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Extort/LifeDrain Myr Orzhov Ver. II

Modern Combo Infinite Combo Lifegain WB (Orzhov)

Nekrell


Sideboard

Creature (3)

Sorcery (1)

Enchantment (2)


Maybeboard


For the majority of the time the deck itself doesn't have a grand strategy: You simply have to expend every single mana left to use, when you have not any other moves to do, to extort right after casting your last spell. You only really have to do some mana management if you are going to use some instants. Stall the game, keep healing yourself with extort and similar effects, wall your life point with creatures that cannot extort. In a real good scenario, you can even win by doing this, as happened sometimes in my early tests. But those good scenarios are rare. A combo, that rely on many cards that where already in this deck before, has been added after the first stage of tests, to give some real win conditions if extort fails to win the game:

Bontu's Monument + Heartless Summoning + Myr Retriever : A possible 3th turn win. Can be a really viable way to win the game if an extort strategy, supported by Bontu's Monument + Heartless Summoning, fails in late game. Simple. Bontu's is the source of damage; with Heartless, the myrs can be summoned for free; as free to summon and free to sacrifice, myrs can start an endless circle that will drain the opponent through Bontu's Monument damage. Also Cruel Celebrant can take the place of Bontu's Monument.

Mana Management: Bontu's Monument, Heartless Summoningare a mandatory presence on the battlefield, because in many cases your mana will not be enough to pay the winning conditions AND extort.

This deck can sustain a lot of direct damage. You can ignore decks that rely on swarms of creatures, they will not be able to outdamage your heal until late game, with a good set up of extort creatures. Decks that demand heavy amount of life sacrifices will basically end themselves in really comical ways with a little bit of luck. Now, bad matchups: this deck is nearly defenseless against pure control decks and mill decks. It lacks counterspells, it has only three cards capable to make you draw more cards and mana production is simply too slow without the right cards on the field.

I will not talk about the sideboard yet. The deck needs heavy changes and the sideboard may change a lot. Is to early now.

I feel this deck missing something, a backup plan if my finisher move, the myr combo, is not possible, or something that can get some advantages by al the extort/lifedrain thing. Also i find a little bit of a waste the immense discount on mana given by the Bontu's Monument + Heartless Summoning, do you know maybe a big boy of a creature that can get something from this deck? Thanks for watching and for your answers.

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Updates Add

UPDATE: let's talk about the card in "maybe". I'm not satisfied with low damage/heal per turn i can do passively and the absolute lack of cards that can exploit this strategy. I've managed to find some combos i'd like to use but they will cost other cards in the deck of course, cards that maybe i cannot leave behind.

Drana's Emissary + Mindcrank + Bloodchief Ascension passive Damage/heal engine combo. This is my favorite. Bloodchief is kind a slow card to activate, this combo is a nice milling combo that can cause some trouble. At bloodchief activation this combo is worth 3 points of damage, 3 health point and 1 discard per turn, plus 1 discard, 2 damage and 2 health points every damage in the turn, every single creature that can land a hit, every single creature summoned, every spell played and extorted. i LIKE this, but hardly i can defend this 3 cards for all that time. Maybe a Rebuff the Wicked can do the trick.

Drana's Emissary + Fountain of Renewal + Wall of Limbs or Ajani's Pridemate. Another thing i miss in this deck is an emergency heavy hitter, something that in need can provide a rush of damage. This combo provides costant heal, a little draw effect and a threatening creature. Again, it needs time and needs counterdefense.

Now some single replaces:

Kambal, Consul of Allocation in, Drana's Emissary out. I don't like this too much, but this deck needs more interactions with the opponent. Maybe is the right choice.

Trespasser's Curse in, Blind Obedience out. An extort user out, but a more threatening enchant on the enemy. It doesn't need mana to deal damage costantly ok, but that card doesn't really control the enemy if high in health points. Both are useless against creatureless decks

Comments

Date added 5 years
Last updated 2 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

18 - 2 Rares

16 - 6 Uncommons

11 - 7 Commons

Cards 60
Avg. CMC 1.97
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