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Jund Beatdown home brew. I really enjoy playing decks slightly outside the meta, or color combos that don't have particularly amazing support.

The idea is that your either removing a threat from the board, or adding one; while taking advantage of the graveyard to buff your own creatures. So, here we go.

Lotleth Troll: Powerhouse and heavy hitter of this deck, his cheap regenerate cost gives him high survivability and his instant-speed discard buff has nice synergy with Varolz, the Scar-Striped.

Dreg Mangler: A 3/3 with haste for a CMC of 3 is already really nice; but we also get the additional bonus of having Scavenge available on this guy, making him great mid-game food for Lotleth Troll.

Varolz, the Scar-Striped: He gives everything in our graveyard Scavenge, and that's pretty much the only reason he's here. The synergy with Lotleth Troll is great, and his Regenerate mechanic lets us drop creatures that we may lose while blocking (before damage is assigned, of course) in order to keep him alive.

Ghor-Clan Rampager : In here almost exclusively for his invaluable Bloodrush ability, that looks great on our regenerating Lotleth Troll. Plus his relatively-low CMC makes him great Scavenge material for Varolz, the Scar-Striped.

Polukranos, World Eater : Cheap, heavy hitter, with a great Monstrous buff that let's us either knock some threats off the board, or come in strong after no blocks have been declared.

Reaper of the Wilds : Awesome creature with high survivability and versatile activated abilities. The instant-speed Deathtouch is a great deterrent, and the instant-speed Hexproof renders her untouchable. On top of that, when we're running 14 removal spells, her Scry mechanic lets us stack the deck in our favor very frequently.

Abrupt Decay: Great for keeping a clear board early game, especially when dealing with any Weenie decks or cards like Detention Sphere when playing against control. Plus, it can't be countered, which is quite helpful.

Putrefy: Essentially a significantly less effective Hero's Downfall. But it'a still useful for clearing out any of the God Weapons that may need dealing with, and lets us kill any threats Abrupt Decay can't handle.

Devour Flesh: Our go-to spot removal spell. Bypasses both Hexproof and Indestructible if they ever become an issue. Albeit at the price of your opponent gaining a bit of life.

Flesh / Blood : Generally speaking, we're going to be mostly paying attention to the "Blood" side of the card. It's and excellent surprise during our 2nd main phase, and great for knocking those last few life off our opponent. The removal potential is nice as well. "Flesh" on the other hand will see less play, but maybe we want to Scavenge our opponents late Arbor Collosus onto one of our critters.

Read the Bones: Very useful in a pinch or if we're running out of steam, at the minimal price of 2 life.

Anger of the Gods: Drop our Putrefy during any Weenie/Aggro matchups to keep a nice, empty board. And once our opponents run out of steam, we start dropping threats of our own. Also nice for dealing with mana dorks like Elvish Mystic and Sylvan Caryatid

Duress: Great when dealing with Esper or American control, so we know what's coming and can knock any potential problems out of the way preemptively. Generally we don't need to worry about creatures if we're side boarding this in, plus we have 14 other spells for that.

Golgari Charm: If we're dealing with Burn, lots of board sweeps, or pesky Enchantment Creatures, this is our solution. The Regenerate gives our creatures a little extra staying power, we can knock any Eidolon of Countless Battles off of frustrating threats! and the board-wide -1/-1 could be useful when dealing with Master of Waves or even Elspeth, Sun's Champion

Dreadbore: Our answer to anyone running lots of Planeswalkers, and a nice card to swap out for Devour Flesh if we're dealing with big creatures, too. Although we do lose the instant-speed advantage. Will be switched out for something else once I get ahold of Hero's Downfall.

Skullcrack: Mainly for Orzhov matchups that can get out of hand, also great for dealing with Sphinx's Revelation.

Vraska the Unseen: Our sideboard-in for when we're dealing with low-creature count decks.

Well, that's it! Of there are any suggestions or comments, I welcome them wholeheartedly. Thank you so much for your time.

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Updates Add

So 1 took this to FNM this week, ended up going 3-2. Losses were to Mono-Green Devotion and UB Gary Clones.

I'm concerned about the lack of lifegain in here, but I also only really found it to be a problem when dealing with burn spells.

Highlight of the night was casting both sides of Flesh / Blood, putting four +1/+1 counters from my opponent's dead Stormbreath Dragon onto my already Monstrous Polukranos, World Eater for 20 damage after attacking.

Really interested in running Deathrite Shaman, if there's anyone looking to trade for 'em, feel free to shoot a message my way.

Changes:

-1 Ghor-Clan Rampager

+1 Flesh / Blood

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 12 Rares

11 - 3 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.22
Folders bases para golgari, theros, idk?
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