THIS IS ONE OF THE FASTEST MODERN DECKS
Don't think of it as long as it is detailed
If you like the deck please Upvote +1
General Overview
If you are looking for a fun combo deck, this is the one to play! Winning on turn 2 is slim, but can easily be achieved by turn 3 or 4 with the amount of card draw we have. We can also fall back onto a good stuff artifact beat down.
Good against:
Weak Against:
The God Draw
To win on turn 2, you need:
1x Ornithopter / Memnite
1x Springleaf Drum
1x Grinding Station
1x Mox Opal
1x Darksteel Citadel
1x
Enduring Renewal
1x of any card (preferably Pact of Negation)
Step 1:
Play the land (Darksteel Citadel), Ornithopter / Memnite, 1 mana to play Springleaf Drum, play Mox Opal, then tap Ornithopter / Memnite and Springleaf Drum (Works because its using the creature "tapping" as the cost) and tap Mox Opal to play Grinding Station
Pass the turn
Step 2:
Draw your card, play land then
Enduring Renewal
for infinite combo
Card Choices
Lands, I like the way that they are broken down
Artifacts
1x Blasting Station The secondary win con
4x Grinding Station The primary win con
4x Springleaf Drum Makes mana dorks
4x Mox Opal Mana ramp
3x Cranial Plating More resialant if combo is removed
Why 4 and 1 Stations?
We need some space in the deck, 1 easy way to cut a card. Grinding station is also WAY better because its 2 mana
Creatures
4x Ornithopter Activates BOTH stations and Springleaf Drum
3x Memnite Activates BOTH stations and Springleaf Drum
2x
Etched Champion
A hard to deal with threat
1x Master of Etherium Buffs our guys and can be huge
2x Arcbound Ravager More reliance when combo is removed
Enchantments
4x
Enduring Renewal
VITAL TO COMBO
Instants
1x Izzet Charm Super versatile, either being a worse mana leak or a loot effect or removal, more use when in a pinch
2x Pact of Negation Helps when going off, could also be a Silence
2x Galvanic Blast In most cases it's a better Lightning Bolt, it is important to remember that they can respond by removing some artifacts and the metalcraft will "disperse'' and no longer apply
Sorcery's
3x Serum Visions My personal (modern legal) fixer
4x Thoughtcast Draws cards for 1 mana (generally), it's a little ancestral recall
Sideboard
4x Ensoul Artifact Beatdown plan
2x Ghostly Prison Helps with, Twin, Infect, and Affinity
2x Leyline of Sanctity In against Junk no matter what, against some control (if black because of discard), as well as RDW or Burn
2x
Mindbreak Trap
Shuts down ANY storm
3x
Vault Skirge
Beatdown plan
2x
Whipflare
Shuts down aggro strategies, as well as tokens, really good against Junk with Lingering Souls, Devler, and Young Pyromancer
Matchups
Playing Against Storm
To beat Storm we want to slow down their set up, killing their Goblin Electromancer's and countering their Pyromancers acension can and will be absolutely back-breaking
Make sure you have
Mindbreak Trap
as you can exile the cards that get copied (the storm cards). the amount of spells to get storm up will make it VERY easy to get the "trap" effect from
Mindbreak Trap
.
This match will be slower
In
Out
Playing Against Junk
The only card we really care about is Lingering Souls, however if a goyf is within Galvanic Blast range it may be beneficial to kill it. This match up is very difficult because of Abrupt Decay. It will be best to try and out muscle but this may fail so going with the same combo can work.
In
Out
Playing Against Twin, Aggro, Affinity, or Infect
We mostly want them not to hit us because that hurts! The only card listed to counter the others that does NOTHING against Affinity is
Whipflare
, don't bring it in against them!!
Whipflare
does an excellent job in shutting down their armies of little guys and Ghostly Prison makes it hard for them to even attack us.
In
Out
Playing Against Control
Control is going to be a very grindy match up. We want all the muscle we can get while siding out the combo. this strategy can also be used against decks with leylines
In
+ 2 Leyline of Sanctity If they have ways to strip your hand
Out
- 2 Pact of Negation If they have ways to strip your hand
Playing Against Burn
Burn is annoying, especially if they have eidelon of the great revel in play they will kill you fast. Save your Galvanic Blasts and Izzet Charms to kill their problematic threats
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Playing Against Delver
Delver can be difficult.
Whipflare
will clear most if not all of thier board and Galvanic Blasts make up a good clean up crew. We need our Pact of Negations to stop any counter shenanigans. Stopping burn to the face can be helpful. Being able to stop their assault of tokens and flyers will slow them down so Ghostly Prison helps us a lot. Blasting station is also just too slow.
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Out
Playing Against Merfolk
The easiest way to win here is to out muscle them with our homemade baneslayer angle. their curse catcher will just screw with the combo too well. We need spot removal. The merfolk can also get island walk and we have 1 island, I also just dong want 4/4's beating us up so ghostly prison helps here significantly.
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Out
Playing Against Bloom Titan
The only way to beat them is go faster than them. Our Galvanic Blasts are pretty much useless against them. We cant let them attack the turn they play Primeval Titan. other than that there is not much that we can do. When they play Primeval Titan they generally get Boros Garrison and Slayers' Stronghold. If those are the only two lands that they have untaped thet cannot attack unless they have 2 Amulet of Vigors in play
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Out
Playing Against Green Red Tron
This matchup is very hard, they are out of range of our burn spells and can easily pay Ghostly Prison cost's. Ghostly Prison can still be ok to bring in.
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Out
Playing Against Esper Mentor
I wish it was as easy as just using
Whipflare
but it's not. We need Ghostly Prison, Leyline of Sanctity and
Whipflare
to deal with some tokens (Lingering Souls) since mentor tokens get big, fast
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Out
These are, of course, my suggestions, ultimately it is up to you the one playing the deck to sideboard as you see fit