Sideboard

Creature (3)

Instant (2)

Sorcery (2)


THIS IS ONE OF THE FASTEST MODERN DECKS


Don't think of it as long as it is detailed

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General Overview

If you are looking for a fun combo deck, this is the one to play! Winning on turn 2 is slim, but can easily be achieved by turn 3 or 4 with the amount of card draw we have. We can also fall back onto a good stuff artifact beat down.

Good against:

  • Slower decks

  • Most other combos, if we have a better start

Weak Against:

  • Aggro

  • Hand disruption


The God Draw

To win on turn 2, you need:

1x Ornithopter / Memnite

1x Springleaf Drum

1x Grinding Station

1x Mox Opal

1x Darksteel Citadel

1x Enduring Renewal

1x of any card (preferably Pact of Negation)

Step 1:

Play the land (Darksteel Citadel), Ornithopter / Memnite, 1 mana to play Springleaf Drum, play Mox Opal, then tap Ornithopter / Memnite and Springleaf Drum (Works because its using the creature "tapping" as the cost) and tap Mox Opal to play Grinding Station

Pass the turn

Step 2:

Draw your card, play land then Enduring Renewal for infinite combo


Card Choices

Lands, I like the way that they are broken down

Artifacts

1x Blasting Station The secondary win con

4x Grinding Station The primary win con

4x Springleaf Drum Makes mana dorks

4x Mox Opal Mana ramp

3x Cranial Plating More resialant if combo is removed

Why 4 and 1 Stations?

We need some space in the deck, 1 easy way to cut a card. Grinding station is also WAY better because its 2 mana

Creatures

4x Ornithopter Activates BOTH stations and Springleaf Drum

3x Memnite Activates BOTH stations and Springleaf Drum

2x Etched Champion A hard to deal with threat

1x Master of Etherium Buffs our guys and can be huge

2x Arcbound Ravager More reliance when combo is removed

Enchantments

4x Enduring Renewal VITAL TO COMBO

Instants

1x Izzet Charm Super versatile, either being a worse mana leak or a loot effect or removal, more use when in a pinch

2x Pact of Negation Helps when going off, could also be a Silence

2x Galvanic Blast In most cases it's a better Lightning Bolt, it is important to remember that they can respond by removing some artifacts and the metalcraft will "disperse'' and no longer apply

Sorcery's

3x Serum Visions My personal (modern legal) fixer

4x Thoughtcast Draws cards for 1 mana (generally), it's a little ancestral recall

Sideboard

4x Ensoul Artifact Beatdown plan

2x Ghostly Prison Helps with, Twin, Infect, and Affinity

2x Leyline of Sanctity In against Junk no matter what, against some control (if black because of discard), as well as RDW or Burn

2x Mindbreak Trap Shuts down ANY storm

3x Vault Skirge Beatdown plan

2x Whipflare Shuts down aggro strategies, as well as tokens, really good against Junk with Lingering Souls, Devler, and Young Pyromancer


Matchups

Playing Against Storm

To beat Storm we want to slow down their set up, killing their Goblin Electromancer's and countering their Pyromancers acension can and will be absolutely back-breaking

Make sure you have Mindbreak Trap as you can exile the cards that get copied (the storm cards). the amount of spells to get storm up will make it VERY easy to get the "trap" effect from Mindbreak Trap .

This match will be slower

In

+ 2 Mindbreak Trap

+ 2 Leyline of Sanctity

Out

- 2 Blasting Station

- 2 Memnite / Ornithopter (Any combination)

Playing Against Junk

The only card we really care about is Lingering Souls, however if a goyf is within Galvanic Blast range it may be beneficial to kill it. This match up is very difficult because of Abrupt Decay. It will be best to try and out muscle but this may fail so going with the same combo can work.

