LC decks are 100-card minimum decks, similar to edh, but is constructed, not singleton, meaning you can run up to 4 copies of cards (barring basic lands, of course), and the deck maximum is 125 cards, if you choose to do that. I am also willing to make it so that decks no maximum size (if someone wants to play a
Battle of Wits deck), but I don't want to make mill useless. Like I said, I'm willing to be talked either way. There is no sideboard, wishboard, or any other board apart from mainboard. When building a deck, you must choose a commander. Unlike edh, your commander can be any legendary creature, any planeswalker, any legendary artifact, any legendary enchantment, any Saga, any legendary sorcery or any legendary instant. The only other difference between edh and LC deck building is that you are allowed to - but not forced to - choose any colour outside your commander's colour identity, and run that colour in your deck. This allows for mono-coloured commanders to be two-colour decks, and allows artifact commanders to have a colour in them. Cards with
,
,
, etc. are allowed to be run as long as 1 of the colours in the symbol is in your deck. If an MDFC is one colour in your colour identity on one side, but another colour outside your colour identity on the other side (
Plargg, Dean of Chaos
,
Pestilent Cauldron
, etc.), you can run the MDFC, but you can only play the side in your colour identity. Split cards such as
Consecrate / Consume are allowed if one half is outside your colour identity and the other half does fit, but you are only allowed to play the half that is in your colour identity (a White/Blue deck could run
Consecrate / Consume, but it could only ever play Consecrate, and it must spend White mana to do so). Cards like
Onward / Victory, fuse cards like
Wear / Tear and cards that have a flashback cost that has another colour in the flashback cost (such as
Rally the Peasants), however, can only be played in decks that completely match the colour requirements (a White Black deck could not run
Onward / Victory,
Wear / Tear or
Rally the Peasants, but it could run
Hide / Seek and only ever play Seek). My logic for this is as follows: split cards (such as
Hide / Seek) are two separate spells on one card (Hide being entirely independent from Seek), meaning you are not required to pay mana outside your colours to cast the spell, while Fuse/Aftermath/Flashback are dependent on mana outside you colours. If you choose to run an extra colour, specify what colour it is before you play. You are not allowed to run lands that tap for mana outside your colour identity (for example,
Gaea's Cradle is not allowed unless you are running green. If a land taps for any colour, like
Command Tower, it is allowed). You are allowed to run up to 3 copies of you commander in your mainboard. These are not affected by command tax, cannot be sent to the command zone, and do not count as your commander, for the sake of cards such as
Tome of Legends. You are allowed to run a companion as a companion, but it must fit colour restrictions, and does count as 1 of the 99. If you run a Saga as your commander, the Saga is concidered legendary.