruined their entire game plan for 3 mana. As for Delve & Tarmogoyf they stay and cannot contradict itself, if playing against another deck with card types. This deck simply cannot perform the way it does without Tarmogoyf. Theres no mana gimmick to him and it can laugh Gurmag Angler & Reality Smasher. Those creatures I mentioned, are "Cheated" into play i.e. Eldrazi Temple/Delve > Tarmogoyf is always on curve and can end games in a few swings. Now...it may be played withought Tarmogoyf, but that would play different.

On another note ~ I actually -2 Hooting Mandrills & +2 Bitterblossom. It has been surprisingly good and oddly enough, stole me a few games. The late game topdeck can suck, but early, insanely good.

June 4, 2017 6:42 p.m.

cplvela0811 says... #10

Here's the updated version. This is what I deemed necessary, based off of Tappedout opinion, however, Tarmogoyf & Tasigur, the Golden Fang stay...Regardless of fires.

June 4, 2017 9:45 p.m.

Oof_Magic says... #11

I like the idea of Grim Flayer mitigating fueling delve and Tarmogoyf. Why'd it get cut?

June 7, 2017 4:59 p.m.

cplvela0811 says... #12

Happymaster19

I agree with you, but Fatal Push is because why. It is every where ang Tasigur combats against it effectively, while also having abilities & played on turn 2. Trust me, I loved me some Grim Flayer interactions, but Push is getting out of hand, as of late.

June 7, 2017 6:20 p.m.

Oof_Magic says... #13

I can see your point. Such a shame. Do you need 3x Tasigur, the Golden Fang? I agree regarding Flayer but 3 Tasigur feels a bit heavy. Maybe just Gurmag Angler or Tombstalker. Not replacing Tasigur but supplementing.

June 7, 2017 6:57 p.m.

mattsprestige says... #14

To amend my last comment, I haven't had trouble with either Grim Flayer nor Tarmogoyf in my deck Bug out! as far as turning on delirium and having at least a 3/4 Tarmogoyf consistently. Also a little side note to cplvela0811, your description includes cards that are not in your deck anymore, namely Inquisition of Kozilek and Hooting Mandrills, and possibly add 1 mana sideboard cards and a sideboard guide for the most popular match ups? I think these two additions would make a more complete deck and more up vote ;)

June 8, 2017 12:18 a.m.

Oof_Magic says... #15

I'm also curious what's up with them Tasigur's Cruelty?

June 8, 2017 1:46 a.m.

biorose671 says... #16

for that Tasigur's Cruelty in the sideboard, I'd rather play Whispers of Emrakul. At least with that, you can play the whole "RANDOM" game from the opponents hand rather than letting them choose. (if you didn't already know, choosing to dice roll as a random selector is a tried and true method of determining the selection)

June 8, 2017 10:18 a.m.

cplvela0811 says... #17

Happymaster19

Tasigur, the Golden Fang not only has advantages over Gurmag Angler, but gets dropped sooner. It taxes Tarmogoyf one less, and WILL generate value in the later game. Gurmag will not. It is too vanilla, for what this deck wants. Tarmogoyf is just better than Gurmag Angler and that's where Grixis dies. Relic of Progenitus will not ruin Tarmogoyf as much as Angler, for the fact they still have a graveyard. I also play x3, because when you play one, it's bound to be removed, so now you have x2 in the deck - it is a personal philosophy.

As for the Tasigur's Cruelty ~ it is literally a > discard 2 cards, against control. More so against Tron & , plus a 2/1 body ~ Value. It is surprisingly a beast and with Snapcaster Mage, may be ANOTHER discard 2 cards, for !

mattsprestige

Thanks, but to help you understand, again ~ Grim Flayer is not good, for ME, at the current moment. It is certainly a great card, I will concede to that, however, too weak at the moment. It is nice that you do not experience problems getting Delirium online. I too use to have this deck built as a Delirium shell, but as you can see ~ with over 200 comments and almost 100 upvotes ~ I do my best to cycle ideas from the Tappedout community. That being said, other members suggested it and if you viewed the revision tab, would see that I already took that advice. It didn't work, for me. In this deck, the Delirium shell falls on it's ass, to Fatal Push & Lightning Bolt. Let's not be biased now, please listen to MY experience, with MY deck ~ that has been catered to by an entire community:

Delirium V.S. Delve

Grim Flayer dies to fatal push, may die to Lightning Bolt if your pull isn't right.

