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This is a fast combo creature deck that revolves around dropping as many creatures as we can onto the board and trying to combo out first before our opponents can. Early game revolves around dropping value creatures that ramp into more mana to set up for the "Infinite Mana Enablers". With this, we can use Ezuri, Renegade Leader's overrun ability to make our mana dorks Big and Beefy to one shot each opponent. The appeal to this deck comes from it having many different lines to make infinite mana, allowing it be very adaptive with the cards we are drawing in to.
Ezuri, Renegade Leader is a powerful commander and is the definitive commander for this type of deck. Ezuri can protect our critical elves from spot removal or board wipes with his regeneration ability. This is crucial to the deck because once our elves are destroyed its hard to get them back. Ezuri's second ability is our primary wincon, so its nice to have one piece of our combo in our command zone, ready to use whenever we assemble a combo. His cost in relatively cheap which helps when we are short on creatures on the field.

In short, his pros are as follows:

  • Offers protection to our creatures
  • Offers a win con with his overrun ability
  • Easy to ramp out into

His cons:

  • Cannot produce mana (besides cards like Earthcraft)
  • Cannot protect himself
  • Usually sits in command zone until we can combo out
There is a multitude of ways to make infinite Mana in this deck. More than I could possibly list. Broken down, the most common lines include:

A big mana dork such as Priest of Titania and either Umbral Mantle or Staff of Domination

Ashaya, Soul of the Wild + Quirion Ranger and either a big mana dork, or a haste enabler.

Temur Sabertooth +Wirewood Symbiote + a big mana dork + any other dork

Argothian Elder + Ashaya + haste or another creature

Argothian Elder + Wirewood Lodge + Land that taps for 2 or more mana.

For a much more comprehensive list of a majority of the infinite mana combos that can be found in this deck please check edhrec's combo page found here

Ezuri, Renegade Leader is our main win condition. We make infinite green mana to overrun the entire board, or at least kill 1/2 opponents. It is often beneficial to pump and swing, even if its not lethal.

Finale of Devastation can also be used for an overrun ability if Ezuri is unavailable.

This win condition is our outside of combat win condition. With Yeva or Emergence Zone, you can also complete this during someone else's turn.

  1. Beast Within an opponent’s permanent
  2. Cast Eternal Witness returning Beast Within to hand
  3. Beast Within an opponent’s permanent
  4. Bounce Eternal Witness to hand with Temur Sabertooth or Kogla
  5. Replay Eternal Witness returning Beast Within to hand
  6. Do this to all of your opponent’s permanents.

Afterwards you can keep targeting one of your own creatures to make an infinite amount of 3/3 beasts. You can also infinitely bounce kogla and have it fight your opponents 3/3 beasts, clearing their board entirely.

Altar of the Brood

Definitely a weird card to see in cEDH. This is arguably my favorite card in magic, but I am not blinded by bias as to way I have this card in my current build. Placing this down early is extremely advantageous as you are able to drop so many dorks and permanents early on. Cracking a fetch land and playing a dork alone will mill each opponent by 3 cards. Although I have discovered many infinite ways to infinitely mill my opponents, the new strongest method is Altar of the brood + Ashaya + Quirion Ranger. With Ashaya on the field, Quirion Ranger can tap for 1 mana, bounce itself, and use the 1 mana floating to recast itself. Infinite Bounce = Infinite Mill. Cloudstone Curio + Aluren can also replicate this same effect with 2 creatures with 3cmc or less.

The most expensive card is this deck is Gaea's Cradle. The most budget friendly alternatives are cards that you should already run and that is Growing Rites of Itlimoc   and similarly Elvish Guidance.

Cavern of Souls is pretty necessary since we need our creatures to hit the field, so if you are cutting this for budgetary reasons I highly recommend Veil of Summer and Gaea's Herald to help keep our creatures safe from counter spells.

Sylvan Library can be cut for the slightly cheaper card Sensei's Divining Top or you can just run any alternative draw card such as Harmonize and Collective Unconscious.

The best alternative to Earthcraft is Cryptolith Rite, but for under a dollar, Song of Freyalise is also a very strong budget option.

Suggestions

Updates Add

Updated as of 5/6/2022

Making some more changes to Ezuri to increase its overall competitiveness and compete with new meta changes.

Added Cards:

Carpet of Flowers: Mana Ramp + Fixing Should've been included years ago but I was stubborn :)

Shared Summons: Mainly used to tutor for missing combo pieces. Usually the two targets are Ashaya, Soul of the Wild & Quirion Ranger.

Collector Ouphe: We benefit from a slower game than most decks. Ouphe is easily tutorable and although it stops Umbral Mantle & Staff of Domination win conditions, its overall stax capability hinders treasures and turbo decks.

Vivien on the Hunt: Birthing Pod on a walker, with card-advantage, and the ability to create protectors.

Viridian Revel: In the right situation, can generate a bunch of card draw with how relevant treasures have become in cEDH today. This is more a niche testing card.

Boseiju, Who Endures: Best green card printed this year.

Circle of Dreams Druid: Gaea's on a creature.

Cut Cards:

Vivien, Monsters' Advocate: Great card but replacing with Vivien on the Hunt. Casting of the top of the deck is nice but never gets fully utilized, especially with Drannith Magistrate being so relevant.

Lightning Greaves: Great protection + haste. However stops Ezuri from protecting elves. Plus Collector Ouphe makes this a dead card.

Emerald Medallion: Usually not needed, unless we get it out extremely early its usually a dead draw. Plus most of the time we need green mana, not colorless discounted. Carpet of Flowers is going to be substituted for better mana fixing.

Krosan Grip: Boseiju, Who Endures is just a complete upgrade plus a land.

Llanowar Tribe: Circle of Dreams Druid is a complete upgrade.

Llanowar Visionary: Slow, can combo with Aluren + Cloudstone curio for infinite draw, but other than that its a 3 mana for a dork most of the time.

Comments View Archive

Revision 19 See all

(2 years ago)

-1 Birchlore Rangers maybe
+1 Carpet of Flowers main
-1 Circle of Dreams Druid maybe
+1 Collector Ouphe main
-1 Craterhoof Behemoth side
-1 Cryptolith Rite maybe
-1 Elvish Guidance maybe
-1 Elvish Harbinger maybe
-1 Elvish Piper maybe
-1 Elvish Reclaimer maybe
-1 Emerald Medallion main
-1 Essence Warden maybe
-1 Fierce Empath maybe
-1 Freyalise, Llanowar's Fury maybe
-1 Gaea's Herald maybe
-1 Growing Rites of Itlimoc  Flip side
-1 Guardian Project maybe
-1 Imperious Perfect maybe
-1 Joraga Treespeaker maybe
-1 Krosan Grip main
and 40 other change(s)
Top Ranked
Date added 6 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

44 - 0 Rares

22 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.44
Tokens Beast 3/3 G, Rhino Warrior 4/4 G
Folders EDH Decks, Commander decks, Commander, Elf fun, Favorites, Ezuri, cEDH, deck concepts, Other's EDH Decks, EDH
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