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This deck is a color-pie break deck that weeks to make aristocrats work in Simic colors. The deck works by leveraging +1/+1 counter and token synergies to make a large number of tokens and mana to quickly outvalue your opponent. Ezuri, Claw of Progress is the perfect commander to balance these strategies.

So what makes this deck unique? We take advantage of cards that create tokens for each counter on them when they die or when counters are placed on creatures such as Hangarback Walker, Omarthis, Ghostfire Initiate, Termagant Swarm, Hooded Hydra, One with the Kami, Iridescent Hornbeetle, and Mycoloth (as well as just good mass token creators like Avenger of Zendikar) to create mass amounts of creature fodder which trigger Ezuri and can then be sacrificed to any of our various sac outlets to generate even more amounts of mana (Ashnod's Altar and Phyrexian Altar), generate card advantage (Birthing Pod, Natural Order, and Evolutionary Leap), and create more tokens (Spawning Pit).

Other sacrifice outlets focus on being able to "pop" the large creatures when we want to get their effect like Greater Good, Life's Legacy, and Momentous Fall. After generating value, the cycle repeats itself: use creature token triggers to trigger Ezuri, create a large creature, sacrifice it for value, generate more tokens, repeat. Other cards like Chasm Skulker, Toothy, Imaginary Friend, and Rampant Rejuvenator also synergize well with this style of play, though instead of generating tokens, they generate card advantage or ramp.

Due to the aristocrats theme, we also run many Eternal Witness-like cards including Eternal Witness, Skullwinder, Unnatural Restoration, Bala Ged Recovery  , Fungal Rebirth, and Invasion of Shandalar   to make sure we can get as much value as possible from each creature.

We also use the typical Ezuri shenanigans to generate lots of ramp, draw, and value through Gyre Sage, Kami of Whispered Hopes, Marwyn, the Nurturer, Cradle Clearcutter, Selvala, Heart of the Wilds, Fathom Mage, Cold-Eyed Selkie, and Champion of Lambholt, among others.

The deck win is very flexible as you can either go wide or go tall, especially using a well-timed Champion of Lambholt, Access Tunnel, or Rogue's Passage to get your large creatures through.

Much of the rest of the deck supports the strategy with many forms of card draw, Mana Drain that works great with casting X-spells, and counter support cards like Hardened Scales, Benevolent Hydra, Ozolith, the Shattered Spire, The Ozolith, and Pir, Imaginative Rascal.

As with all my decks, it has been balanced with sufficient draw/tutor (17 cards), interaction/removal (8 cards), and ramp (15 cards) so that you can always have a good play experience.

Hope you enjoy breaking the color pie and experiencing aristocrats in a fun and unique way!

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99% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, Elf Warrior 1/1 G, Experience Token, Insect 1/1 G, Manifest 2/2 C, Morph 2/2 C, Plant 0/1 G, Saproling 1/1 G, Snake 1/1 G, Spider 1/2 G, Spirit 1/1 C, Squid 1/1 U, Thopter 1/1 C, Tyranid 1/1 G
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