Whiskerbiscuit says... #2
And I know I've found one more in play testing, though that may have just been infinite mana and card draw, and the cards may have been switched out since. Only happened once, and I can't remember the combo :(
June 11, 2016 1:04 a.m.
Whiskerbiscuit says... #3
/u/anduri, thanks for the suggestions! I like Gilder Bairn, as for the Glen Elandra thing, I think I should be able to just slap some of ezuri's exp on her when she entires again to remove the debuff.
June 11, 2016 1:08 a.m.
Permafrost says... #4
You have Hallowed Fountain in the list. I assume that is a mistake? Temple of Mystery would fit in nicely if you needed another two color source.
June 11, 2016 10:08 a.m.
Whiskerbiscuit says... #5
Thanks for catching that! It was indeed a mistake. Thanks!
June 11, 2016 12:04 p.m.
I love the deck. It makes me want to finish my own Ezuri deck. If I may make a card suggestion, Pathbreaker Ibex is amazing in anything that wants to be in the red zone with a lot of creatures and it seems that is the case here. It could provide you with another win condition.
June 13, 2016 1:51 p.m.
Whiskerbiscuit says... #7
thanks for the suggestion! I like it a lot, I'll definitely put it in the playtesting!
June 13, 2016 8:21 p.m.
How about Nissa, Voice of Zendikar or Bloodspore Thrinax?
June 14, 2016 9:17 a.m.
Whiskerbiscuit says... #10
Those are great suggestions, and I'll playtest murkfiend. As for the others, I've actually removed them before, bloodspore, because mutant biomancer already facilitates his ability for cheaper, and I don't need the devour since I can throw Ezuri's EXP counters on him. His ability honestly helps and hurts this deck, you want people coming out strong, but only when Ezuri has enough counters on his EXP, otherwise your creatures won't trigger it. As for Nissa, there are other planeswalkers that have greater benefit that I've included.
June 14, 2016 11:05 a.m.
mjmjpartytime says... #11
cool deck! i've been running a pretty nutty ezuri deck for a while now, with an alarming amount of success. my record so far is 112 experience counters before everyone scooped, i generally end most games around 60. you can peep the list here if you want some ideas -
http://tappedout.net/mtg-decks/ezuri-robo-party/
our decks are a bit different, i generally rely on trying to look harmless and relying on tricky politics and card draw early game, then holding enough counter magic in hand to safely close out the game in one or two turns. my favorite and most often win con is Triskelavus + Ashnod's Altar. math can be a headache tho! some things i would highly suggest are Mindless Automaton, Vanishing (if you resolve this on a booted up ezuri he is damn near impossible to take out), Cryptolith Rite, Ashnod's Altar. i'd also keep Cold-Eyed Selkie in there too, its great early game, most people will just ignore it if you're just drawing two or three cards off it a turn. islandwalk is nothing to scoff at either. after months of playing this deck i've found that the most important thing is honestly just protecting ezuri. if he gets taken out too many times you just straight can't win. the decks become a huge target in my playgroup, but with enough counter magic, tutors and card draw i've still been winning more often than not.
June 14, 2016 11:56 a.m.
Whiskerbiscuit says... #12
Those are great suggestions! I'll look over them after work.
June 14, 2016 12:36 p.m.
Whiskerbiscuit says... #14
I actually had that in the deck until semi-recently! It just happens that there's plenty of token generation in the deck without it :)
June 16, 2016 3:48 p.m.
Is it funny I scrolled right down to make sure you had Sage of Hours?
Seriously, it's one of the best cards for Ezuri
June 18, 2016 1:28 a.m.
Whiskerbiscuit says... #16
Right? I honestly leave it out most games, because at this point, IWC's are looked down upon in my playgroup. We're out to have fun, not win on some clause haha.
June 18, 2016 3:03 a.m.
JehuBarranco says... #17
Hey, looks like a really fun deck! I run a Ghave +1/+1 deck. Some cards I use that are fun and useful are Spike Weaver as a Fog machine and Sporeback Troll to regenerate my creatures if I don't have my Asceticism out. Also, I know it's a bit expensive, but Vigor is an insane card if you want counters on your creatures. Haha! Good luck; I enjoyed your Ezuridiculousness.
June 18, 2016 4:55 p.m.
Whiskerbiscuit says... #18
Thank you! Those are fantastic recommendations! I will definitely look into adding them when I get home. Thanks for taking the time to look through my deck!
June 18, 2016 11:02 p.m.
I just went to FNM saw a similar deck that used Putrefax because infect is really overpowered in commander, thoughts?
June 19, 2016 2:09 p.m.
Whiskerbiscuit says... #20
There's a land I've included that transforms into a flyer with infect for that reason :) I didn't want to include too much simply because I don't find it fun to end commander games quickly with infect. Thanks for the suggestion though!
June 19, 2016 3:48 p.m.
Viral Drake is a sweet budget toolbox that always comes in handy in my games. Also Triskelion to convert exp into a free rolling thunder every turn, and Master of Waves is rather fun.
June 19, 2016 5:35 p.m.
Whiskerbiscuit says... #22
Thanks for the suggestions! I'll definitely test these out!
June 19, 2016 8:23 p.m.
Gamerjfire says... #23
You should consider Tezzeret's Gambit for some card draw, also Mulldrifter.
Arachnogenesis also does massive work in this deck, posting my list so you can see what else you would like.
http://tappedout.net/mtg-decks/mini-maxi/
I am cautious about the Master Biomancer because he shuts off your ezuri triggers.
June 19, 2016 10:30 p.m.
Whiskerbiscuit says... #24
Thanks for the suggestions! So, for Tezzeret, for me, the cost is too high for something with so little card draw. I'd much rather include things like Sylvan Library where I can repeatedly benefit from the draw, and I've already got loads of proliferation in the deck as is. Same goes for mulldrifter, way too high of a cost for a two card draw. As for Master Biomancer, I'm on the fence with him, but he's proven very useful in playtesting. Basically it gives opponents a higher priority target than Ezuri, which is super helpful.
June 20, 2016 12:57 a.m.
Gamerjfire says... #25
The reason I like Mulldrifter is it also gives an EXP, and it can be a 3 mana draw 2 if wanted that still gets that exp. The way I play/run is more combo-centric so hitting the 5 exp is important. If that isn't as necessary as speed I can easily see the cut. Same for Tezz Gambit, what about the Arachnogenesis though?
Whiskerbiscuit says... #1
/u/MartialArt, the IWC is by having at least 5 EXP counters on Ezuri, and getting Sage of Hours on the board.
June 11, 2016 1:03 a.m.