Ezuri, Claw of Progress + Sage of Hours = Infinite turns with 5+ experience counters (which is not difficult to get). This is how we win most of our games, and it's all thanks to a seemingly measly 2-drop. For those of you skeptics, yes we can take infinite turns despite a limited library size because we can repeatedly shuffle Green Sun's Zenith back into our deck so we don't deck ourselves as well kill our opponents. If you really want, you can even add in Seasons Past as an infinite draw engine, but I don't love the card in the deck due to its high CMC. There are better draw options.

Ezuri, Claw of Progress + Gyre Sage = Huge amounts of green mana. No, seriously, this guy becomes insane when left on the field for 2+ turns. Can easily fuel repeated digs with Duskwatch Recruiter, facilitates use of Mirrorpool's activated abilities, and has a whole other host of functions. A+ ramp.

Ezuri, Claw of Progress + Blighted Agent = A fast clock. Players who can't find an answer to this dude will cripple in 1-2 turns. Very good backup win con.

Ezuri, Claw of Progress + Fathom Mage = An amazing draw engine. The mage is bonkers with Ezuri and will help you dig deep into your library to find answers and win conditions if not removed immediately.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

26 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.30
Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Copy Clone, Experience Token, Frog Lizard 3/3 G, Squid 1/1 U
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