Alela ducked around the cloud cover, the very tip of her glistening wing stirring tiny spirals into the vapor. Unpleasant thoughts of the other of her kin brought a disappointed frown to her pursed lips.

"Child's play..." She muttered to herself as she prepared to weave another hex around the sleepy human village below.

"My games will topple kingdoms..."

Overview

The strategy of this deck is rather straightforward: rely on enchantments to defend yourself or to forward your board state, cast Alela as soon as possible, and allow her to naturally produce tokens. All of our enchantments are aimed to either slow our opponents down or speed our strategy up, allowing us to hopefully snowball into a small squadron of faeries.

Card Rundown

Aura of Silencefoil and Blind Obedience slow our opponents just a bit, and puts a damper on any hasty attackers.

Imprisoned in the Moon and Oubliette can act as targeted ways to deal with specific threats.

Ghostly Prisonfoil, Propaganda, and Sphere of Safety all perform the same role: defending our life total from our opponent's battlefield presence.

The keystone of the classic faeries archetype, Bitterblossomfoil provides a consistent way to generate faeries.

Boon of the Spirit Realm, Cathars' Crusade, Etchings of the Chosen, Gravitational Shift, and Sephara, Sky's Blade *f-etch* all work together to bolster our tokens, giving our evasive flyers a bit more edge.

Kiora Bests the Sea God, Luminarch Ascension, and Sigil of the Empty Throne provide extra angel and kraken tokens.

Zur the Enchanterfoil, the classic Esper Enchantment commander, acts as second in command. Since most of our enchantments are CMC 3 or below, we should have no trouble fishing up something useful. As Foretold, Bitterblossomfoil, Luminarch Ascension, and Monologue Tax would be among my first choices.

As Foretold, when left alone for a couple turns, can free up a great deal of mana as the game progresses.

Dictate of Erebos and Grave Pact are a great deterrent against board wipes and removal, since we expect our tokens to die frequently.

Mesa Enchantress, Kindred Discovery, Rhystic Study, Mystic Remora, and Curiosity Crafter provide card draw.

Painful Quandary keeps our opponents' hands empty.

Winning the Game

Risky as it may be, Alela, Artful Provocateur is the key to this deck. We need her on the battlefield as often as possible, so that she can produce tokens. Our enchantments act mainly as our control and our defense, and Alela granting us an offensive benefit just from playing our cards is what this deck revolves around. With minimal interaction, this deck is able to pick up speed fairly quickly. Enchantments are not the easiest permanent to interact with, so often we are able to build a decent defensive presence fairly easily. From there, we send our squadron of faeries, angels, and even a kraken or two, in waves to whittle our opponents down.

Cards to try:
Serra's Sanctum: Hefty pricetag, but I'd love to get one someday.

Thanks for reading!

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93% Casual

Competitive

Revision 56 See all

(5 months ago)

-1 Adarkar Wastes main
+1 Cavern of Souls main
-1 Caves of Koilos main
-1 Deserted Beach main
+1 Fetid Heath main
+1 Flooded Strand main
+1 Mystic Gate main
+1 Polluted Delta main
-1 Shattered Sanctum main
-1 Shipwreck Marsh main
+1 Sunken Ruins main
-1 Underground River main
Top Ranked
Date added 3 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

54 - 0 Rares

15 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Angel 4/4 W, Faerie 1/1 U, Faerie Rogue 1/1 B, Kraken 8/8 U w/ Hexproof, Spirit Cleric */* W, Treasure
Folders Tinnuki's EDH Decks, Cool decks, This looks dope., EDH, EDH Decks, Random Stuff, Crazy Cool Decks, thematic EDH, rANDOM, Fairie
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