Sideboard


Maybeboard


"Words are a waste of time. Destruction is a language everyone understands." - Sarkhan Vol

Pretty self-explanatory. Play dragons, smash face, repeat. It should be noted that this is my just-for-the-lulz deck, not meant to be super-competitive or anything, just an excuse to drop big dumb creatures and do big dumb things. That's not to say that this deck can't do some absolutely disgusting things when played well, though...

There is a theme here, and it's that I want, through every card I play, to represent a world absolutely dominated by dragons. There are other races present, for sure, but I imagine it a bit like taking the Atarka and Kolaghan broods and the Gruul clans and dropping them right into Jund. With more dragons. Yeah, something like that...

This deck has a few limitations on it to keep it from getting out of control. The primary thing is that this one stays flavor first at all times. This means that if I have a few choices of cards to fill a role, I'm always going to pick the one that feels the most "dragony," even if it's the suboptimal choice. I figure that since this is my most casual deck and there's really not much lost in not playing some of the older, more powerful cards, I'm going to try to 100% foil this one. That means that if there isn't a foil option for it, it doesn't go in. The last restriction is on infinite combos - most of my decks win through combo, so this is the one to pull me away from that.

With that said, here's a breakdown of some of the important bits about this monstrosity:


Alternate Commanders

Karrthus is pretty much the obvious choice of commander when it comes to Jund dragon tribal, but I guess I'll kick this off with a quick rundown of some of the other options available. I'm going to keep it limited to dragons, because that was always the point of this build and there are far too many Jund legendaries and available strategies to run through each one.

  • Darigaaz, the Igniter - This guy was actually the original commander of this build for a short time (I needed a filler until I got my hands on Karrthus). He doesn't provide nearly the same level of power in the command zone as Special K does, but his ability doesn't really force you in any particular direction so he makes a fun general-purpose commander. Since I've played both, I will note that Darigaaz is definitely the safer play so you don't have to ponder the 'proper' time to play your commander.

  • Darigaaz Reincarnated - The main advantage here is being hard to keep dead, and as a commander that's not typically a huge concern. Decent card, but not really commander material (might make the list, though, just for those potentially tasty extra ETB triggers).

  • Prossh, Skyraider of Kher - Prossh is his own thing really, and that thing isn't exactly what I wanted to be doing with this build. As the purpose of this build was to bring me back to dumb battlecruiser magic, Prossh just provides too much temptation to turn toward sudden one-shot kills. Excellent commander with some truly brutal strategies, but definitely not what I wanted.

  • Vaevictis Asmadi - Yeah, the original Jund Elder Dragon, blah, blah, blah... Really all this one has going for it is the nostalgia factor. Pretty bad.

  • Wasitora, Nekoru Queen - Not a bad card by any means, but I definitely see her as more of a role player than the head for a build like this. She's likely to wind up in the decklist at some point, but I wouldn't run her at the helm.


Playstyle

This isn't a very complex deck. Seriously. The whole idea is to ramp a bit for the first few turns and by turns 3/4/5, I should be playing a threat every turn after. Obviously, with this in mind, I want to always make sure to have one or two pieces of ramp and/or cost-reduction in hand. I'm willing to mulligan pretty aggressively to make sure I've got a solid start.

The strengths of this deck are also its greatest weaknesses in that it's a straightforward creature beatdown from start to finish. This is great in that it's reliable - every dragon drawn is a threat and a win condition in its own right, however heavy removal can become a definite roadblock. There are ways around this through the multiple direct-damage outlets, but those still rely on dragons making it onto the battlefield, which places heavy control decks as the hardest matches to win. The only real solution is to ramp hard and target the control player with everything I've got. It's kind of a feel-bad, but every deck has its weakness.


Tribal Synergy

With my restriction of combos, I'm relying on tribal support for dragons to carry this deck. Fortunately, there's a lot more to choose from than most people would think at first. Because it's so central to the build, here's a quick list of ALL the dragon support I'm running:

Atarka, World Render , Bladewing the Risen , Crucible of Fire , Crux of Fate , Dragon Tempest , Dragonlord's Servant , Dragonspeaker Shaman , Haven of the Spirit Dragon , Karrthus, Tyrant of Jund , Kolaghan, the Storm's Fury , Sarkhan the Mad , Sarkhan's Triumph , Scourge of Valkas , Thunderbreak Regent , Utvara Hellkite


Tokens

Continuing with the tribal theme, I've included plenty of ways to make more dragons than I could ever possibly stuff into a single deck. Like I mentioned before, I want to be able to consistently put forward a threat, regardless of any resistance I may run into - token production is a major part of this plan. When I'm not running with the 'All-Out Dragon Assault' strategy, token production paired with damage engines such as Dragon Tempest or Scourge of Valkas can still put my opponents on a short clock easily. With that said, here's a list of all token producers I'm currently running:

Broodmate Dragon , Dragon Broodmother , Dragon Whisperer , Dragonmaster Outcast , Flameshadow Conjuring , Sarkhan the Mad , Sarkhan Vol , Skyline Despot , Utvara Hellkite


Utility

This is pretty much everything that isn't listed above. Everything here is the oil that keeps this machine running.