In

+ 2 Whipflare

+ 3 Vault Skirge

+ 4 Ensoul Artifact

Out

- 2 Pact of Negation

- 3 Grinding Station

- 4 Enduring Renewal

Playing Against Twin, Aggro, Affinity, or Infect

We mostly want them not to hit us because that hurts! The only card listed to counter the others that does NOTHING against Affinity is Whipflare , don't bring it in against them!! Whipflare does an excellent job in shutting down their armies of little guys and Ghostly Prison makes it hard for them to even attack us.

In

+ 2 Whipflare

+ 2 Ghostly Prison

Out

- 2 Pact of Negation

- 2 Memnite / Ornithopter (Any combination)

Playing Against Control

Control is going to be a very grindy match up. We want all the muscle we can get while siding out the combo. this strategy can also be used against decks with leylines

In

+ 4 Ensoul Artifact

+ 3 Vault Skirge

+ 2 Leyline of Sanctity If they have ways to strip your hand

Out

- 4 Enduring Renewal

- 3 Grinding Station

- 2 Pact of Negation If they have ways to strip your hand

Playing Against Burn

Burn is annoying, especially if they have eidelon of the great revel in play they will kill you fast. Save your Galvanic Blasts and Izzet Charms to kill their problematic threats

In

+ 2 Leyline of Sanctity

Out

- 2 Memnite / Ornithopter (Any combination)

Playing Against Delver

Delver can be difficult. Whipflare will clear most if not all of thier board and Galvanic Blasts make up a good clean up crew. We need our Pact of Negations to stop any counter shenanigans. Stopping burn to the face can be helpful. Being able to stop their assault of tokens and flyers will slow them down so Ghostly Prison helps us a lot. Blasting station is also just too slow.

In

+ 2 Whipflare

+ 2 Ghostly Prison

Out

- 2 Blasting Station

- 2 Memnite / Ornithopter (Any combination)

Playing Against Merfolk

The easiest way to win here is to out muscle them with our homemade baneslayer angle. their curse catcher will just screw with the combo too well. We need spot removal. The merfolk can also get island walk and we have 1 island, I also just dong want 4/4's beating us up so ghostly prison helps here significantly.

In

+ 4 Ensoul Artifact

+ 3 Vault Skirge

+ 2 Ghostly Prison

Out

- 4 Enduring Renewal

- 3 Grinding Station

- 2 Memnite / Ornithopter (Any combination)

Playing Against Bloom Titan

The only way to beat them is go faster than them. Our Galvanic Blasts are pretty much useless against them. We cant let them attack the turn they play Primeval Titan. other than that there is not much that we can do. When they play Primeval Titan they generally get Boros Garrison and Slayers' Stronghold. If those are the only two lands that they have untaped thet cannot attack unless they have 2 Amulet of Vigors in play

In

+ 2 Ghostly Prison

Out

- 2 Galvanic Blast

Playing Against Green Red Tron

This matchup is very hard, they are out of range of our burn spells and can easily pay Ghostly Prison cost's. Ghostly Prison can still be ok to bring in.

In

+ 2 Ghostly Prison

Out

- 2 Galvanic Blast

Playing Against Esper Mentor

I wish it was as easy as just using Whipflare but it's not. We need Ghostly Prison, Leyline of Sanctity and Whipflare to deal with some tokens (Lingering Souls) since mentor tokens get big, fast

In

+ 2 Whipflare

+ 2 Ghostly Prison

+ 2 Leyline of Sanctity

Out

- 3 Gitaxian Probe

- 2 Galvanic Blast

-1 Izzet Charm

These are, of course, my suggestions, ultimately it is up to you the one playing the deck to sideboard as you see fit

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Top Ranked
  • Achieved #5 position overall 9 years ago
Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 2 Mythic Rares

18 - 2 Rares

29 - 8 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 1.75
Folders Cool Decks, Need to build, Decks I Have Some Cards For, Fav, fun combo, modern, Modern, Cool decks from other people, Untap, wanted decks
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