Maybeboard


Ramp up and then cause huge damage just by bringing creatures into play.

Victory is possible by turn 6 (had it happen a few times in play testing), although not likely until between turn 8 or 9. Any help speeding up ramp and/or draw or anything else to improve consistency would be appreciated.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

22 - 0 Rares

20 - 0 Commons

Cards 60
Avg. CMC 3.94
Tokens Elemental 4/4 G
Folders Fun Gimmicks
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