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My own handling of cEDH Selvala Brostorm, with the main deck being http://tappedout.net/mtg-decks/selvala-brostorm/

Goal of the deck is simple, get our commander Selvala, Heart of the Wilds out as fast as possible and navigate through a line to generate infinite mana, draw the deck, and (most of the time) play all your creatures and cast an infinitely big Finale of Devastation. Almost all of the lines are more well explained in the primer, but I'll list the main lines I go for.

THE LOOP: Our bread and butter of this deck is the Temur Sabertooth + Wirewood Symbiote + any elf ("Elf", which we will always optimally perceive to be 1 CMC, otherwise adjust the power of the beefy guy on the board). We can use Priest of Titania/Karametra's Acolyte for this loop (needs 4 other elves / 4 other green devotion for this loop), but most of the time we use our green girl Selvala, and for her, we need a 6 power or higher creature ("Big Dude") on the field. Simply put, with all permanents on the field, and Selvala tapped:

  1. Use Wirewood ability to return Elf into hand and untap Selvala
  2. Tap Selvala
  3. Use Temur ability to return Wirewood back into hand. (1G)
  4. Play Wirewood (G) and Elf (G)
  5. Repeat Steps 1-4

This loop spends 4 mana, and Selvala needs a G to sink into her ability, so that's why the Big Dude needs to be 6 power or higher to net mana per loop iteration.

To draw the deck into Finale, simply flicker the Big Dude over and over using Temur and use Selvala's ability to draw. This is why we almost always use Selvala, because if we use Priest/Acolyte, they'll need their own way to draw the deck.

Alternative Temur Loops: With more experience I'm pretty sure the Temur + Great Oak Guardian loop could also work, and maybe the Temur + Eternal Witness + Benefactor's Draught if I'm desperate, but the problem with the former is that since your Temur can't self-bounce, you'll need another outlet to draw the deck (which you could use things like Soul's Majesty to manually get, but still not very elegant). And the problem with the latter is that your Big Dude needs to be 9 power or greater, and the only creature that is naturally that big is Ghalta. On the other hand, the Temur Wirewood loop is so much better because it only needs a 6 power or greater creature (like Woodland Bellower; see the T&N line)

How to get there: In my experience Tooth and Nail / Weird Harvest are the best ways to get there - uncontested, T&N searches for Temur and Woodland Bellower into Wirewood assuming you already have the dork, and Harvest's line is in the primer that I'm too lazy to grab here, but also works if you have the sufficient mana, which happens to be gotten from a tap with Phyrexian Dreadnought. The other lines aren't as great, and otherwise most likely you're doing your best to play something big, tap for mana, draw off that big thing, and then go from there.

Another relatively straightforward line to go for is Staff of Domination, which happens to work in the same way as the Temur Wirewood loop in that you just need to net 5 mana per tap. So again, a 6 power or more Big Dude and Selvala will do. Just use 3 mana to untap her and 1 mana to untap the Staff, tap her again, and repeat until infinite. Then use the infinite mana to draw using the Staff. Funny how compact that is.

The other way in this deck is Umbral Mantle but while this can also work on its own with enough starting mana (even without a Big Dude!) you need an outlet to draw the deck.

And if you do decide to include the artifact protection package, Temur + Lightning Greaves or Swiftfoot Boots with a 7 or 8 power creature also works without any Big Dude or Elf.

The short answer is, 90% of the time it is, since it's the most efficient. However, in the rare case that someone was dumb enough to counter only Finale, or you're in the 2nd main phase, the other way is the Beast Within (BW) loop. I know Archer is in this list, but let's just use Somberwald Stag for ease of explanation (you just loop Archer more times). With (most of our) deck in hand,

  1. Cast Temur and Eternal Witness if you haven't already.
  2. Cast BW on something.
  3. Flicker (or cast if you haven't already) Eternal Witness with Temur, and return BW to hand.
  4. Repeat Steps 2-3 until all opponents' permanents are 3/3 Beasts.
  5. Cast Stag, have it fight one of the 3/3 Beasts.
  6. Flicker Eternal Witness with Temur, returning Stag to hand.
  7. Repeat Steps 5-6 until all opponents' Beasts are gone, and they have nothing on board.

Then we can do this loop on any permanent we want to create infinite 3/3 Beasts by flickering Eternal Witness on the permanent we're destroying (or we don't and then just cast Finale next turn anyway). Also, to make sure we don't deck ourselves, cast Green Sun's Zenith to shuffle it back into your library.

When we pass the turn cycle, our opponents should almost never have the possibility to come back, and all we need to do is go to our turn and go to combat.

In an ideal list, Oakhame and Yisan should be in instead of Bane of Progress and Gaea's Avenger, but the later 2 I put in because my meta has 2 people who play exclusively Godo and Emry respectively, and both of these should really put in work versus them, while Oakhame in particular is useless versus them. Stag could also make it in over Archer a Linvala meta or something similar, but I don't see her, and the only real targets I want to hit are Notion Thief / Aven Mindcensor, so what's why Archer is here instead. But adjust your decks as accordingly to your local metas.

The owner of the original primer, asm, will soon update / has updated the primer to include a package that protects Selvala better in exchange for a slower on average gameplan. This also includes Thousand-Year Elixir and Yisan, and while it's understandable in a meta that knows to target Selvala the moment they see her hit the board, I like having a speedier on average deck. That's why I have named this deck Fastvala!

Ikoria gave us Kogla, the Titan Ape, one part funny homage to King Kong and one part an unholy amalgamation of Temur, Reclamation Sage, and Somberwald Stag. The Temur part is the interesting part, and even if it's just limited to humans, it gives us another infinite line with Hyrax Tower Scout, no other piece or additional floating mana required! However, since Kogla himself is your Big Dude, you'll need to find another way to draw the deck. Nevertheless, this makes a pretty good T&N line when you don't have the Elf to go for the Temur Wirewood line and you have the gas instead.

Kogla also works with EWit and Draught, which allows us to draw the deck and switch to another infinite line to not deck ourselves (but requires a really Big Dude), and also could work as the Stag or Temur in the BW loop in case any of the pieces get dealt with (which is quite unlikely, since they have to let the infinite mana+draw loop pass, deal with Finale, and deal with a BW piece...). He also can bounce Yisan to protect it, or do something fancy with the Greaves, but I digress.

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Casual

100% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

39 - 1 Rares

23 - 2 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Beast 3/3 G, Faerie 1/1 U, Wurm 6/6 G
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