Buffs & Pump

Atarka, World Render , Atarka's Command , Bladewing the Risen , Boltwing Marauder , Crucible of Fire , Domri Rade , Kolaghan, the Storm's Fury , Moonveil Dragon , Sarkhan Vol , Sight of the Scalelords

Burn

(Many of these could be lumped under Removal, but I'm giving Burn its own category because it's usually going straight to a player's face)

Atarka's Command , Dragon Tempest , Dragonlord Atarka , Flameblast Dragon , Kolaghan's Command , Sarkhan the Mad , Scourge of Valkas , Stormbreath Dragon , Thunderbreak Regent , Ugin, the Spirit Dragon

Draw

Domri Rade , Garruk, Caller of Beasts , Grim Backwoods , Outpost Siege , Rites of Flourishing , Sarkhan the Mad , Sarkhan, the Dragonspeaker , Skyline Despot , Ugin, the Spirit Dragon

Ramp/Fixing/Cost Reduction

Atarka's Command , Burgeoning , Dragonlord's Servant , Dragonspeaker Shaman , Exploration , Frontier Siege , Garruk Wildspeaker , Into the Wilds , Mina and Denn, Wildborn , Nykthos, Shrine to Nyx , Rites of Flourishing , Savage Ventmaw

Recursion

Bladewing the Risen , Eternal Witness , Haven of the Spirit Dragon , Kolaghan's Command , Mortuary Mire , Palace Siege , Swift Warkite

Removal

Anger of the Gods , Crux of Fate , Deathbringer Regent , Domri Rade , Frontier Siege , Harbinger of the Hunt , Kolaghan's Command , Magmaquake , Steel Hellkite , Tectonic Edge

Tutors

Garruk, Caller of Beasts , Green Sun's Zenith , Sarkhan's Triumph , Signal the Clans


Sideboard

This deck's pretty slow and derpy (but fun!), so the sideboard just provides some extra juice in the form of draw, ramp, and removal in case I need to get a little more serious.


Maybeboard

Just a quick explanation of everything I'm considering and/or planning to add. This isn't a super complex deck, so most of these should be fairly self-explanatory. Because I'm in the (slow) process of pimping this deck, I'm not buying or trading for anything other than foil versions of the exact printings I want, so everything in the list up top represents that.


Unreleased Wants

Here is where you'll find all the stuff from upcoming sets that I'm looking forward to.

  • Darigaaz Reincarnated - Pretty much a hard-to-kill beatstick. Nothing amazing, but still worth a look.

  • Luxury Suite , Spire Garden - Pretty much no-brainers here.

  • Verix Bladewing - It's a 4/4 for 4, which isn't crazy amazing or anything, but also has the option to create 8 power across two bodies for 7, making it look pretty good to me.


The Chopping Block

This is the section for all cards that are under threat of being cut from the build. Some are flat-out underperformers, others are just flavor cuts, and some are decent cards that are gonna get pulled to make room for better cards.


Alternatives

This is my casual deck. It's a pretty solid and consistent casual deck, but it's a casual build nonetheless. I figured it would be worth it to throw a section in here for anyone viewing the deck who may like the general ideas but needs a little more punch. My build has a few restrictions on it that create unnecessary weaknesses in the build, and hopefully some of these suggestions could help any prospective Karrthus player patch up those holes. I'll address each point individually and throw a few options out there.

If anyone has a suggestion that I've missed, feel free to leave a comment!

Suggestions

Updates Add

Took a pretty long break from MtG, sometimes real life just gets in the way. I've made some minor updates to the list, but nothing really noteworthy. Other than that, I've got a ton of homework to do to see what I've missed in my time away. If there's been anything interesting, I'll probably be making more changes/updates shortly!

Comments

96% Casual

Competitive

Date added 9 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

52 - 3 Rares

10 - 3 Uncommons

4 - 4 Commons

Cards 100
Avg. CMC 4.57
Tokens Beast 3/3 G, Copy Clone, Dragon 1/1 RG, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Emblem Sarkhan, the Dragonspeaker, Monarch Emblem
Folders New Commander, interesting decks, EDH, EDH - Commander, EDH, YES, EDH, Jund (Prossh), Things I like, jund
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