Sideboard


A Fastbond Combo deck with 4 combo's:

1: Fastbond + Courser of kruphix/Tatyova, benthic druid + Ramunap Excevator/crucible of worlds + A fetch in the graveyard. If Courser is on the battlefield instead of tatyova you can have all fetchable lands on the battlefield and infinite shuffles. if Tatyova is in play instead you can draw a very high amount of cards, likely enough to get another combo online. if both courser and Taty are there at the same time, it equals a instant win with Thassa's oracle.

2: Fastbond + Zuran orb + Ramunap Excevator/Crucible of worlds + any land. This combo guarantees infinite life and infinite mana, since you can tap the sacrificed and brought back land every link in the chain. This doesnt immidiatly win you the game, but it makes your opponent essentially unable to close it out.

3: Fastbond + Gush + Mystic sanctuary. 2 life = 2 cards if you stack it right. this becomes an instant kill with Either Courser or Taty in combination with Thassa's oracle.

4: Fastbond + Zuran Orb + Mystical sanctuary + time walk (can be in your graveyard). Not only does this guarentee your opponent having no more turns, you also gain life in the process. just like combo 2 (and 1 to a extend), it doesnt emmidiatly win you the game, but it brings you closer to combo 3 or full combo 1 to win the game, while also keeping you safe.

to accomplish these combo's its most important to have a Fastbond in your opening hand or a way to get it. Furthermore there are in total 2 universal tutors for any piece, 3 tutors for your creature pieces in the form of Green sun's Zenith and a single Tinker for Either Zuran orb or Crucible. We also have a single Mystical tutor for any instant or sorcery we might need.

The deck can also go for a fairer gameplan, if forced to, but this plan is very weak and you should rely on switching to one of the combo's as soon as possible. Therefore this fair gameplan is mainly meant to stall and consist of Oko, thief of crowns, Leovold, emmisary of Trest and Digging pieces like ponder or brainstorm.

This deck contains most of the power 9, in exception to Timetwister and the off colour moxen, since many moxen arent needed if your lands act the same way. The rest is included in classic Vintage fashion.

The combo is uninteractible by classic anti-storm tech, since the moving pieces arent spells, but lands. our combo can however be stopped with removal, so thats something to look out for. These are the highest priority for your counterspells.

In the sideboard there is a high variety of silver bullets for certain decks, some of which we can tutor with our Zenith's. For Dredge, Hogaak we have 2 leylines of the void, a scavenging ooze, a Tabernacle at Pendrell Vale and a Yixlid jailer. The prior are also counters to a fringe reanimator deck or something like that. Against storm we are a bit weak in the sideboard, but we do have a mindbreak trap and 2 veil of summers. Opposition agent and the 2 leylines of the void can help by handicapping our opponent, but they arent silver bullets. 2 Force of vigors and 2 Collector Ouphes help us against the Mishra's workshop decks, but both the golos and the arcbound ravager version should be a good matchup since taxing our spells shouldnt have alot of effect. For any other combo deck Thoughtseize and Pithing needle will do fine.

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Casual

97% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Vintage legal.

Rarity (main - side)

11 - 4 Mythic Rares

37 - 8 Rares

7 - 3 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.13
Tokens Elk 3/3 G, Food
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