Fabrication Syndicate

Standard Shadowhand

SCORE: 70 | 64 COMMENTS | 15924 VIEWS | IN 46 FOLDERS


I love the idea of your deck and I think it can be a lot of fun and effective. But, I feel like 4x Angel of Invention is a bit much. 4 of any card says "I'm okay with seeing one or more of these in my opening hand" and I don't think you want to run into the problem of creatures too expensive to summon in your opening hand. I would cut 2 and add in something cheaper? Animation Module perhaps?

February 8, 2017 8:44 p.m.

Shadowhand says... #2

I played an early B/G version of this deck with Animation Module and found it disappointing. It also distracts this deck from its purpose. Fabricate is there to make servos, not counters. The only creature in the list that will generate counters is Syndicate Trafficker, and he's really there as an engine to fuel Marionette Master, making the opportunities to trigger the Module few and far between. In the B/G list, which included Tireless Tracker, it made a little more sense, but as I mentioned, it never really worked out.

This deck rarely has the mana left open for sinks like module, or even Underhanded Designs, truth be told. In my playtesting, I'll take advantage of one or two triggers the first couple turns after I cast Design, but I'm generating too many artifacts too quickly to pay for all the triggers, and I need that last mana to protect my Trafficker or fatally push one of their creatures over the edge.

Honestly, I have no problem taking a mulligan on the rare occasions I open with 2 Angels (about 6%, or a little more than 1 in every 20 games, according to hypergeometric math). I want to play an Angel in every game and 4 gives me a 43% chance to draw and play one by turn 5, not counting extra draws from Clues.

February 8, 2017 11:45 p.m.

HairyManBack says... #3

I also think a full set of Angel of Invention is a great idea here. Still play it in my aristocrat builds and it's usually a great drop. If not I sb some of them out with the proper cards.

Animation Module sucks. I've seen it played here and there and have found it underwhelming virtually every time. Unless there's a build out there that really can utilize it (I haven't seen one) it's a dead artifact. There's simply better servo generators out there. And that says a lot cuz Standard really has a small pool of them.

February 9, 2017 12:31 a.m.

fear742 says... #4

Take out one angel and one trafficker, and add in two yahenni, you can sac the tokens/crews for free instead of needing mana to pay. Just a thought

February 12, 2017 1:58 a.m.

Shadowhand says... #5

I'm really on the fence about Yahenni, Undying Partisan. I love not having to leave mana untapped to sacrifice. And I usually play Syndicate Trafficker as a 3-drop to have mana up for his ability. I really don't like relying on my opponent's creatures dying in order to pump him, however, especially against B/G Counters. And his haste ability is a non-factor, as I typically use him as a blocker and sacrifice outlet.

Lastly, being legendary, I can only have one out at a time, so extra copies are dead cards in my hand. That said, I typically only play one Trafficker at a time, so multiples sit in my hand as well, but I do have the option of casting a second one, say to trigger Bygone Bishop or have another blocker, without having to lose the first.

February 12, 2017 11:16 a.m.

I like this brew of yours, very similar to mine, utilizing the Marionette Master as the primary win-con, with the Herald of Anguish, Westvale Abbey, and creature swarm as secondary. At yesterday's Game Day event I finished 7th place out of 26 with mine. I may steal an idea or two from you :)

Here's a link to mine, feel free to steal ideas, and leave me comments as to what you think. I tinker with this deck everyday to try to improve it.

My Master/Servo Deck

February 13, 2017 10:32 a.m.

Addition of Yahenni may also give you something to do with the Weaponcraft Enthusiasts and Thraben Inspectors after their ETB ability triggers other than using them as chump blockers. Yahenni can feed on them to protect herself :)

(Of course, Trafficker can feed on them too)

February 13, 2017 8:42 p.m.

traffy498 says... #8

Have you thought about Yahenni? How's the deck looking post Felidar ban? Thinking of any new changes?

May 2, 2017 9:09 p.m.

Shadowhand says... #9

I've never been a fan of Yahenni over Trafficker. I can only have one on the field at a time, and I don't have as much control over her growth. The biggest plus is the "free" sacrificing, but I really like getting both invulnerability and the counter with one activation on Trafficker.

I haven't done much testing yet with this latest version. My previous list did well against Mardu, but did not match up well with BG Snake. I remember some close games against UB Zombies and a mono-blue control, but the meta is much different for those decks now. I am a little concerned with the lack of card draw in the current list.

May 2, 2017 10:05 p.m.

Flexington says... #10

I recently made this deck, and it plays ahhhhmazingly. I love it. Super fun. 10/10.

