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Fake Judge Tower

Unknown

1245783


Judge tower with (some) fake cards.

In the "Custom" grouping, each card is numbered from 1 to 10 (in my opinion):

  • 1 is "entirely optional"
  • 10 is "must have in any judge tower" (as long as you don't have a budget)

Design philosophy:

  • I like conditional cards (such as Celestial Purge), but there are too many of them, so I can't put them all in.
  • I don't like cards that allow players to choose to discard cards (like looting or rummaging), because then they can just discard the conditional cards that are in their hand for a long time.
  • I don't like cards that draw too many cards
    • Each card should draw at most one card.
    • Most cards should not draw any cards.
    • e.g. Dragon Mage tend to immediately end the game.
    • The active player plays all the cards and usually loses in the process.
    • e.g. Overflowing Insight basically reads "Target player loses the game of Judge Tower."
  • I (generally) don't like cards if the player who draws the card can choose to do nothing (or very close to nothing) with it
  • Of course, cards should have interesting or unique text.
  • I don't like removal spells.
    • The game state is supposed to get more complicated over the course of the game, not less.
    • Removal spells can often generate too much negative card advantage, making them too strong.
  • No cards that might infinite loop with themselves.
    • e.g. AEther Adept must be cast infinitely if no other creatures are in play.
  • No cards that can make arbitrarily large numbers of tokens
    • It's too hard to keep track of tokens with different numbers of +1/+1 counters on them
    • e.g. Sunhome Guildmage makes a creature every turn.

Feel free to suggest cards!

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Date added 5 years
Last updated 4 years
Legality

This deck is Unknown legal.

Rarity (main - side)

11 - 0 Mythic Rares

94 - 0 Rares

45 - 0 Uncommons

17 - 0 Commons

Cards 167
Avg. CMC 3.16
Tokens Copy Clone
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