Snapcaster Mage dies to Fatal Push & Lightning Bolt...and every creature combat available.

Tarmogoyf dies to Fatal Push, not Lightning Bolt > does not need to "gimmick" its way, by being counterproductive on it's own.

Creeping Tar Pit mega dead to everything. Push, Bolt, you name it, however, steals games.

NOW...about them Tasigurs...entirely different story, that changes the game. Tasigur, the Golden Fang will always be a better turn 2 drop. No arguments about that in the current meta. There's a reason why decks like Abzan & Jund are dying right now...Fatal Push. They run too many mana efficient creatures and Wizards said "No." I'll be sure to update the site page, for you and everyone else! Thanks for the input Matt :D

biorose671

Hello there. I like it better because it is just 1 , for 2 cards. I mean...I cannot really explain how good the math is on that, but with Snapcaster Mage becomes a crazy discard spell. yes, they do get to choose, but paired with Thoughtseize and Stubborn Denial, along with the sweet removal package we have, makes for some fun interactions against decks like Scapeshift when Murderous Cut is trash against them. I liked Whispers Of Emy more in my old Delirium shell. Thank you though.

June 8, 2017 1:28 p.m.

tlhunter07 says... #18

Sultai MTGS Thread. Blow them away with your knowledges :)

June 9, 2017 10:30 a.m.

tlhunter07 says... #19

I seriously think that Ancestral Vision would be badass in here.

June 9, 2017 8:36 p.m.

biorose671 says... #20

On the topic of Delve vs Delirium, I believe it's going to be on a combo play style and meta. For me, I never been to a GP in my life so I don't see myself playing outside of my local meta due to the fact that I'm not sure if planning for a 1-2 week vacay for a GP in my area is possible for what I currently do with my life. Therefore, I build my deck to at least keep its head up with my LGS. My deck is somewhat of a homebrew so I keeping up with meta decks is hard, but thats what I like about it, I put work into my deck and I learned to love its short comings without copying and pasting a winning deck. Yes, Fatal Push is a bitch of a card in Modern, but so are the other color drop instances that see heavy modern play Path to Exile, Lightning Bolt, Spell Snare, Stubborn Denial, Blossoming Defense<- (I know it's not a removal but it's a very underrated card, I pulled a few fast ones against LOT of creature removal with this card) If Push is bothering your deck and literally the ONLY thing you are going against, then you adjust accordingly. Oh, yeah don't get me wrong Push smacks my deck in the face and then some, but I also retaliate back with pressure of my own. Honestly what hurts more than a Fatal Push is a turn 1 thoughtseize/IoK

June 13, 2017 8:09 p.m.

I know I plus +1 this before, but I wish I do so again because this deck is amazing. Fun and.competitive, it doesn't matter what people say because it's both nevertheless. Thank you for making Witch-Maw (Sultai-white or Abzan Blue) great again! The white splash is very slick too.

Please take a look at my Glint-Eye Strix deck sometime. I'll leave here.



June 25, 2017 8:53 p.m.

jhunter says... #22

CP, this is amazing. You're such a good deck builder, and I wish you the best of luck with this deck.

June 25, 2017 9:24 p.m.

cplvela0811 says... #23

Miracles-and-Charms-of-Alara:

Thank you so much. The Lingering Souls stops the aggro decks, and Siege Rhino makes for a finisher and a Stubborn Denial boost. It's so fun. My friends play a lot of Affinity, Infect, Burn, Tron, Ad Nauseam, and Merefolk. Aggainst the creature based decks, it is better positioned.

I will take a look at your deck. Hopefully I can help out!

jhunter:

Thank you, my friend. I wish you the best of luck, as well.

June 26, 2017 2:51 p.m.

I am sure you have your reasons, but why not a single Path to Exile? I understand that Fatal Push is pretty dang good, but I would think that even a 2/1 split of push/path might help vs decks that are playing Tasigur, the Golden Fang/Gurmag Angler, or Reality Smasher/Endbringer.

June 26, 2017 3:34 p.m.

tlhunter07 says... #25

I second the one-of PTE suggestion. Also, this is insane. Keep on doing this, you're going places :)

June 26, 2017 4:02 p.m.

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