May 8, 2017 9:28 p.m.

Shadowhand says... #11

Yeah, so far the only deck I've had consistent trouble against is Boros Exert. It just hits so hard so fast.

May 9, 2017 12:12 a.m.

quadrado321 says... #12

What you think about Smothering Abomination and Start / Finish?

May 10, 2017 9:44 a.m.

Shadowhand says... #13

The original list from The Mana Source included 3 Start / Finish, but I'm a bit of a purist, so I stuck with just servos. Plus, it's sorcery speed removal. I have enough sac outlets that I don't need another.

The same goes for Abomination. Also, it takes the same slot as Sram's Expertise, and I can't do without that card. Abomination feels like it should be in this deck, but most of the lists I'm familiar with never play it. There are just better cards for what this deck wants to do.

May 10, 2017 6:34 p.m.

quadrado321 says... #14

Thanks for the answer, I make that deck and i try to use Smothering Abomination but dont work very well. The deck is 10/10!

May 10, 2017 9:41 p.m.

I made a version of this that pushed the early board a little more, and went heavier on control. If you can make it to turn 4 with your engine intact you look good, but i found aggro decks dont want you making it to turn 4. As such i have dread wanderer that lets me have some aggro or a blocker early game with a payoff later, trueheart duelist to shut down a lot of damage (especially against exert) and dec in stone to stop big token boards and recurring creatures like scrapheap and dread wanderer. consider fumigate to wipe the board, leave bontu turned on for 4 damage, and get your tokens back for the opponent's turn. Just suggestions i liked in my version of Zulaport/Bontu drain.

May 11, 2017 10:49 p.m.

Shadowhand says... #16

Yeah, I've had the most problems with Boros exert. I was running Thraben Inspector in my old list (pre-Amonkhet), which makes for good speed bumps against aggro. I've found Trespasser's Curse has been good tech from the sideboard, but that doesn't help game 1.

May 12, 2017 7 p.m.

magusoffarts says... #17

Sweet deck! I've been testing against my Jeskai Control deck and I've been impressed by the resilience of this one. I was wondering if you have tried Animation Module + Metallic Mimic combo in this one yet? Not sure whether it's any good, but this shell looks like a good place to try it out.

May 15, 2017 1:58 p.m.

Shadowhand says... #18

I ran Animation module in a very early list and wasn't impressed. The focus is more on life drain than buffing up with counters, so it rarely triggered, and when it did, I usually didn't have mana to sink. Hidden Stockpile and the servo sorceries are much more efficient.

May 15, 2017 2:37 p.m.

_jthiessen says... #19

I like your deck. It is similar to my own, only I'm a bit more creature focused. I would love any feedback you could offer! WB Fabricate Amonkhet

May 17, 2017 12:31 p.m.

Oooh spicy build! Looks super fun and well-made, and it's not something I've seen before! +1

May 19, 2017 3:34 p.m.

Shadowhand says... #21

Thanks for the upvote, Jimmy_Chinchila. I can't take too much of the credit, however. This particular list is heavily influenced by a deck that Wedge from The Mana Source posted.

May 19, 2017 9:46 p.m.

salteeBoi says... #22

I saw that video it was very helpful to me.

If you want to see my deck here is the link: Orzhov Aristocrats (Standard)

May 24, 2017 12:05 a.m.

ovelio says... #23

in my deck Here, its not far from what you have, but what i wanted to point out is Call for Unity, that card will make you win any situation late game with a board full of servos.

2) Fumigate and Yahenni, Undying Partisan are good side deck against zombies right now, (change the fumigate for the call for unity, and yahenni for Syndicate Trafficker) if you get to use the fumigate with yahenni in play... you won.

I really like your deck

May 24, 2017 8:57 p.m.

salteeBoi says... #24

Thanks a lot!

May 24, 2017 9:07 p.m.

Shadowhand says... #25

I was running Call for Unity in my sideboard when BG Snake Counters was a thing, ovelio. I like the idea of it, but it feels a little slow. By the time I would have it out and get a couple counters on it, I 'm usually able to pull off a kill by Ormendahl, or Marionette Master, or just swing wide. I'm also not sure what to take out for it that won't weaken the deck's focus. I hope it works for you.

As for Yahenni, I've been questioning my position on her. For the longest time, I did not feel she was a good fit. Like you mentioned, Syndicate Trafficker, with his greater power and pump ability, seems to be more of a deterrent to opponents. But Yahenni's free sacrificing has become much more attractive to my current list, as I rely more heavily on the revolt ability from Hidden Stockpile and life drain.

May 24, 2017 10:01 p.m. Edited.

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