Maybeboard


Disclaimer

There are a lot of "upgrades" I would put in this deck however as I only play in paper, there are some cards I might have but don't put them in this list just because they are in other decks. That being said, I would love to hear any/all suggestions for improvements but I would like to hear what card(s) you would essentially take out of the deck as it being in paper and having to go find the card might be a thing I would have to do. Thank you.

Deck

This is the list I'm currently running at my LGS. Whenever I pilot it, I don't tend to lose except to a nut-draw combo player (only once I think) hence the reason there are a fair amount of counterspells in the list.

This version is looking to go infinite in a few ways:

While looking to go infinite just wins the game, there are a ton of other things this deck does.

Card Draw Synergy

Of course being in blue this deck wants to draw a ton of cards. However since this deck wants to play a lot of creatures, we are going to find our card draw engine in playing creatures such as Fathom Mage, Prime Speaker Zegana and also by smashing our opponents faces with Bident of Thassa Coastal Piracy Edric, Spymaster of Trest, and Lu Xun, Scholar General . Speaking of Lu Xun, there are a number of creatures that have some type of evasion allowing them to get in for big damage without worry. This is also why Zephyr Charge is so friggin' powerful in this deck.

Land Ramp Strategy

Since we are green we must have some kind of ramp. While this deck does play the artifacts from the pre-con, there is an argument to take them out to put in more sorcery/creature land ramp spells. The reason being is Avenger of Zendikar is insane with Ezuri on the field but also another hidden treasure that synergizes so well that you can't not play it. Zendikar's Roil is a five mana enchantment that says whenever a land enters the battlefield under your control, make a 2/2 green elemental. How nuts is that!?!? I remember watching my opponents' eyes nearly pop out of their skulls when I played this spell while having Panharmonicon on the field then made two land drops for the turn with Oracle of Mul Daya in play.

Weaknesses/Obvious Upgrades

Despite all the cool plays we can make, the deck wants to go infinite (why? because we like winning). In order to go infinite fast you either get lucky or get tutors in the deck. Worldly Tutor and Chord of Calling are easily the best tutors we could hope for. End of turn, cast for Sage of Hours and win the game. Also having Mystical Tutor would help in finding a way to protect our combo. While the deck does have a Green Sun's Zenith it only gets green creatures (I know. The horror!). Fortunately for those of you that have been waiting for the day Protean Hulk was unbanned and that would make this deck even more insane.

While we have counterspells and things like Lightning Greaves and Asceticism, the deck revolves mostly around having Ezuri in play. The deck can recover from multiple boardwipes very fast, I feel the argument can be made to run Phyrexian Reclamation vice some other card in the deck.

Final Word

For the price this deck is at, I would totally recommend anybody to pick it up. Very powerful stuff in here. Ezuri, Claw of Progress is easily a tier one commander that is only going to get much better as new sets come out.

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Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

28 - 0 Rares

26 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.17
Tokens Elemental 2/2 G, Experience Token, Frog Lizard 3/3 G, Morph 2/2 C, Plant 0/1 G, Servo 1/1 C, Snake 1/1 G, Spider 1/2 G, Squid 1/1 U
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